Rendering raster tiles with WebGL
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Andreas Hocevar
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examples/webgl-sea-level.html
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37
examples/webgl-sea-level.html
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---
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layout: example.html
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title: Sea Level (with WebGL)
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shortdesc: Render sea level at different elevations
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docs: >
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<p>
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The <code>style</code> property of a WebGL tile layer accepts a <code>color</code> expression that
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can be used to modify pixel values before rendering. Here, RGB tiles representing elevation
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data are loaded and rendered so that values at or below sea level are blue, and values
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above sea level are transparent. The <code>color</code> expression operates on normalized pixel
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values ranging from 0 to 1. The <code>band</code> operator is used to select normalized values
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from a single band.
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</p><p>
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After converting the normalized RGB values to elevation, the <code>interpolate</code> expression
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is used to pick colors to apply at a given elevation. Instead of using constant
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numeric values as the stops in the colors array, the <code>var</code> operator allows you to
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use a value that can be modified by your application. When the user drags the
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sea level slider, the <code>layer.updateStyleVariables()</code> function is called to update
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the <code>level</code> style variable with the value from the slider.
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</p>
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tags: "webgl, math, flood"
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cloak:
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- key: get_your_own_D6rA4zTHduk6KOKTXzGB
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value: Get your own API key at https://www.maptiler.com/cloud/
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---
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<div id="map" class="map"></div>
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<label>
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Sea level
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<input id="level" type="range" min="0" max="100" value="1"/>
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+<span id="output"></span> m
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</label>
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<br>
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Go to
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<a class="location" data-center="-122.3267,37.8377" data-zoom="11">San Francisco</a>,
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<a class="location" data-center="-73.9338,40.6861" data-zoom="11">New York</a>,
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<a class="location" data-center="72.9481,18.9929" data-zoom="11">Mumbai</a>, or
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<a class="location" data-center="120.831,31.160" data-zoom="9">Shanghai</a>
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