Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -5,12 +5,12 @@ describe('ol.TileRange', function() {
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describe('constructor', function() {
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it('creates a range', function() {
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var range = new TileRange(1, 3, 2, 4);
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const range = new TileRange(1, 3, 2, 4);
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expect(range).to.be.a(TileRange);
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});
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it('can represent a range of one tile', function() {
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var range = new TileRange(2, 2, 3, 3);
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const range = new TileRange(2, 2, 3, 3);
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expect(range).to.be.a(TileRange);
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expect(range.getHeight()).to.be(1);
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expect(range.getWidth()).to.be(1);
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@@ -19,7 +19,7 @@ describe('ol.TileRange', function() {
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describe('contains', function() {
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it('returns the expected value', function() {
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var tileRange = new TileRange(1, 3, 1, 3);
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const tileRange = new TileRange(1, 3, 1, 3);
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expect(tileRange.contains([0, 0, 0])).to.not.be();
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expect(tileRange.contains([0, 0, 1])).to.not.be();
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expect(tileRange.contains([0, 0, 2])).to.not.be();
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@@ -50,12 +50,12 @@ describe('ol.TileRange', function() {
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describe('equals', function() {
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it('determines equivalence of two ranges', function() {
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var one = new TileRange(0, 2, 1, 4);
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var same = new TileRange(0, 2, 1, 4);
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var diff1 = new TileRange(0, 2, 1, 5);
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var diff2 = new TileRange(0, 3, 1, 4);
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var diff3 = new TileRange(0, 2, 2, 4);
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var diff4 = new TileRange(1, 2, 1, 4);
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const one = new TileRange(0, 2, 1, 4);
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const same = new TileRange(0, 2, 1, 4);
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const diff1 = new TileRange(0, 2, 1, 5);
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const diff2 = new TileRange(0, 3, 1, 4);
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const diff3 = new TileRange(0, 2, 2, 4);
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const diff4 = new TileRange(1, 2, 1, 4);
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expect(one.equals(same)).to.be(true);
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expect(one.equals(diff1)).to.be(false);
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expect(one.equals(diff2)).to.be(false);
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@@ -66,8 +66,8 @@ describe('ol.TileRange', function() {
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describe('extent', function() {
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it('modifies range so it includes another', function() {
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var one = new TileRange(0, 2, 1, 4);
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var other = new TileRange(-1, -3, 10, 12);
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const one = new TileRange(0, 2, 1, 4);
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const other = new TileRange(-1, -3, 10, 12);
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one.extend(other);
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expect(one.minX).to.be(-1);
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@@ -80,28 +80,28 @@ describe('ol.TileRange', function() {
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describe('getSize', function() {
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it('returns the expected size', function() {
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var tileRange = new TileRange(0, 2, 1, 4);
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var size = tileRange.getSize();
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const tileRange = new TileRange(0, 2, 1, 4);
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const size = tileRange.getSize();
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expect(size).to.eql([3, 4]);
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});
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});
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describe('intersects', function() {
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it('determines if two ranges overlap', function() {
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var one = new TileRange(0, 2, 1, 4);
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var overlapsRight = new TileRange(2, 4, 1, 4);
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var overlapsLeft = new TileRange(-3, 0, 1, 4);
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var overlapsTop = new TileRange(0, 2, 4, 5);
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var overlapsBottom = new TileRange(0, 2, -3, 1);
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const one = new TileRange(0, 2, 1, 4);
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const overlapsRight = new TileRange(2, 4, 1, 4);
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const overlapsLeft = new TileRange(-3, 0, 1, 4);
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const overlapsTop = new TileRange(0, 2, 4, 5);
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const overlapsBottom = new TileRange(0, 2, -3, 1);
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expect(one.intersects(overlapsLeft)).to.be(true);
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expect(one.intersects(overlapsRight)).to.be(true);
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expect(one.intersects(overlapsTop)).to.be(true);
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expect(one.intersects(overlapsBottom)).to.be(true);
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var right = new TileRange(3, 5, 1, 4);
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var left = new TileRange(-3, -1, 1, 4);
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var above = new TileRange(0, 2, 5, 6);
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var below = new TileRange(0, 2, -3, 0);
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const right = new TileRange(3, 5, 1, 4);
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const left = new TileRange(-3, -1, 1, 4);
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const above = new TileRange(0, 2, 5, 6);
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const below = new TileRange(0, 2, -3, 0);
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expect(one.intersects(right)).to.be(false);
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expect(one.intersects(left)).to.be(false);
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expect(one.intersects(above)).to.be(false);
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