Rendering raster tiles with WebGL

This commit is contained in:
Tim Schaub
2021-01-05 14:13:57 -07:00
committed by Andreas Hocevar
parent 2dd212cdac
commit af80477c1d
26 changed files with 2412 additions and 41 deletions

43
examples/data-tiles.js Normal file
View File

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import DataTile from '../src/ol/source/DataTile.js';
import Map from '../src/ol/Map.js';
import TileLayer from '../src/ol/layer/WebGLTile.js';
import View from '../src/ol/View.js';
const size = 256;
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const context = canvas.getContext('2d');
context.strokeStyle = 'white';
context.textAlign = 'center';
context.font = '24px sans-serif';
const lineHeight = 30;
const map = new Map({
target: 'map',
layers: [
new TileLayer({
source: new DataTile({
loader: function (z, x, y) {
const half = size / 2;
context.clearRect(0, 0, size, size);
context.fillStyle = 'rgba(100, 100, 100, 0.5)';
context.fillRect(0, 0, size, size);
context.fillStyle = 'black';
context.fillText(`z: ${z}`, half, half - lineHeight);
context.fillText(`x: ${x}`, half, half);
context.fillText(`y: ${y}`, half, half + lineHeight);
context.strokeRect(0, 0, size, size);
const data = context.getImageData(0, 0, size, size).data;
return Promise.resolve(data);
},
}),
}),
],
view: new View({
center: [0, 0],
zoom: 0,
}),
});