Rendering raster tiles with WebGL
This commit is contained in:
committed by
Andreas Hocevar
parent
2dd212cdac
commit
af80477c1d
76
src/ol/DataTile.js
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76
src/ol/DataTile.js
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/**
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* @module ol/DataTile
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*/
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import Tile from './Tile.js';
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import TileState from './TileState.js';
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/**
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* Data that can be used with a DataTile.
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* @typedef {Uint8Array|Uint8ClampedArray|DataView} Data
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*/
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/**
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* @typedef {Object} Options
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* @property {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate.
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* @property {function() : Promise<Data>} loader Data loader.
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* @property {number} [transition=250] A duration for tile opacity
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* transitions in milliseconds. A duration of 0 disables the opacity transition.
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* @api
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*/
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class DataTile extends Tile {
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/**
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* @param {Options} options Tile options.
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*/
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constructor(options) {
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const state = TileState.IDLE;
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super(options.tileCoord, state, {transition: options.transition});
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this.loader_ = options.loader;
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this.data_ = null;
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this.error_ = null;
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}
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/**
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* Get the data for the tile.
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* @return {Data} Tile data.
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* @api
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*/
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getData() {
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return this.data_;
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}
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/**
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* Get any loading error.
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* @return {Error} Loading error.
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* @api
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*/
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getError() {
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return this.error_;
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}
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/**
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* Load not yet loaded URI.
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* @api
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*/
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load() {
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this.state = TileState.LOADING;
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this.changed();
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const self = this;
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this.loader_()
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.then(function (data) {
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self.data_ = data;
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self.state = TileState.LOADED;
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self.changed();
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})
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.catch(function (error) {
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self.error_ = error;
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self.state = TileState.ERROR;
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self.changed();
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});
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}
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}
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export default DataTile;
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289
src/ol/layer/WebGLTile.js
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289
src/ol/layer/WebGLTile.js
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@@ -0,0 +1,289 @@
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/**
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* @module ol/layer/WebGLTile
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*/
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import BaseTileLayer from './BaseTile.js';
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import WebGLTileLayerRenderer, {
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Attributes,
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Uniforms,
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} from '../renderer/webgl/TileLayer.js';
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import {
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ValueTypes,
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expressionToGlsl,
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getStringNumberEquivalent,
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uniformNameForVariable,
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} from '../style/expressions.js';
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import {assign} from '../obj.js';
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/**
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* @typedef {Object} Style
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* @property {Object<string, number>} [variables] Style variables. Each variable must hold a number.
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* @property {import("../style/expressions.js").ExpressionValue} [color] An expression applied to color values.
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* @property {import("../style/expressions.js").ExpressionValue} [brightness=0] Value used to decrease or increase
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* the layer brightness. Values range from -1 to 1.
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* @property {import("../style/expressions.js").ExpressionValue} [contrast=0] Value used to decrease or increase
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* the layer contrast. Values range from -1 to 1.
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* @property {import("../style/expressions.js").ExpressionValue} [exposure=0] Value used to decrease or increase
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* the layer exposure. Values range from -1 to 1.
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* @property {import("../style/expressions.js").ExpressionValue} [saturation=0] Value used to decrease or increase
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* the layer saturation. Values range from -1 to 1.
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* @property {import("../style/expressions.js").ExpressionValue} [gamma=1] Apply a gamma correction to the layer.
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* Values range from 0 to infinity.
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*/
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/**
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* @typedef {Object} Options
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* @property {Style} [style] Style to apply to the layer.
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* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
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* visible.
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* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {import("../source/Tile.js").default} [source] Source for this layer.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link module:ol/Map#addLayer}.
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* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
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*/
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/**
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* @typedef {Object} ParsedStyle
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* @property {string} vertexShader The vertex shader.
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* @property {string} fragmentShader The fragment shader.
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* @property {Object<string,import("../webgl/Helper.js").UniformValue>} uniforms Uniform definitions.
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*/
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/**
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* @param {Style} style The layer style.
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* @param {number} bandCount The number of bands.
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* @return {ParsedStyle} Shaders and uniforms generated from the style.
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*/
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function parseStyle(style, bandCount) {
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const vertexShader = `
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attribute vec2 ${Attributes.TEXTURE_COORD};
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uniform mat4 ${Uniforms.TILE_TRANSFORM};
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uniform float ${Uniforms.DEPTH};
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varying vec2 v_textureCoord;
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void main() {
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v_textureCoord = ${Attributes.TEXTURE_COORD};
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gl_Position = ${Uniforms.TILE_TRANSFORM} * vec4(${Attributes.TEXTURE_COORD}, ${Uniforms.DEPTH}, 1.0);
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}
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`;
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/**
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* @type {import("../style/expressions.js").ParsingContext}
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*/
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const context = {
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inFragmentShader: true,
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variables: [],
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attributes: [],
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stringLiteralsMap: {},
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bandCount: bandCount,
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};
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const pipeline = [];
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if (style.color !== undefined) {
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const color = expressionToGlsl(context, style.color, ValueTypes.COLOR);
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pipeline.push(`color = ${color};`);
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}
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if (style.contrast !== undefined) {
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const contrast = expressionToGlsl(
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context,
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style.contrast,
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ValueTypes.NUMBER
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);
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pipeline.push(
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`color.rgb = clamp((${contrast} + 1.0) * color.rgb - (${contrast} / 2.0), vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));`
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);
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}
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if (style.exposure !== undefined) {
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const exposure = expressionToGlsl(
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context,
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style.exposure,
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ValueTypes.NUMBER
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);
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pipeline.push(
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`color.rgb = clamp((${exposure} + 1.0) * color.rgb, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));`
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);
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}
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if (style.saturation !== undefined) {
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const saturation = expressionToGlsl(
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context,
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style.saturation,
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ValueTypes.NUMBER
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);
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pipeline.push(`
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float saturation = ${saturation} + 1.0;
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float sr = (1.0 - saturation) * 0.2126;
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float sg = (1.0 - saturation) * 0.7152;
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float sb = (1.0 - saturation) * 0.0722;
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mat3 saturationMatrix = mat3(
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sr + saturation, sr, sr,
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sg, sg + saturation, sg,
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sb, sb, sb + saturation
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);
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color.rgb = clamp(saturationMatrix * color.rgb, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));
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`);
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}
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if (style.gamma !== undefined) {
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const gamma = expressionToGlsl(context, style.gamma, ValueTypes.NUMBER);
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pipeline.push(`color.rgb = pow(color.rgb, vec3(1.0 / ${gamma}));`);
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}
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if (style.brightness !== undefined) {
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const brightness = expressionToGlsl(
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context,
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style.brightness,
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ValueTypes.NUMBER
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);
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pipeline.push(
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`color.rgb = clamp(color.rgb + ${brightness}, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0));`
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);
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}
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/** @type {Object<string,import("../webgl/Helper").UniformValue>} */
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const uniforms = {};
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const numVariables = context.variables.length;
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if (numVariables > 1 && !style.variables) {
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throw new Error(
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`Missing variables in style (expected ${context.variables})`
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);
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}
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for (let i = 0; i < numVariables; ++i) {
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const variableName = context.variables[i];
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if (!(variableName in style.variables)) {
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throw new Error(`Missing '${variableName}' in style variables`);
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}
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const uniformName = uniformNameForVariable(variableName);
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uniforms[uniformName] = function () {
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let value = style.variables[variableName];
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if (typeof value === 'string') {
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value = getStringNumberEquivalent(context, value);
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}
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return value !== undefined ? value : -9999999; // to avoid matching with the first string literal
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};
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}
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const uniformDeclarations = Object.keys(uniforms).map(function (name) {
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return `uniform float ${name};`;
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});
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const textureCount = Math.ceil(bandCount / 4);
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const colorAssignments = new Array(textureCount);
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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const uniformName = Uniforms.TILE_TEXTURE_PREFIX + textureIndex;
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uniformDeclarations.push(`uniform sampler2D ${uniformName};`);
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colorAssignments[
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textureIndex
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] = `vec4 color${textureIndex} = texture2D(${uniformName}, v_textureCoord);`;
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}
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const fragmentShader = `
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 v_textureCoord;
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uniform float ${Uniforms.TRANSITION_ALPHA};
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${uniformDeclarations.join('\n')}
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void main() {
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${colorAssignments.join('\n')}
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vec4 color = color0;
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${pipeline.join('\n')}
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if (color.a == 0.0) {
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discard;
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}
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gl_FragColor = color * ${Uniforms.TRANSITION_ALPHA};
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}`;
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return {
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vertexShader: vertexShader,
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fragmentShader: fragmentShader,
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uniforms: uniforms,
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};
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}
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/**
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* @classdesc
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* For layer sources that provide pre-rendered, tiled images in grids that are
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* organized by zoom levels for specific resolutions.
