Avoid rendering outside WebGL layer and source extent
This commit is contained in:
@@ -96,12 +96,22 @@ function parseStyle(style, bandCount) {
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const vertexShader = `
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attribute vec2 ${Attributes.TEXTURE_COORD};
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uniform mat4 ${Uniforms.TILE_TRANSFORM};
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uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH};
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uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT};
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uniform float ${Uniforms.TEXTURE_RESOLUTION};
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uniform float ${Uniforms.TEXTURE_ORIGIN_X};
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uniform float ${Uniforms.TEXTURE_ORIGIN_Y};
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uniform float ${Uniforms.DEPTH};
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varying vec2 v_textureCoord;
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varying vec2 v_mapCoord;
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void main() {
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v_textureCoord = ${Attributes.TEXTURE_COORD};
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v_mapCoord = vec2(
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${Uniforms.TEXTURE_ORIGIN_X} + ${Uniforms.TEXTURE_RESOLUTION} * ${Uniforms.TEXTURE_PIXEL_WIDTH} * v_textureCoord[0],
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${Uniforms.TEXTURE_ORIGIN_Y} - ${Uniforms.TEXTURE_RESOLUTION} * ${Uniforms.TEXTURE_PIXEL_HEIGHT} * v_textureCoord[1]
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);
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gl_Position = ${Uniforms.TILE_TRANSFORM} * vec4(${Attributes.TEXTURE_COORD}, ${Uniforms.DEPTH}, 1.0);
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}
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`;
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@@ -237,6 +247,8 @@ function parseStyle(style, bandCount) {
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#endif
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varying vec2 v_textureCoord;
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varying vec2 v_mapCoord;
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uniform vec4 ${Uniforms.RENDER_EXTENT};
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uniform float ${Uniforms.TRANSITION_ALPHA};
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uniform float ${Uniforms.TEXTURE_PIXEL_WIDTH};
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uniform float ${Uniforms.TEXTURE_PIXEL_HEIGHT};
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@@ -248,6 +260,15 @@ function parseStyle(style, bandCount) {
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${functionDefintions.join('\n')}
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void main() {
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if (
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v_mapCoord[0] < ${Uniforms.RENDER_EXTENT}[0] ||
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v_mapCoord[1] < ${Uniforms.RENDER_EXTENT}[1] ||
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v_mapCoord[0] > ${Uniforms.RENDER_EXTENT}[2] ||
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v_mapCoord[1] > ${Uniforms.RENDER_EXTENT}[3]
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) {
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discard;
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}
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vec4 color = texture2D(${
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Uniforms.TILE_TEXTURE_ARRAY
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}[0], v_textureCoord);
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@@ -35,6 +35,10 @@ export const Uniforms = {
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DEPTH: 'u_depth',
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TEXTURE_PIXEL_WIDTH: 'u_texturePixelWidth',
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TEXTURE_PIXEL_HEIGHT: 'u_texturePixelHeight',
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TEXTURE_RESOLUTION: 'u_textureResolution', // map units per texture pixel
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TEXTURE_ORIGIN_X: 'u_textureOriginX', // map x coordinate of left edge of texture
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TEXTURE_ORIGIN_Y: 'u_textureOriginY', // map y coordinate of top edge of texture
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RENDER_EXTENT: 'u_renderExtent', // intersection of layer, source, and view extent
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RESOLUTION: 'u_resolution',
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ZOOM: 'u_zoom',
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};
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@@ -150,7 +154,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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this.renderComplete = false;
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/**
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* This transform converts tile i, j coordinates to screen coordinates.
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* This transform converts texture coordinates to screen coordinates.
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* @type {import("../../transform.js").Transform}
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* @private
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*/
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@@ -581,6 +585,19 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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Uniforms.TEXTURE_PIXEL_HEIGHT,
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tileSize[1]
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_RESOLUTION,
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tileResolution
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_ORIGIN_X,
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tileOrigin[0] + tileCenterI * tileSize[0] * tileResolution
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);
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this.helper.setUniformFloatValue(
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Uniforms.TEXTURE_ORIGIN_Y,
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tileOrigin[1] - tileCenterJ * tileSize[1] * tileResolution
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);
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this.helper.setUniformFloatVec4(Uniforms.RENDER_EXTENT, extent);
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this.helper.setUniformFloatValue(
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Uniforms.RESOLUTION,
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viewState.resolution
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@@ -962,6 +962,15 @@ class WebGLHelper extends Disposable {
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this.getGL().uniform1f(this.getUniformLocation(uniform), value);
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}
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/**
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* Give a value for a vec4 uniform
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* @param {string} uniform Uniform name
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* @param {Array<number>} value Array of length 4.
