Use the inverse pixel transform in pre/post render events
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@@ -8,22 +8,23 @@ class RenderEvent extends Event {
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/**
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* @param {import("./EventType.js").default} type Type.
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* @param {import("../transform.js").Transform=} opt_pixelTransform Transform.
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* @param {import("../transform.js").Transform=} opt_inversePixelTransform Transform for
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* CSS pixels to rendered pixels.
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* @param {import("../PluggableMap.js").FrameState=} opt_frameState Frame state.
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* @param {?CanvasRenderingContext2D=} opt_context Context.
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* @param {?import("../webgl/Helper.js").default=} opt_glContext WebGL Context.
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*/
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constructor(type, opt_pixelTransform, opt_frameState, opt_context, opt_glContext) {
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constructor(type, opt_inversePixelTransform, opt_frameState, opt_context, opt_glContext) {
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super(type);
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/**
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* Transform from css pixels (relative to the top-left corner of the map viewport)
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* to render pixel on this event's `context`.
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* Transform from CSS pixels (relative to the top-left corner of the map viewport)
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* to rendered pixels on this event's `context`.
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* @type {import("../transform.js").Transform|undefined}
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* @api
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*/
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this.pixelTransform = opt_pixelTransform;
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this.inversePixelTransform = opt_inversePixelTransform;
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/**
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* An object representing the current render frame state.
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