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @api
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*/
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class WebGLTileLayer extends BaseTileLayer {
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/**
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* @param {Options} opt_options Tile layer options.
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*/
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constructor(opt_options) {
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const options = opt_options ? assign({}, opt_options) : {};
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const style = options.style || {};
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delete options.style;
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super(options);
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const parsedStyle = parseStyle(style || {}, 1); // TODO: get texture count from source
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this.vertexShader_ = parsedStyle.vertexShader;
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this.fragmentShader_ = parsedStyle.fragmentShader;
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this.uniforms_ = parsedStyle.uniforms;
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this.styleVariables_ = style.variables || {};
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}
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/**
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* Create a renderer for this layer.
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* @return {import("../renderer/Layer.js").default} A layer renderer.
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* @protected
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*/
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createRenderer() {
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return new WebGLTileLayerRenderer(this, {
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vertexShader: this.vertexShader_,
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fragmentShader: this.fragmentShader_,
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uniforms: this.uniforms_,
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});
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}
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/**
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* Update any variables used by the layer style and trigger a re-render.
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* @param {Object<string, number>} variables Variables to update.
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*/
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updateStyleVariables(variables) {
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assign(this.styleVariables_, variables);
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this.changed();
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}
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}
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export default WebGLTileLayer;
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487
src/ol/renderer/webgl/TileLayer.js
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487
src/ol/renderer/webgl/TileLayer.js
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/**
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* @module ol/renderer/webgl/TileLayer
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*/
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import LRUCache from '../../structs/LRUCache.js';
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import State from '../../source/State.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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import TileTexture from '../../webgl/TileTexture.js';
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import WebGLArrayBuffer from '../../webgl/Buffer.js';
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import WebGLLayerRenderer from './Layer.js';
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import {AttributeType} from '../../webgl/Helper.js';
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import {ELEMENT_ARRAY_BUFFER, STATIC_DRAW} from '../../webgl.js';
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import {
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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import {
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create as createMat4,
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fromTransform as mat4FromTransform,
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} from '../../vec/mat4.js';
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import {
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createOrUpdate as createTileCoord,
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getKeyZXY,
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getKey as getTileCoordKey,
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} from '../../tilecoord.js';
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import {fromUserExtent} from '../../proj.js';
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import {getIntersection} from '../../extent.js';
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import {getUid} from '../../util.js';
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import {numberSafeCompareFunction} from '../../array.js';
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import {toSize} from '../../size.js';
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export const Uniforms = {
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TILE_TEXTURE_PREFIX: 'u_tileTexture',
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TILE_TRANSFORM: 'u_tileTransform',
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TRANSITION_ALPHA: 'u_transitionAlpha',
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DEPTH: 'u_depth',
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};
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export const Attributes = {
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TEXTURE_COORD: 'a_textureCoord',
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};
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/**
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* @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
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*/
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const attributeDescriptions = [
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{
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name: Attributes.TEXTURE_COORD,
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size: 2,
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type: AttributeType.FLOAT,
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},
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];
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/**
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* Transform a zoom level into a depth value ranging from -1 to 1.
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* @param {number} z A zoom level.
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* @return {number} A depth value.
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*/
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function depthForZ(z) {
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return 2 * (1 - 1 / (z + 1)) - 1;
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}
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/**
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* Add a tile texture to the lookup.
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* @param {Object<string, Array<import("../../webgl/TileTexture.js").default>>} tileTexturesByZ Lookup of
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* tile textures by zoom level.
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* @param {import("../../webgl/TileTexture.js").default} tileTexture A tile texture.
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* @param {number} z The zoom level.
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*/
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function addTileTextureToLookup(tileTexturesByZ, tileTexture, z) {
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if (!(z in tileTexturesByZ)) {
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tileTexturesByZ[z] = [];
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}
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tileTexturesByZ[z].push(tileTexture);
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}
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/**
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* @typedef {Object} Options
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* @property {string} vertexShader Vertex shader source.
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* @property {string} fragmentShader Fragment shader source.
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* @property {Object<string, import("../../webgl/Helper").UniformValue>} [uniforms] Additional uniforms
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* made available to shaders.
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* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
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*/
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/**
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* @classdesc
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* WebGL renderer for tile layers.
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* @api
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*/
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class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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/**
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* @param {import("../../layer/WebGLTile.js").default} tileLayer Tile layer.
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* @param {Options} options Options.
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*/
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constructor(tileLayer, options) {
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super(tileLayer, {
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uniforms: options.uniforms,
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className: options.className,
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});
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/**
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* This transform converts tile i, j coordinates to screen coordinates.
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* @type {import("../../transform.js").Transform}
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* @private
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*/
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this.tileTransform_ = createTransform();
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/**
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* @type {Array<number>}
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* @private
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*/
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||||
this.tempMat4_ = createMat4();
|
||||
|
||||
/**
|
||||
* @type {import("../../TileRange.js").default}
|
||||
* @private
|
||||
*/
|
||||
this.tempTileRange_ = new TileRange(0, 0, 0, 0);
|
||||
|
||||
/**
|
||||
* @type {import("../../tilecoord.js").TileCoord}
|
||||
* @private
|
||||
*/
|
||||
this.tempTileCoord_ = createTileCoord(0, 0, 0);
|
||||
|
||||
/**
|
||||
* @type {import("../../size.js").Size}
|
||||
* @private
|
||||
*/
|
||||
this.tempSize_ = [0, 0];
|
||||
|
||||
this.program_ = this.helper.getProgram(
|
||||
options.fragmentShader,
|
||||
options.vertexShader
|
||||
);
|
||||
|
||||
/**
|
||||
* Tiles are rendered as a quad with the following structure:
|
||||
*
|
||||
* [P3]---------[P2]
|
||||
* |` |
|
||||
* | ` B |
|
||||
* | ` |
|
||||
* | ` |
|
||||
* | A ` |
|
||||
* | ` |
|
||||
* [P0]---------[P1]
|
||||
*
|
||||
* Triangle A: P0, P1, P3
|
||||
* Triangle B: P1, P2, P3
|
||||
*/
|
||||
const indices = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
|
||||
indices.fromArray([0, 1, 3, 1, 2, 3]);
|
||||
this.helper.flushBufferData(indices);
|
||||
this.indices_ = indices;
|
||||
|
||||
this.tileTextureCache_ = new LRUCache(512);
|
||||
|
||||
this.renderedOpacity_ = NaN;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether render should be called.
