Rendering raster tiles with WebGL
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committed by
Andreas Hocevar
parent
2dd212cdac
commit
af80477c1d
43
examples/data-tiles.js
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43
examples/data-tiles.js
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import DataTile from '../src/ol/source/DataTile.js';
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import Map from '../src/ol/Map.js';
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import TileLayer from '../src/ol/layer/WebGLTile.js';
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import View from '../src/ol/View.js';
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const size = 256;
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const canvas = document.createElement('canvas');
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canvas.width = size;
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canvas.height = size;
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const context = canvas.getContext('2d');
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context.strokeStyle = 'white';
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context.textAlign = 'center';
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context.font = '24px sans-serif';
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const lineHeight = 30;
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const map = new Map({
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target: 'map',
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layers: [
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new TileLayer({
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source: new DataTile({
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loader: function (z, x, y) {
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const half = size / 2;
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context.clearRect(0, 0, size, size);
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context.fillStyle = 'rgba(100, 100, 100, 0.5)';
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context.fillRect(0, 0, size, size);
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context.fillStyle = 'black';
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context.fillText(`z: ${z}`, half, half - lineHeight);
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context.fillText(`x: ${x}`, half, half);
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context.fillText(`y: ${y}`, half, half + lineHeight);
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context.strokeRect(0, 0, size, size);
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const data = context.getImageData(0, 0, size, size).data;
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return Promise.resolve(data);
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},
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}),
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}),
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],
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view: new View({
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center: [0, 0],
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zoom: 0,
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}),
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});
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