Rendering raster tiles with WebGL

This commit is contained in:
Tim Schaub
2021-01-05 14:13:57 -07:00
committed by Andreas Hocevar
parent 2dd212cdac
commit af80477c1d
26 changed files with 2412 additions and 41 deletions

195
src/ol/webgl/TileTexture.js Normal file
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/**
* @module ol/webgl/TileTexture
*/
import EventTarget from '../events/Target.js';
import EventType from '../events/EventType.js';
import ImageTile from '../ImageTile.js';
import TileState from '../TileState.js';
import WebGLArrayBuffer from './Buffer.js';
import {ARRAY_BUFFER, STATIC_DRAW} from '../webgl.js';
import {toSize} from '../size.js';
function bindAndConfigure(gl, texture) {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
}
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image The image.
*/
function uploadImageTexture(gl, texture, image) {
bindAndConfigure(gl, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
}
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {import("../DataTile.js").Data} data The pixel data.
* @param {import("../size.js").Size} size The pixel size.
* @param {number} bandCount The band count.
*/
function uploadDataTexture(gl, texture, data, size, bandCount) {
bindAndConfigure(gl, texture);
let format;
switch (bandCount) {
case 1: {
format = gl.LUMINANCE;
break;
}
case 2: {
format = gl.LUMINANCE_ALPHA;
break;
}
case 3: {
format = gl.RGB;
break;
}
case 4: {
format = gl.RGBA;
break;
}
default: {
throw new Error(`Unsupported number of bands: ${bandCount}`);
}
}
gl.texImage2D(
gl.TEXTURE_2D,
0,
format,
size[0],
size[1],
0,
format,
gl.UNSIGNED_BYTE,
data
);
}
class TileTexture extends EventTarget {
/**
* @param {import("../DataTile.js").default|import("../ImageTile.js").default} tile The tile.
* @param {import("../tilegrid/TileGrid.js").default} grid Tile grid.
* @param {import("../webgl/Helper.js").default} helper WebGL helper.
*/
constructor(tile, grid, helper) {
super();
this.tile = tile;
this.size = toSize(grid.getTileSize(tile.tileCoord[0]));
this.loaded = tile.getState() === TileState.LOADED;
this.bandCount = NaN;
this.helper_ = helper;
this.handleTileChange_ = this.handleTileChange_.bind(this);
const coords = new WebGLArrayBuffer(ARRAY_BUFFER, STATIC_DRAW);
coords.fromArray([
0, // P0
1,
1, // P1
1,
1, // P2
0,
0, // P3
0,
]);
helper.flushBufferData(coords);
this.coords = coords;
/**
* @type {Array<WebGLTexture>}
*/
this.textures = [];
if (this.loaded) {
this.uploadTile_();
} else {
tile.addEventListener(EventType.CHANGE, this.handleTileChange_);
}
}
uploadTile_() {
const gl = this.helper_.getGL();
const tile = this.tile;
if (tile instanceof ImageTile) {
const texture = gl.createTexture();
this.textures.push(texture);
this.bandCount = 4;
uploadImageTexture(gl, texture, tile.getImage());
return;
}
const data = tile.getData();
const pixelCount = this.size[0] * this.size[1];
this.bandCount = data.byteLength / pixelCount;
const textureCount = Math.ceil(this.bandCount / 4);
if (textureCount === 1) {
const texture = gl.createTexture();
this.textures.push(texture);
uploadDataTexture(gl, texture, data, this.size, this.bandCount);
return;
}
const textureDataArrays = new Array(textureCount);
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const texture = gl.createTexture();
this.textures.push(texture);
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
textureDataArrays[textureIndex] = new Uint8Array(pixelCount * bandCount);
}
const valueCount = pixelCount * this.bandCount;
for (let dataIndex = 0; dataIndex < valueCount; ++dataIndex) {
const bandIndex = dataIndex % this.bandCount;
const textureBandIndex = bandIndex % 4;
const textureIndex = Math.floor(bandIndex / 4);
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
const pixelIndex = Math.floor(dataIndex / this.bandCount);
textureDataArrays[textureIndex][
pixelIndex * bandCount + textureBandIndex
] = data[dataIndex];
}
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
const texture = this.textures[textureIndex];
const data = textureDataArrays[textureIndex];
uploadDataTexture(gl, texture, data, this.size, bandCount);
}
}
handleTileChange_() {
if (this.tile.getState() === TileState.LOADED) {
this.loaded = true;
this.uploadTile_();
this.dispatchEvent(EventType.CHANGE);
}
}
disposeInternal() {
const gl = this.helper_.getGL();
this.helper_.deleteBuffer(this.coords);
for (let i = 0; i < this.textures.length; ++i) {
gl.deleteTexture(this.textures[i]);
}
this.tile.removeEventListener(EventType.CHANGE, this.handleTileChange_);
}
}
export default TileTexture;