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @return {boolean} Layer is ready to be rendered.
|
||||
*/
|
||||
prepareFrame(frameState) {
|
||||
const source = this.getLayer().getSource();
|
||||
if (!source) {
|
||||
return false;
|
||||
}
|
||||
return source.getState() === State.READY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the layer.
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
* @return {HTMLElement} The rendered element.
|
||||
*/
|
||||
renderFrame(frameState) {
|
||||
this.preRender(frameState);
|
||||
|
||||
const layerState = frameState.layerStatesArray[frameState.layerIndex];
|
||||
const viewState = frameState.viewState;
|
||||
|
||||
let extent = frameState.extent;
|
||||
if (layerState.extent) {
|
||||
extent = getIntersection(
|
||||
extent,
|
||||
fromUserExtent(layerState.extent, viewState.projection)
|
||||
);
|
||||
}
|
||||
|
||||
const tileLayer = this.getLayer();
|
||||
const tileSource = tileLayer.getSource();
|
||||
const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
|
||||
const z = tileGrid.getZForResolution(
|
||||
viewState.resolution,
|
||||
tileSource.zDirection
|
||||
);
|
||||
|
||||
/**
|
||||
* @type {Object<string, Array<import("../../webgl/TileTexture.js").default>>}
|
||||
*/
|
||||
const tileTexturesByZ = {};
|
||||
|
||||
const tileTextureCache = this.tileTextureCache_;
|
||||
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
|
||||
|
||||
const tileSourceKey = getUid(tileSource);
|
||||
if (!(tileSourceKey in frameState.wantedTiles)) {
|
||||
frameState.wantedTiles[tileSourceKey] = {};
|
||||
}
|
||||
|
||||
const wantedTiles = frameState.wantedTiles[tileSourceKey];
|
||||
|
||||
const tileResolution = tileGrid.getResolution(z);
|
||||
|
||||
for (let x = tileRange.minX; x <= tileRange.maxX; ++x) {
|
||||
for (let y = tileRange.minY; y <= tileRange.maxY; ++y) {
|
||||
const tileCoord = createTileCoord(z, x, y, this.tempTileCoord_);
|
||||
const tileCoordKey = getTileCoordKey(tileCoord);
|
||||
|
||||
let tileTexture;
|
||||
if (tileTextureCache.containsKey(tileCoordKey)) {
|
||||
tileTexture = tileTextureCache.get(tileCoordKey);
|
||||
} else {
|
||||
const tile = tileSource.getTile(
|
||||
z,
|
||||
x,
|
||||
y,
|
||||
frameState.pixelRatio,
|
||||
viewState.projection
|
||||
);
|
||||
tileTexture = new TileTexture(tile, tileGrid, this.helper);
|
||||
tileTextureCache.set(tileCoordKey, tileTexture);
|
||||
}
|
||||
|
||||
addTileTextureToLookup(tileTexturesByZ, tileTexture, z);
|
||||
|
||||
const tileQueueKey = tileTexture.tile.getKey();
|
||||
wantedTiles[tileQueueKey] = true;
|
||||
|
||||
if (tileTexture.tile.getState() === TileState.IDLE) {
|
||||
if (!frameState.tileQueue.isKeyQueued(tileQueueKey)) {
|
||||
frameState.tileQueue.enqueue([
|
||||
tileTexture.tile,
|
||||
tileSourceKey,
|
||||
tileGrid.getTileCoordCenter(tileCoord),
|
||||
tileResolution,
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A lookup of alpha values for tiles at the target rendering resolution
|
||||
* for tiles that are in transition. If a tile coord key is absent from
|
||||
* this lookup, the tile should be rendered at alpha 1.
|
||||
* @type {Object<string, number>}
|
||||
*/
|
||||
const alphaLookup = {};
|
||||
|
||||
const uid = getUid(this);
|
||||
const time = frameState.time;
|
||||
|
||||
// look for cached tiles to use if a target tile is not ready
|
||||
const tileTextures = tileTexturesByZ[z];
|
||||
for (let i = 0, ii = tileTextures.length; i < ii; ++i) {
|
||||
const tileTexture = tileTextures[i];
|
||||
const tile = tileTexture.tile;
|
||||
const tileCoord = tile.tileCoord;
|
||||
|
||||
if (tileTexture.loaded) {
|
||||
const alpha = tile.getAlpha(uid, time);
|
||||
if (alpha === 1) {
|
||||
// no need to look for alt tiles
|
||||
tile.endTransition(uid);
|
||||
continue;
|
||||
}
|
||||
const tileCoordKey = getTileCoordKey(tileCoord);
|
||||
alphaLookup[tileCoordKey] = alpha;
|
||||
}
|
||||
|
||||
// first look for child tiles (at z + 1)
|
||||
const coveredByChildren = this.findAltTiles_(
|
||||
tileGrid,
|
||||
tileCoord,
|
||||
z + 1,
|
||||
tileTexturesByZ
|
||||
);
|
||||
|
||||
if (coveredByChildren) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// next look for parent tiles
|
||||
for (let parentZ = z - 1; parentZ >= tileGrid.minZoom; --parentZ) {
|
||||
const coveredByParent = this.findAltTiles_(
|
||||
tileGrid,
|
||||
tileCoord,
|
||||
parentZ,
|
||||
tileTexturesByZ
|
||||
);
|
||||
|
||||
if (coveredByParent) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.helper.useProgram(this.program_);
|
||||
this.helper.prepareDraw(frameState);
|
||||
|
||||
const zs = Object.keys(tileTexturesByZ)
|
||||
.map(Number)
|
||||
.sort(numberSafeCompareFunction);
|
||||
|
||||
const gl = this.helper.getGL();
|
||||
|
||||
const centerX = viewState.center[0];
|
||||
const centerY = viewState.center[1];
|
||||
|
||||
for (let j = 0, jj = zs.length; j < jj; ++j) {
|
||||
const tileZ = zs[j];
|
||||
const tileResolution = tileGrid.getResolution(tileZ);
|
||||
const tileSize = toSize(tileGrid.getTileSize(tileZ), this.tempSize_);
|
||||
const tileOrigin = tileGrid.getOrigin(tileZ);
|
||||
|
||||
const centerI =
|
||||
(centerX - tileOrigin[0]) / (tileSize[0] * tileResolution);
|
||||
const centerJ =
|
||||
(tileOrigin[1] - centerY) / (tileSize[1] * tileResolution);
|
||||
|
||||
const tileScale = viewState.resolution / tileResolution;
|
||||
|
||||
const depth = depthForZ(tileZ);
|
||||
const tileTextures = tileTexturesByZ[tileZ];
|
||||
for (let i = 0, ii = tileTextures.length; i < ii; ++i) {
|
||||
const tileTexture = tileTextures[i];
|
||||
