Support for rotation
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@@ -81,6 +81,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.context = createCanvasContext2D();
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const canvas = this.context.canvas;
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canvas.style.position = 'absolute';
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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}
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@@ -275,12 +278,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, -rotation, width / 2, height / 2);
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}
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let transform = this.getTransform(frameState, 0);
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let transform = this.getRenderTransform(frameState, width, height, 0);
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const skippedFeatureUids = layerState.managed ? frameState.skippedFeatureUids : {};
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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@@ -292,7 +290,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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transform = this.getRenderTransform(frameState, width, height, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX += worldWidth;
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}
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@@ -301,17 +299,12 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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transform = this.getRenderTransform(frameState, width, height, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX -= worldWidth;
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}
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}
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, rotation, width / 2, height / 2);
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}
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if (this.getLayer().hasListener(RenderEventType.RENDER)) {
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this.dispatchRenderEvent(context, frameState, transform);
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}
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