Make text states available for replay time

This commit is contained in:
Andreas Hocevar
2017-11-15 23:13:21 +01:00
parent 4b0281bc8a
commit ad8e4debbe
4 changed files with 93 additions and 31 deletions

View File

@@ -15,6 +15,7 @@ goog.require('ol.obj');
goog.require('ol.render.VectorContext');
goog.require('ol.render.canvas');
goog.require('ol.render.canvas.Instruction');
goog.require('ol.render.replay');
goog.require('ol.transform');
@@ -691,29 +692,30 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var baseline = /** @type {number} */ (instruction[3]);
declutterGroup = /** @type {ol.DeclutterGroup} */ (instruction[4]);
var exceedLength = /** @type {number} */ (instruction[5]);
var fill = /** @type {boolean} */ (instruction[6]);
var fillKey = /** @type {string} */ (instruction[6]);
var maxAngle = /** @type {number} */ (instruction[7]);
var measure = /** @type {function(string):number} */ (instruction[8]);
var offsetY = /** @type {number} */ (instruction[9]);
var stroke = /** @type {boolean} */ (instruction[10]);
var strokeKey = /** @type {string} */ (instruction[10]);
var strokeWidth = /** @type {number} */ (instruction[11]);
var text = /** @type {string} */ (instruction[12]);
var textAlign = /** @type {number} */ (instruction[13]);
var textKey = /** @type {string} */ (instruction[13]);
var textScale = /** @type {number} */ (instruction[14]);
var pathLength = ol.geom.flat.length.lineString(pixelCoordinates, begin, end, 2);
var textLength = measure(text);
if (exceedLength || textLength <= pathLength) {
var startM = (pathLength - textLength) * textAlign;
var textAlign = /** @type {ol.render.canvas.TextReplay} */ (this).textStates[textKey].textAlign;
var startM = (pathLength - textLength) * ol.render.replay.TEXT_ALIGN[textAlign];
var parts = ol.geom.flat.textpath.lineString(
pixelCoordinates, begin, end, 2, text, measure, startM, maxAngle);
if (parts) {
var c, cc, chars, label, part;
if (stroke) {
if (strokeKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, false, true);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, textKey, '', strokeKey);
anchorX = /** @type {number} */ (part[2]) + strokeWidth;
anchorY = baseline * label.height + (0.5 - baseline) * 2 * strokeWidth - offsetY;
this.replayImage_(context,
@@ -723,11 +725,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
ol.render.canvas.defaultPadding, null, null);
}
}
if (fill) {
if (fillKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, true, false);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, textKey, fillKey, '');
anchorX = /** @type {number} */ (part[2]);
anchorY = baseline * label.height - offsetY;
this.replayImage_(context,