if (!tileTexture.loaded) {
|
||||
continue;
|
||||
}
|
||||
const tile = tileTexture.tile;
|
||||
const tileCoord = tile.tileCoord;
|
||||
const tileCoordKey = getTileCoordKey(tileCoord);
|
||||
|
||||
const tileCenterI = tileCoord[1];
|
||||
const tileCenterJ = tileCoord[2];
|
||||
|
||||
composeTransform(
|
||||
this.tileTransform_,
|
||||
0,
|
||||
0,
|
||||
2 / ((frameState.size[0] * tileScale) / tileSize[0]),
|
||||
-2 / ((frameState.size[1] * tileScale) / tileSize[1]),
|
||||
viewState.rotation,
|
||||
-(centerI - tileCenterI),
|
||||
-(centerJ - tileCenterJ)
|
||||
);
|
||||
|
||||
this.helper.setUniformMatrixValue(
|
||||
Uniforms.TILE_TRANSFORM,
|
||||
mat4FromTransform(this.tempMat4_, this.tileTransform_)
|
||||
);
|
||||
|
||||
this.helper.bindBuffer(tileTexture.coords);
|
||||
this.helper.bindBuffer(this.indices_);
|
||||
this.helper.enableAttributes(attributeDescriptions);
|
||||
|
||||
for (
|
||||
let textureIndex = 0;
|
||||
textureIndex < tileTexture.textures.length;
|
||||
++textureIndex
|
||||
) {
|
||||
const textureProperty = 'TEXTURE' + textureIndex;
|
||||
const uniformName = Uniforms.TILE_TEXTURE_PREFIX + textureIndex;
|
||||
gl.activeTexture(gl[textureProperty]);
|
||||
gl.bindTexture(gl.TEXTURE_2D, tileTexture.textures[textureIndex]);
|
||||
gl.uniform1i(this.helper.getUniformLocation(uniformName), 0);
|
||||
}
|
||||
|
||||
const alpha =
|
||||
tileCoordKey in alphaLookup ? alphaLookup[tileCoordKey] : 1;
|
||||
|
||||
if (alpha < 1) {
|
||||
frameState.animate = true;
|
||||
}
|
||||
|
||||
this.helper.setUniformFloatValue(Uniforms.TRANSITION_ALPHA, alpha);
|
||||
this.helper.setUniformFloatValue(Uniforms.DEPTH, depth);
|
||||
|
||||
this.helper.drawElements(0, this.indices_.getSize());
|
||||
}
|
||||
}
|
||||
|
||||
this.helper.finalizeDraw(frameState);
|
||||
|
||||
const canvas = this.helper.getCanvas();
|
||||
|
||||
const opacity = layerState.opacity;
|
||||
if (this.renderedOpacity_ !== opacity) {
|
||||
canvas.style.opacity = String(opacity);
|
||||
this.renderedOpacity_ = opacity;
|
||||
}
|
||||
|
||||
while (tileTextureCache.canExpireCache()) {
|
||||
const tileTexture = tileTextureCache.pop();
|
||||
tileTexture.dispose();
|
||||
}
|
||||
|
||||
// TODO: let the renderers manage their own cache instead of managing the source cache
|
||||
if (tileSource.canExpireCache()) {
|
||||
/**
|
||||
* @param {import("../../PluggableMap.js").default} map Map.
|
||||
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
|
||||
*/
|
||||
const postRenderFunction = function (map, frameState) {
|
||||
const tileSourceKey = getUid(tileSource);
|
||||
if (tileSourceKey in frameState.usedTiles) {
|
||||
tileSource.expireCache(
|
||||
frameState.viewState.projection,
|
||||
frameState.usedTiles[tileSourceKey]
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
frameState.postRenderFunctions.push(postRenderFunction);
|
||||
}
|
||||
|
||||
this.postRender(frameState);
|
||||
return canvas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Look for tiles covering the provided tile coordinate at an alternate
|
||||
* zoom level. Loaded tiles will be added to the provided tile texture lookup.
|
||||
* @param {import("../../tilegrid/TileGrid.js").default} tileGrid The tile grid.
|
||||
* @param {import("../../tilecoord.js").TileCoord} tileCoord The target tile coordinate.
|
||||
* @param {number} altZ The alternate zoom level.
|
||||
* @param {Object<string, Array<import("../../webgl/TileTexture.js").default>>} tileTexturesByZ Lookup of
|
||||
* tile textures by zoom level.
|
||||
* @return {boolean} The tile coordinate is covered by loaded tiles at the alternate zoom level.
|
||||
* @private
|
||||
*/
|
||||
findAltTiles_(tileGrid, tileCoord, altZ, tileTexturesByZ) {
|
||||
const tileRange = tileGrid.getTileRangeForTileCoordAndZ(
|
||||
tileCoord,
|
||||
altZ,
|
||||
this.tempTileRange_
|
||||
);
|
||||
|
||||
if (!tileRange) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let covered = true;
|
||||
const tileTextureCache = this.tileTextureCache_;
|
||||
for (let x = tileRange.minX; x <= tileRange.maxX; ++x) {
|
||||
for (let y = tileRange.minY; y <= tileRange.maxY; ++y) {
|
||||
const cacheKey = getKeyZXY(altZ, x, y);
|
||||
let loaded = false;
|
||||
if (tileTextureCache.containsKey(cacheKey)) {
|
||||
const tileTexture = tileTextureCache.get(cacheKey);
|
||||
if (tileTexture.loaded) {
|
||||
addTileTextureToLookup(tileTexturesByZ, tileTexture, altZ);
|
||||
loaded = true;
|
||||
}
|
||||
}
|
||||
if (!loaded) {
|
||||
covered = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return covered;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @function
|
||||
* @return {import("../../layer/WebGLTile.js").default}
|
||||
*/
|
||||
WebGLTileLayerRenderer.prototype.getLayer;
|
||||
|
||||
export default WebGLTileLayerRenderer;
|
||||
142
src/ol/source/DataTile.js
Normal file
142
src/ol/source/DataTile.js
Normal file
@@ -0,0 +1,142 @@
|
||||
/**
|
||||
* @module ol/source/DataTile
|
||||
*/
|
||||
import DataTile from '../DataTile.js';
|
||||
import EventType from '../events/EventType.js';
|
||||
import TileEventType from './TileEventType.js';
|
||||
import TileSource, {TileSourceEvent} from './Tile.js';
|
||||
import TileState from '../TileState.js';
|
||||
import {createXYZ, extentFromProjection} from '../tilegrid.js';
|
||||
import {getKeyZXY} from '../tilecoord.js';
|
||||
import {getUid} from '../util.js';
|
||||
|
||||
/**
|
||||
* @typedef {Object} Options
|
||||
* @property {function(number, number, number) : Promise<import("../DataTile.js").Data>} [loader] Data loader. Called with z, x, and y tile coordinates.
