Use the inverse pixel transform in pre/post render events

This commit is contained in:
Tim Schaub
2018-11-17 14:49:02 +01:00
parent 686847f491
commit af10f6a75c
5 changed files with 19 additions and 36 deletions

View File

@@ -8,22 +8,23 @@ class RenderEvent extends Event {
/**
* @param {import("./EventType.js").default} type Type.
* @param {import("../transform.js").Transform=} opt_pixelTransform Transform.
* @param {import("../transform.js").Transform=} opt_inversePixelTransform Transform for
* CSS pixels to rendered pixels.
* @param {import("../PluggableMap.js").FrameState=} opt_frameState Frame state.
* @param {?CanvasRenderingContext2D=} opt_context Context.
* @param {?import("../webgl/Helper.js").default=} opt_glContext WebGL Context.
*/
constructor(type, opt_pixelTransform, opt_frameState, opt_context, opt_glContext) {
constructor(type, opt_inversePixelTransform, opt_frameState, opt_context, opt_glContext) {
super(type);
/**
* Transform from css pixels (relative to the top-left corner of the map viewport)
* to render pixel on this event's `context`.
* Transform from CSS pixels (relative to the top-left corner of the map viewport)
* to rendered pixels on this event's `context`.
* @type {import("../transform.js").Transform|undefined}
* @api
*/
this.pixelTransform = opt_pixelTransform;
this.inversePixelTransform = opt_inversePixelTransform;
/**
* An object representing the current render frame state.