Avoid rendering outside WebGL layer and source extent
This commit is contained in:
@@ -35,6 +35,10 @@ export const Uniforms = {
|
||||
DEPTH: 'u_depth',
|
||||
TEXTURE_PIXEL_WIDTH: 'u_texturePixelWidth',
|
||||
TEXTURE_PIXEL_HEIGHT: 'u_texturePixelHeight',
|
||||
TEXTURE_RESOLUTION: 'u_textureResolution', // map units per texture pixel
|
||||
TEXTURE_ORIGIN_X: 'u_textureOriginX', // map x coordinate of left edge of texture
|
||||
TEXTURE_ORIGIN_Y: 'u_textureOriginY', // map y coordinate of top edge of texture
|
||||
RENDER_EXTENT: 'u_renderExtent', // intersection of layer, source, and view extent
|
||||
RESOLUTION: 'u_resolution',
|
||||
ZOOM: 'u_zoom',
|
||||
};
|
||||
@@ -150,7 +154,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
this.renderComplete = false;
|
||||
|
||||
/**
|
||||
* This transform converts tile i, j coordinates to screen coordinates.
|
||||
* This transform converts texture coordinates to screen coordinates.
|
||||
* @type {import("../../transform.js").Transform}
|
||||
* @private
|
||||
*/
|
||||
@@ -581,6 +585,19 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
|
||||
Uniforms.TEXTURE_PIXEL_HEIGHT,
|
||||
tileSize[1]
|
||||
);
|
||||
this.helper.setUniformFloatValue(
|
||||
Uniforms.TEXTURE_RESOLUTION,
|
||||
tileResolution
|
||||
);
|
||||
this.helper.setUniformFloatValue(
|
||||
Uniforms.TEXTURE_ORIGIN_X,
|
||||
tileOrigin[0] + tileCenterI * tileSize[0] * tileResolution
|
||||
);
|
||||
this.helper.setUniformFloatValue(
|
||||
Uniforms.TEXTURE_ORIGIN_Y,
|
||||
tileOrigin[1] - tileCenterJ * tileSize[1] * tileResolution
|
||||
);
|
||||
this.helper.setUniformFloatVec4(Uniforms.RENDER_EXTENT, extent);
|
||||
this.helper.setUniformFloatValue(
|
||||
Uniforms.RESOLUTION,
|
||||
viewState.resolution
|
||||
|
||||
Reference in New Issue
Block a user