|
||||
* @property {number} [maxZoom=42] Optional max zoom level. Not used if `tileGrid` is provided.
|
||||
* @property {number} [minZoom=0] Optional min zoom level. Not used if `tileGrid` is provided.
|
||||
* @property {number|import("../size.js").Size} [tileSize=[256, 256]] The pixel width and height of the tiles.
|
||||
* @property {number} [maxResolution] Optional tile grid resolution at level zero. Not used if `tileGrid` is provided.
|
||||
* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Tile projection.
|
||||
* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
|
||||
* @property {boolean} [opaque=false] Whether the layer is opaque.
|
||||
* @property {import("./State.js").default} [state] The source state.
|
||||
* @property {number} [cacheSize] Number of tiles to retain in the cache.
|
||||
* @property {number} [tilePixelRatio] Tile pixel ratio.
|
||||
* @property {boolean} [wrapX=true] Render tiles beyond the antimeridian.
|
||||
* @property {number} [transition] Transition time when fading in new tiles (in miliseconds).
|
||||
*/
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* Base class for sources providing tiles divided into a tile grid over http.
|
||||
*
|
||||
* @fires import("./Tile.js").TileSourceEvent
|
||||
*/
|
||||
class DataTileSource extends TileSource {
|
||||
/**
|
||||
* @param {Options} options Image tile options.
|
||||
*/
|
||||
constructor(options) {
|
||||
const projection =
|
||||
options.projection === undefined ? 'EPSG:3857' : options.projection;
|
||||
|
||||
let tileGrid = options.tileGrid;
|
||||
if (tileGrid === undefined && projection) {
|
||||
tileGrid = createXYZ({
|
||||
extent: extentFromProjection(projection),
|
||||
maxResolution: options.maxResolution,
|
||||
maxZoom: options.maxZoom,
|
||||
minZoom: options.minZoom,
|
||||
tileSize: options.tileSize,
|
||||
});
|
||||
}
|
||||
|
||||
super({
|
||||
cacheSize: options.cacheSize,
|
||||
projection: projection,
|
||||
tileGrid: tileGrid,
|
||||
opaque: options.opaque,
|
||||
state: options.state,
|
||||
tilePixelRatio: options.tilePixelRatio,
|
||||
wrapX: options.wrapX,
|
||||
transition: options.transition,
|
||||
});
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {!Object<string, boolean>}
|
||||
*/
|
||||
this.tileLoadingKeys_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
this.loader_ = options.loader;
|
||||
|
||||
this.handleTileChange_ = this.handleTileChange_.bind(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {function(number, number, number) : Promise<import("../DataTile.js").Data>} loader The data loader.
|
||||
* @protected
|
||||
*/
|
||||
setLoader(loader) {
|
||||
this.loader_ = loader;
|
||||
}
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @param {number} z Tile coordinate z.
|
||||
* @param {number} x Tile coordinate x.
|
||||
* @param {number} y Tile coordinate y.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {import("../proj/Projection.js").default} projection Projection.
|
||||
* @return {!import("../Tile.js").default} Tile.
|
||||
*/
|
||||
getTile(z, x, y, pixelRatio, projection) {
|
||||
const tileCoordKey = getKeyZXY(z, x, y);
|
||||
if (this.tileCache.containsKey(tileCoordKey)) {
|
||||
return this.tileCache.get(tileCoordKey);
|
||||
}
|
||||
|
||||
const sourceLoader = this.loader_;
|
||||
function loader() {
|
||||
return sourceLoader(z, x, y);
|
||||
}
|
||||
|
||||
const tile = new DataTile({tileCoord: [z, x, y], loader: loader});
|
||||
tile.addEventListener(EventType.CHANGE, this.handleTileChange_);
|
||||
|
||||
this.tileCache.set(tileCoordKey, tile);
|
||||
return tile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle tile change events.
|
||||
* @param {import("../events/Event.js").default} event Event.
|
||||
*/
|
||||
handleTileChange_(event) {
|
||||
const tile = /** @type {import("../Tile.js").default} */ (event.target);
|
||||
const uid = getUid(tile);
|
||||
const tileState = tile.getState();
|
||||
let type;
|
||||
if (tileState == TileState.LOADING) {
|
||||
this.tileLoadingKeys_[uid] = true;
|
||||
type = TileEventType.TILELOADSTART;
|
||||
} else if (uid in this.tileLoadingKeys_) {
|
||||
delete this.tileLoadingKeys_[uid];
|
||||
type =
|
||||
tileState == TileState.ERROR
|
||||
? TileEventType.TILELOADERROR
|
||||
: tileState == TileState.LOADED
|
||||
? TileEventType.TILELOADEND
|
||||
: undefined;
|
||||
}
|
||||
if (type) {
|
||||
this.dispatchEvent(new TileSourceEvent(type, tile));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default DataTileSource;
|
||||
391
src/ol/source/GeoTIFF.js
Normal file
391
src/ol/source/GeoTIFF.js
Normal file
@@ -0,0 +1,391 @@
|
||||
/**
|
||||
* @module ol/source/GeoTIFF
|
||||
*/
|
||||
import DataTile from './DataTile.js';
|
||||
import State from './State.js';
|
||||
import TileGrid from '../tilegrid/TileGrid.js';
|
||||
import {get as getProjection} from '../proj.js';
|
||||
import {fromUrl as tiffFromUrl, fromUrls as tiffFromUrls} from 'geotiff';
|
||||
import {toSize} from '../size.js';
|
||||
|
||||
/**
|
||||
* @typedef SourceInfo
|
||||
* @property {string} url URL for the source.
|
||||
* @property {Array<string>} [overviews] List of any overview URLs.
|
||||
* @property {number} [min=0] The minimum source data value. Rendered values are scaled from 0 to 1 based on
|
||||
* the configured min and max.
|
||||
* @property {number} [max] The maximum source data value. Rendered values are scaled from 0 to 1 based on
|
||||
* the configured min and max.
|
||||
* @property {number} [nodata] Values to discard.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {import("geotiff/src/geotiff.js").GeoTIFF|import("geotiff/src/geotiff.js").MultiGeoTIFF} tiff A GeoTIFF.
|
||||
* @return {Promise<Array<import("geotiff/src/geotiffimage.js").GeoTIFFImage>>} Resolves to a list of images.
|
||||
*/
|
||||
function getImagesForTIFF(tiff) {
|
||||
return tiff.getImageCount().then(function (count) {
|
||||
const requests = new Array(count);
|
||||
for (let i = 0; i < count; ++i) {
|
||||
requests[i] = tiff.getImage(i);
|
||||
}
|
||||
return Promise.all(requests);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {SourceInfo} source The GeoTIFF source.
|
||||
* @return {Promise<Array<import("geotiff/src/geotiffimage.js").GeoTIFFImage>>} Resolves to a list of images.
|
||||
*/
|
||||
function getImagesForSource(source) {
|
||||
let request;
|
||||
if (source.overviews) {
|
||||
request = tiffFromUrls(source.url, source.overviews);
|
||||
} else {
|
||||
request = tiffFromUrl(source.url);
|
||||
}
|
||||
return request.then(getImagesForTIFF);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {number|Array<number>|Array<Array<number>>} expected Expected value.
