Support for rotation
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@@ -30,9 +30,13 @@ class CompositeMapRenderer extends MapRenderer {
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* @type {HTMLDivElement}
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*/
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this.element_ = document.createElement('div');
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const style = this.element_.style;
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style.display = 'flex';
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style.alignItems = 'center';
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style.justifyContent = 'center';
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style.width = '100%';
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style.height = '100%';
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this.element_.style.width = '100%';
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this.element_.style.height = '100%';
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this.element_.className = CLASS_UNSELECTABLE;
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const container = map.getViewport();
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@@ -82,9 +86,6 @@ class CompositeMapRenderer extends MapRenderer {
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stableSort(layerStatesArray, sortByZIndex);
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const rotation = frameState.viewState.rotation;
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if (rotation) {
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// TODO: apply rotation
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}
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const viewResolution = frameState.viewState.resolution;
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@@ -99,10 +100,17 @@ class CompositeMapRenderer extends MapRenderer {
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const layerRenderer = this.getLayerRenderer(layer);
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if (layerRenderer.prepareFrame(frameState, layerState)) {
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const element = layerRenderer.renderFrame(frameState, layerState);
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const opacity = layerState.opacity;
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if (opacity !== element.style.opacity) {
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element.style.opacity = opacity;
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}
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const transform = 'rotate(' + rotation + 'rad)';
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if (transform !== element.style.transform) {
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element.style.transform = transform;
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}
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this.children_.push(element);
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}
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}
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@@ -184,6 +184,27 @@ class CanvasLayerRenderer extends LayerRenderer {
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return composeTransform(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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}
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/**
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* Creates a transform for rendering to an element that will be rotated after rendering.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {number} width Width of the rendered element (in pixels).
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* @param {number} height Height of the rendered element (in pixels).
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!import("../../transform.js").Transform} Transform.
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*/
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getRenderTransform(frameState, width, height, offsetX) {
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const viewState = frameState.viewState;
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const pixelRatio = frameState.pixelRatio;
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const dx1 = width / 2;
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const dy1 = height / 2;
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const sx = pixelRatio / viewState.resolution;
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const sy = -sx;
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const dx2 = -viewState.center[0] + offsetX;
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const dy2 = -viewState.center[1];
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return composeTransform(this.transform_, dx1, dy1, sx, sy, 0, dx2, dy2);
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}
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/**
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* @abstract
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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@@ -81,6 +81,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.context = createCanvasContext2D();
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const canvas = this.context.canvas;
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canvas.style.position = 'absolute';
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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}
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@@ -275,12 +278,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, -rotation, width / 2, height / 2);
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}
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let transform = this.getTransform(frameState, 0);
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let transform = this.getRenderTransform(frameState, width, height, 0);
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const skippedFeatureUids = layerState.managed ? frameState.skippedFeatureUids : {};
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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@@ -292,7 +290,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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transform = this.getRenderTransform(frameState, width, height, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX += worldWidth;
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}
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@@ -301,17 +299,12 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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transform = this.getRenderTransform(frameState, width, height, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX -= worldWidth;
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}
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}
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, rotation, width / 2, height / 2);
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}
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if (this.getLayer().hasListener(RenderEventType.RENDER)) {
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this.dispatchRenderEvent(context, frameState, transform);
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}
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