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*/
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setUniformFloatVec4(uniform, value) {
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this.getGL().uniform4fv(this.getUniformLocation(uniform), value);
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}
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/**
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* Give a value for a standard matrix4 uniform
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* @param {string} uniform Uniform name
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@@ -87,7 +87,11 @@ describe('ol/layer/WebGLTile', function () {
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#else
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precision mediump float;
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#endif
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varying vec2 v_textureCoord;
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varying vec2 v_mapCoord;
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uniform vec4 u_renderExtent;
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uniform float u_transitionAlpha;
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uniform float u_texturePixelWidth;
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uniform float u_texturePixelHeight;
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@@ -97,7 +101,16 @@ describe('ol/layer/WebGLTile', function () {
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uniform float u_var_g;
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uniform float u_var_b;
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uniform sampler2D u_tileTextures[1];
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void main() {
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if (
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v_mapCoord[0] < u_renderExtent[0] ||
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v_mapCoord[1] < u_renderExtent[1] ||
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v_mapCoord[0] > u_renderExtent[2] ||
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v_mapCoord[1] > u_renderExtent[3]
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) {
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discard;
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}
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vec4 color = texture2D(u_tileTextures[0], v_textureCoord);
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color = vec4(u_var_r / 255.0, u_var_g / 255.0, u_var_b / 255.0, 1.0);
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if (color.a == 0.0) {
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@@ -112,12 +125,24 @@ describe('ol/layer/WebGLTile', function () {
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expect(compileShaderSpy.getCall(1).args[0].replace(/[ \n]+/g, ' ')).to.be(
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`
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attribute vec2 a_textureCoord;
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uniform mat4 u_tileTransform;
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uniform float u_texturePixelWidth;
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uniform float u_texturePixelHeight;
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uniform float u_textureResolution;
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uniform float u_textureOriginX;
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uniform float u_textureOriginY;
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uniform float u_depth;
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varying vec2 v_textureCoord;
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varying vec2 v_mapCoord;
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void main() {
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v_textureCoord = a_textureCoord;
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v_mapCoord = vec2(
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u_textureOriginX + u_textureResolution * u_texturePixelWidth * v_textureCoord[0],
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u_textureOriginY - u_textureResolution * u_texturePixelHeight * v_textureCoord[1]
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);
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gl_Position = u_tileTransform * vec4(a_textureCoord, u_depth, 1.0);
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}
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`.replace(/[ \n]+/g, ' ')
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@@ -163,6 +188,10 @@ describe('ol/layer/WebGLTile', function () {
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#else
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precision mediump float;
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#endif varying vec2 v_textureCoord;
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varying vec2 v_mapCoord;
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uniform vec4 u_renderExtent;
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uniform float u_transitionAlpha;
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uniform float u_texturePixelWidth;
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uniform float u_texturePixelHeight;
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@@ -188,6 +217,14 @@ describe('ol/layer/WebGLTile', function () {
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}
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void main() {
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if (
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v_mapCoord[0] < u_renderExtent[0] ||
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v_mapCoord[1] < u_renderExtent[1] ||
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v_mapCoord[0] > u_renderExtent[2] ||
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v_mapCoord[1] > u_renderExtent[3]
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) {
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discard;
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}
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vec4 color = texture2D(u_tileTextures[0], v_textureCoord);
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color = vec4((getBandValue(4.0, 0.0, 0.0) / 3000.0), (getBandValue(1.0, 0.0, 0.0) / 3000.0), (getBandValue(2.0, 0.0, 0.0) / 3000.0), 1.0);
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if (color.a == 0.0) {
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BIN
test/rendering/cases/webgl-layer-extent/expected.png
Normal file
BIN
test/rendering/cases/webgl-layer-extent/expected.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 30 KiB |
28
test/rendering/cases/webgl-layer-extent/main.js
Normal file
28
test/rendering/cases/webgl-layer-extent/main.js
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@@ -0,0 +1,28 @@
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import Map from '../../../../src/ol/Map.js';
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import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
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import View from '../../../../src/ol/View.js';
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import XYZ from '../../../../src/ol/source/XYZ.js';
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import {useGeographic} from '../../../../src/ol/proj.js';
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useGeographic();
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new Map({
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layers: [
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new TileLayer({
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extent: [-100, -30, 50, 50],
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source: new XYZ({
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url: '/data/tiles/satellite/{z}/{x}/{y}.jpg',
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transition: 0,
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}),
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}),
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],
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target: 'map',
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view: new View({
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center: [0, 0],
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zoom: 0,
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rotation: Math.PI / 5,
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}),
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});
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render({
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message: 'data outside the layer extent is not rendered',
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});
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BIN
test/rendering/cases/webgl-source-extent/expected.png
Normal file
BIN
test/rendering/cases/webgl-source-extent/expected.png
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Binary file not shown.
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After Width: | Height: | Size: 51 KiB |
58
test/rendering/cases/webgl-source-extent/main.js
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58
test/rendering/cases/webgl-source-extent/main.js
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@@ -0,0 +1,58 @@
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import Map from '../../../../src/ol/Map.js';
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import TileGrid from '../../../../src/ol/tilegrid/TileGrid.js';
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import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
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import View from '../../../../src/ol/View.js';
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import XYZ from '../../../../src/ol/source/XYZ.js';
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import {getHeight, getWidth} from '../../../../src/ol/extent.js';
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import {get as getProjection} from '../../../../src/ol/proj.js';
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const fullExtent = getProjection('EPSG:3857').getExtent();
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const width = getWidth(fullExtent);
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const height = getHeight(fullExtent);
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const partialExtent = [
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fullExtent[0],
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fullExtent[1] + 0.4 * height,
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fullExtent[2] - 0.4 * width,
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fullExtent[3],
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];
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function resolutionsFromExtent(extent, maxZoom) {
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const height = getHeight(extent);
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const width = getWidth(extent);
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const maxResolution = Math.max(width / 256, height / 256);
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const length = maxZoom + 1;
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const resolutions = new Array(length);
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for (let z = 0; z < length; ++z) {
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resolutions[z] = maxResolution / Math.pow(2, z);
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}
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return resolutions;
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}
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new Map({
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layers: [
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new TileLayer({
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source: new XYZ({
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wrapX: false,
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url: '/data/tiles/satellite/{z}/{x}/{y}.jpg',
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transition: 0,
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tileGrid: new TileGrid({
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extent: partialExtent,
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resolutions: resolutionsFromExtent(fullExtent, 10),
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}),
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}),
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}),
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],
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target: 'map',
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view: new View({
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center: [0, 0],
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zoom: 0,
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rotation: -Math.PI / 8,
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}),
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});
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render({
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message: 'data outside the source tile grid extent is not rendered',
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});
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