|
||||
* @param {number|Array<number>|Array<Array<number>>} got Actual value.
|
||||
* @param {string} message The error message.
|
||||
*/
|
||||
function assertEqual(expected, got, message) {
|
||||
if (Array.isArray(expected)) {
|
||||
const length = expected.length;
|
||||
if (!Array.isArray(got) || length != got.length) {
|
||||
throw new Error(message);
|
||||
}
|
||||
for (let i = 0; i < length; ++i) {
|
||||
assertEqual(expected[i], got[i], message);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (expected !== got) {
|
||||
throw new Error(message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array} array The data array.
|
||||
* @return {number} The minimum value.
|
||||
*/
|
||||
function getMinForDataType(array) {
|
||||
if (array instanceof Int8Array) {
|
||||
return -128;
|
||||
}
|
||||
if (array instanceof Int16Array) {
|
||||
return -32768;
|
||||
}
|
||||
if (array instanceof Int32Array) {
|
||||
return -2147483648;
|
||||
}
|
||||
if (array instanceof Float32Array) {
|
||||
return 1.2e-38;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array} array The data array.
|
||||
* @return {number} The maximum value.
|
||||
*/
|
||||
function getMaxForDataType(array) {
|
||||
if (array instanceof Int8Array) {
|
||||
return 127;
|
||||
}
|
||||
if (array instanceof Uint8Array) {
|
||||
return 255;
|
||||
}
|
||||
if (array instanceof Uint8ClampedArray) {
|
||||
return 255;
|
||||
}
|
||||
if (array instanceof Int16Array) {
|
||||
return 32767;
|
||||
}
|
||||
if (array instanceof Uint16Array) {
|
||||
return 65535;
|
||||
}
|
||||
if (array instanceof Int32Array) {
|
||||
return 2147483647;
|
||||
}
|
||||
if (array instanceof Uint32Array) {
|
||||
return 4294967295;
|
||||
}
|
||||
if (array instanceof Float32Array) {
|
||||
return 3.4e38;
|
||||
}
|
||||
return 255;
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef Options
|
||||
* @property {Array<SourceInfo>} sources List of information about GeoTIFF sources.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* A source for working with GeoTIFF data.
|
||||
*/
|
||||
class GeoTIFFSource extends DataTile {
|
||||
/**
|
||||
* @param {Options} options Image tile options.
|
||||
*/
|
||||
constructor(options) {
|
||||
super({
|
||||
state: State.LOADING,
|
||||
tileGrid: null,
|
||||
projection: null,
|
||||
});
|
||||
|
||||
/**
|
||||
* @type {Array<SourceInfo>}
|
||||
* @private
|
||||
*/
|
||||
this.sourceInfo_ = options.sources;
|
||||
|
||||
const numSources = this.sourceInfo_.length;
|
||||
|
||||
/**
|
||||
* @type {Array<Array<import("geotiff/src/geotiffimage.js").GeoTIFFImage>>}
|
||||
* @private
|
||||
*/
|
||||
this.sourceImagery_ = new Array(numSources);
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.samplesPerPixel_;
|
||||
|
||||
/**
|
||||
* @type {Error}
|
||||
* @private
|
||||
*/
|
||||
this.error_ = null;
|
||||
|
||||
const self = this;
|
||||
const requests = new Array(numSources);
|
||||
for (let i = 0; i < numSources; ++i) {
|
||||
requests[i] = getImagesForSource(this.sourceInfo_[i]);
|
||||
}
|
||||
Promise.all(requests)
|
||||
.then(function (sources) {
|
||||
self.configure_(sources);
|
||||
})
|
||||
.catch(function (error) {
|
||||
self.error_ = error;
|
||||
self.setState(State.ERROR);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Error} A source loading error.
|
||||
*/
|
||||
getError() {
|
||||
return this.error_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Configure the tile grid based on images within the source GeoTIFFs. Each GeoTIFF
|
||||
* must have the same internal tiled structure.
|
||||
* @param {Array<Array<import("geotiff/src/geotiffimage.js").GeoTIFFImage>>} sources Each source is a list of images
|
||||
* from a single GeoTIFF.
|
||||
*/
|
||||
configure_(sources) {
|
||||
let extent;
|
||||
let origin;
|
||||
let tileSizes;
|
||||
let resolutions;
|
||||
let samplesPerPixel;
|
||||
|
||||
const sourceCount = sources.length;
|
||||
for (let sourceIndex = 0; sourceIndex < sourceCount; ++sourceIndex) {
|
||||
const images = sources[sourceIndex];
|
||||
const imageCount = images.length;
|
||||
|
||||
let sourceExtent;
|
||||
let sourceOrigin;
|
||||
const sourceTileSizes = new Array(imageCount);
|
||||
const sourceResolutions = new Array(imageCount);
|
||||
|
||||
for (let imageIndex = 0; imageIndex < imageCount; ++imageIndex) {
|
||||
const image = images[imageIndex];
|
||||
const imageSamplesPerPixel = image.getSamplesPerPixel();
|
||||
if (!samplesPerPixel) {
|
||||
samplesPerPixel = imageSamplesPerPixel;
|
||||
} else {
|
||||
const message = `Band count mismatch for source ${sourceIndex}, got ${imageSamplesPerPixel} but expected ${samplesPerPixel}`;
|
||||
assertEqual(samplesPerPixel, imageSamplesPerPixel, message);
|
||||
}
|
||||
const level = imageCount - (imageIndex + 1);
|
||||
|
||||
if (!sourceExtent) {
|
||||
sourceExtent = image.getBoundingBox();
|
||||
}
|
||||
|
||||
if (!sourceOrigin) {
|
||||
sourceOrigin = image.getOrigin().slice(0, 2);
|
||||
}
|
||||
|
||||
sourceResolutions[level] = image.getResolution(images[0])[0];
|
||||
sourceTileSizes[level] = [image.getTileWidth(), image.getTileHeight()];
|
||||
}
|
||||
|
||||
if (!extent) {
|
||||
extent = sourceExtent;
|
||||
} else {
|
||||
const message = `Extent mismatch for source ${sourceIndex}, got [${sourceExtent}] but expected [${extent}]`;
|
||||
assertEqual(extent, sourceExtent, message);
|
||||
}
|
||||
|
||||
if (!origin) {
|
||||
origin = sourceOrigin;
|
||||
} else {
|
||||
const message = `Origin mismatch for source ${sourceIndex}, got [${sourceOrigin}] but expected [${origin}]`;
|
||||
assertEqual(origin, sourceOrigin, message);
|
||||
}
|
||||
|
||||
if (!tileSizes) {
|
||||
tileSizes = sourceTileSizes;
|
||||
} else {
|
||||
assertEqual(
|
||||
tileSizes,
|
||||
sourceTileSizes,
|
||||
`Tile size mismatch for source ${sourceIndex}`
|
||||
);
|
||||
}
|
||||
|
||||
if (!resolutions) {
|
||||
resolutions = sourceResolutions;
|
||||
} else {
|
||||
const message = `Resolution mismatch for source ${sourceIndex}, got [${sourceResolutions}] but expected [${resolutions}]`;
|
||||
assertEqual(resolutions, sourceResolutions, message);
|
||||
}
|
||||
|
||||
this.sourceImagery_[sourceIndex] = images.reverse();
|
||||
}
|
||||
|
||||
if (!this.getProjection()) {
|
||||
const firstImage = sources[0][0];
|
||||
if (firstImage.geoKeys) {
|
||||
const code =
|
||||
firstImage.geoKeys.ProjectedCSTypeGeoKey ||
|
||||
firstImage.geoKeys.GeographicTypeGeoKey;
