Use opacity from layer state
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@@ -101,7 +101,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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this.useContainer(target, this.pixelTransform_);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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@@ -140,7 +140,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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this.preRender(context, frameState);
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if (dw >= 0.5 && dh >= 0.5) {
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const opacity = this.getLayer().getOpacity();
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const opacity = layerState.opacity;
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let previousAlpha;
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if (opacity !== 1) {
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previousAlpha = this.context.globalAlpha;
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