|
||||
if (code) {
|
||||
this.projection = getProjection(`EPSG:${code}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceCount > 1 && samplesPerPixel !== 1) {
|
||||
throw new Error(
|
||||
'Expected single band GeoTIFFs when using multiple sources'
|
||||
);
|
||||
}
|
||||
|
||||
this.samplesPerPixel_ = samplesPerPixel;
|
||||
|
||||
const tileGrid = new TileGrid({
|
||||
extent: extent,
|
||||
origin: origin,
|
||||
resolutions: resolutions,
|
||||
tileSizes: tileSizes,
|
||||
});
|
||||
|
||||
this.tileGrid = tileGrid;
|
||||
|
||||
this.setLoader(this.loadTile_.bind(this));
|
||||
this.setState(State.READY);
|
||||
}
|
||||
|
||||
loadTile_(z, x, y) {
|
||||
const size = toSize(this.tileGrid.getTileSize(z));
|
||||
const pixelBounds = [
|
||||
x * size[0],
|
||||
y * size[1],
|
||||
(x + 1) * size[0],
|
||||
(y + 1) * size[1],
|
||||
];
|
||||
|
||||
const sourceCount = this.sourceImagery_.length;
|
||||
const requests = new Array(sourceCount);
|
||||
let addAlpha = false;
|
||||
const sourceInfo = this.sourceInfo_;
|
||||
for (let sourceIndex = 0; sourceIndex < sourceCount; ++sourceIndex) {
|
||||
const image = this.sourceImagery_[sourceIndex][z];
|
||||
requests[sourceIndex] = image.readRasters({window: pixelBounds});
|
||||
if (sourceInfo[sourceIndex].nodata !== undefined) {
|
||||
addAlpha = true;
|
||||
}
|
||||
}
|
||||
|
||||
const samplesPerPixel = this.samplesPerPixel_;
|
||||
let additionalBands = 0;
|
||||
if (addAlpha) {
|
||||
if (sourceCount === 2 && samplesPerPixel === 1) {
|
||||
additionalBands = 2;
|
||||
} else {
|
||||
additionalBands = 1;
|
||||
}
|
||||
}
|
||||
const bandCount = samplesPerPixel * sourceCount + additionalBands;
|
||||
const pixelCount = size[0] * size[1];
|
||||
const dataLength = pixelCount * bandCount;
|
||||
|
||||
return Promise.all(requests).then(function (sourceSamples) {
|
||||
const data = new Uint8ClampedArray(dataLength);
|
||||
for (let pixelIndex = 0; pixelIndex < pixelCount; ++pixelIndex) {
|
||||
let transparent = addAlpha;
|
||||
const sourceOffset = pixelIndex * bandCount;
|
||||
for (let sourceIndex = 0; sourceIndex < sourceCount; ++sourceIndex) {
|
||||
const source = sourceInfo[sourceIndex];
|
||||
let min = source.min;
|
||||
if (min === undefined) {
|
||||
min = getMinForDataType(sourceSamples[sourceIndex][0]);
|
||||
}
|
||||
let max = source.max;
|
||||
if (max === undefined) {
|
||||
max = getMaxForDataType(sourceSamples[sourceIndex][0]);
|
||||
}
|
||||
|
||||
const gain = 255 / (max - min);
|
||||
const bias = -min * gain;
|
||||
|
||||
const nodata = source.nodata;
|
||||
|
||||
const sampleOffset = sourceOffset + sourceIndex * samplesPerPixel;
|
||||
for (
|
||||
let sampleIndex = 0;
|
||||
sampleIndex < samplesPerPixel;
|
||||
++sampleIndex
|
||||
) {
|
||||
const sourceValue =
|
||||
sourceSamples[sourceIndex][sampleIndex][pixelIndex];
|
||||
|
||||
const value = gain * sourceValue + bias;
|
||||
if (!addAlpha) {
|
||||
data[sampleOffset + sampleIndex] = value;
|
||||
} else {
|
||||
if (sourceValue !== nodata) {
|
||||
transparent = false;
|
||||
data[sampleOffset + sampleIndex] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (addAlpha && !transparent) {
|
||||
data[sampleOffset + samplesPerPixel] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default GeoTIFFSource;
|
||||
@@ -170,6 +170,7 @@ export function isTypeUnique(valueType) {
|
||||
* @property {Array<string>} variables List of variables used in the expression; contains **unprefixed names**
|
||||
* @property {Array<string>} attributes List of attributes used in the expression; contains **unprefixed names**
|
||||
* @property {Object<string, number>} stringLiteralsMap This object maps all encountered string values to a number
|
||||
* @property {number} [bandCount] Number of bands per pixel.
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -402,6 +403,27 @@ Operators['var'] = {
|
||||
},
|
||||
};
|
||||
|
||||
Operators['band'] = {
|
||||
getReturnType: function (args) {
|
||||
return ValueTypes.NUMBER;
|
||||
},
|
||||
toGlsl: function (context, args) {
|
||||
assertArgsCount(args, 1);
|
||||
const band = args[0];
|
||||
if (typeof band !== 'number') {
|
||||
throw new Error('Band index must be a number');
|
||||
}
|
||||
const zeroBasedBand = band - 1;
|
||||
const colorIndex = Math.floor(zeroBasedBand / 4);
|
||||
let bandIndex = zeroBasedBand % 4;
|
||||
if (band === context.bandCount && bandIndex === 1) {
|
||||
// LUMINANCE_ALPHA - band 1 assigned to rgb and band 2 assigned to alpha
|
||||
bandIndex = 3;
|
||||
}
|
||||
return `color${colorIndex}[${bandIndex}]`;
|
||||
},
|
||||
};
|
||||
|
||||
Operators['time'] = {
|
||||
getReturnType: function (args) {
|
||||
return ValueTypes.NUMBER;
|
||||
@@ -748,17 +770,16 @@ Operators['interpolate'] = {
|
||||
assertUniqueInferredType(args, outputType);
|
||||
|
||||
const input = expressionToGlsl(context, args[1]);
|
||||
let result = null;
|
||||
const exponent = numberToGlsl(interpolation);
|
||||
|
||||
let result = '';
|
||||
for (let i = 2; i < args.length - 2; i += 2) {
|
||||
const stop1 = expressionToGlsl(context, args[i]);
|
||||
const output1 = expressionToGlsl(context, args[i + 1], outputType);
|
||||
const output1 =
|
||||
result || expressionToGlsl(context, args[i + 1], outputType);
|
||||
const stop2 = expressionToGlsl(context, args[i + 2]);
|
||||
const output2 = expressionToGlsl(context, args[i + 3], outputType);
|
||||
result = `mix(${
|
||||
result || output1
|
||||
}, ${output2}, pow(clamp((${input} - ${stop1}) / (${stop2} - ${stop1}), 0.0, 1.0), ${numberToGlsl(
|
||||
interpolation
|
||||
)}))`;
|
||||
result = `mix(${output1}, ${output2}, pow(clamp((${input} - ${stop1}) / (${stop2} - ${stop1}), 0.0, 1.0), ${exponent}))`;
|
||||
}
|
||||
return result;
|
||||
},
|
||||
|
||||
195
src/ol/webgl/TileTexture.js
Normal file
195
src/ol/webgl/TileTexture.js
Normal file
@@ -0,0 +1,195 @@
|
||||
/**
|
||||
* @module ol/webgl/TileTexture
|
||||
*/
|
||||
|
||||
import EventTarget from '../events/Target.js';
|
||||
import EventType from '../events/EventType.js';
|
||||
import ImageTile from '../ImageTile.js';
|
||||
import TileState from '../TileState.js';
|
||||
import WebGLArrayBuffer from './Buffer.js';
|
||||
import {ARRAY_BUFFER, STATIC_DRAW} from '../webgl.js';
|
||||
import {toSize} from '../size.js';
|
||||
|
||||
function bindAndConfigure(gl, texture) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {WebGLRenderingContext} gl The WebGL context.
|
||||
* @param {WebGLTexture} texture The texture.
|
||||
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image The image.
|
||||
*/
|
||||
function uploadImageTexture(gl, texture, image) {
|
||||
bindAndConfigure(gl, texture);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {WebGLRenderingContext} gl The WebGL context.
|
||||
* @param {WebGLTexture} texture The texture.
|
||||
* @param {import("../DataTile.js").Data} data The pixel data.
|
||||
* @param {import("../size.js").Size} size The pixel size.
|
||||
* @param {number} bandCount The band count.
|
||||
*/
|
||||
function uploadDataTexture(gl, texture, data, size, bandCount) {
|
||||
bindAndConfigure(gl, texture);
|
||||
|
||||
let format;
|
||||
switch (bandCount) {
|
||||
case 1: {
|
||||
format = gl.LUMINANCE;
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
format = gl.LUMINANCE_ALPHA;
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
format = gl.RGB;
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
format = gl.RGBA;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
throw new Error(`Unsupported number of bands: ${bandCount}`);
|
||||
}
|
||||
}
|
||||
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
format,
|
||||
size[0],
|
||||
size[1],
|
||||
0,
|
||||
format,
|
||||
gl.UNSIGNED_BYTE,
|
||||
data
|
||||
);
|
||||
}
|
||||
|
||||
class TileTexture extends EventTarget {
|
||||
/**
|
||||
* @param {import("../DataTile.js").default|import("../ImageTile.js").default} tile The tile.
|
||||
* @param {import("../tilegrid/TileGrid.js").default} grid Tile grid.
|
||||
* @param {import("../webgl/Helper.js").default} helper WebGL helper.
|
||||
*/
|
||||
constructor(tile, grid, helper) {
|
||||
super();
|
||||
|
||||
this.tile = tile;
|
||||
this.size = toSize(grid.getTileSize(tile.tileCoord[0]));
|
||||
this.loaded = tile.getState() === TileState.LOADED;
|
||||
|
||||
this.bandCount = NaN;
|
||||
|
||||
this.helper_ = helper;
|
||||
this.handleTileChange_ = this.handleTileChange_.bind(this);
|
||||
|
||||
const coords = new WebGLArrayBuffer(ARRAY_BUFFER, STATIC_DRAW);
|
||||
coords.fromArray([
|
||||
0, // P0
|
||||
1,
|
||||
1, // P1
|
||||
1,
|
||||
1, // P2
|
||||
0,
|
||||
0, // P3
|
||||
0,
|
||||
]);
|
||||
helper.flushBufferData(coords);
|
||||
this.coords = coords;
|
||||
|
||||
/**
|
||||
* @type {Array<WebGLTexture>}
|
||||
*/
|
||||
this.textures = [];
|
||||
|
||||
if (this.loaded) {
|
||||
this.uploadTile_();
|
||||
} else {
|
||||
tile.addEventListener(EventType.CHANGE, this.handleTileChange_);
|
||||
}
|
||||
}
|
||||
|
||||
uploadTile_() {
|
||||
const gl = this.helper_.getGL();
|
||||
const tile = this.tile;
|
||||
|
||||
if (tile instanceof ImageTile) {
|
||||
const texture = gl.createTexture();
|
||||
this.textures.push(texture);
|
||||
this.bandCount = 4;
|
||||
uploadImageTexture(gl, texture, tile.getImage());
|
||||
return;
|
||||
}
|
||||
|
||||
const data = tile.getData();
|
||||
const pixelCount = this.size[0] * this.size[1];
|
||||
this.bandCount = data.byteLength / pixelCount;
|
||||
const textureCount = Math.ceil(this.bandCount / 4);
|
||||
|
||||
if (textureCount === 1) {
|
||||
const texture = gl.createTexture();
|
||||
this.textures.push(texture);
|
||||
uploadDataTexture(gl, texture, data, this.size, this.bandCount);
|
||||
return;
|
||||
}
|
||||
|
||||
const textureDataArrays = new Array(textureCount);
|
||||
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
|
||||
const texture = gl.createTexture();
|
||||
this.textures.push(texture);
|
||||
|
||||
const bandCount =
|
||||
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
|
||||
textureDataArrays[textureIndex] = new Uint8Array(pixelCount * bandCount);
|
||||
}
|
||||
|
||||
const valueCount = pixelCount * this.bandCount;
|
||||
for (let dataIndex = 0; dataIndex < valueCount; ++dataIndex) {
|
||||
const bandIndex = dataIndex % this.bandCount;
|
||||
const textureBandIndex = bandIndex % 4;
|
||||
const textureIndex = Math.floor(bandIndex / 4);
|
||||
const bandCount =
|
||||
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
|
||||
const pixelIndex = Math.floor(dataIndex / this.bandCount);
|
||||
textureDataArrays[textureIndex][
|
||||
pixelIndex * bandCount + textureBandIndex
|
||||
] = data[dataIndex];
|
||||
}
|
||||
|
||||
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
|
||||
const bandCount =
|
||||
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
|
||||
const texture = this.textures[textureIndex];
|
||||
const data = textureDataArrays[textureIndex];
|
||||
uploadDataTexture(gl, texture, data, this.size, bandCount);
|
||||
}
|
||||
}
|
||||
|
||||
handleTileChange_() {
|
||||
if (this.tile.getState() === TileState.LOADED) {
|
||||
this.loaded = true;
|
||||
this.uploadTile_();
|
||||
this.dispatchEvent(EventType.CHANGE);
|
||||
}
|
||||
}
|
||||
|
||||
disposeInternal() {
|
||||
const gl = this.helper_.getGL();
|
||||
this.helper_.deleteBuffer(this.coords);
|
||||
for (let i = 0; i < this.textures.length; ++i) {
|
||||
gl.deleteTexture(this.textures[i]);
|
||||
}
|
||||
this.tile.removeEventListener(EventType.CHANGE, this.handleTileChange_);
|
||||
}
|
||||
}
|
||||
|
||||
export default TileTexture;
|
||||
Reference in New Issue
Block a user