Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -7,46 +7,46 @@ import TileState from '../../../src/ol/TileState.js';
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describe('ol.Tile', function() {
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describe('constructor', function() {
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it('sets a default transition', function() {
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var coord = [0, 0, 0];
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var tile = new Tile(coord, TileState.IDLE);
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const coord = [0, 0, 0];
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const tile = new Tile(coord, TileState.IDLE);
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expect(tile.transition_).to.equal(250);
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});
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it('allows the transition to be set', function() {
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var coord = [0, 0, 0];
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var transition = 500;
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var tile = new Tile(coord, TileState.IDLE, {transition: transition});
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const coord = [0, 0, 0];
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const transition = 500;
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const tile = new Tile(coord, TileState.IDLE, {transition: transition});
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expect(tile.transition_).to.equal(transition);
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});
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});
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describe('#getAlpha()', function() {
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it('returns the alpha value for a tile in transition', function() {
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var coord = [0, 0, 0];
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var tile = new Tile(coord, TileState.IDLE);
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var id = 'test';
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var time = Date.now();
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const coord = [0, 0, 0];
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const tile = new Tile(coord, TileState.IDLE);
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const id = 'test';
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let time = Date.now();
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var startAlpha = tile.getAlpha(id, time);
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const startAlpha = tile.getAlpha(id, time);
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expect(startAlpha > 0).to.be(true);
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expect(startAlpha < 1).to.be(true);
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time += tile.transition_ / 2;
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var midAlpha = tile.getAlpha(id, time);
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const midAlpha = tile.getAlpha(id, time);
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expect(midAlpha > startAlpha).to.be(true);
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expect(midAlpha < 1).to.be(true);
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time += tile.transition_ / 2;
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var endAlpha = tile.getAlpha(id, time);
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const endAlpha = tile.getAlpha(id, time);
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expect(endAlpha).to.be(1);
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});
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});
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describe('#inTransition()', function() {
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it('determines if the tile is in transition', function() {
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var coord = [0, 0, 0];
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var tile = new Tile(coord, TileState.IDLE);
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var id = 'test';
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const coord = [0, 0, 0];
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const tile = new Tile(coord, TileState.IDLE);
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const id = 'test';
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expect(tile.inTransition(id)).to.be(true);
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tile.endTransition(id);
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@@ -55,19 +55,19 @@ describe('ol.Tile', function() {
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});
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describe('interimChain', function() {
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var head, renderTile;
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let head, renderTile;
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beforeEach(function() {
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var tileCoord = [0, 0, 0];
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const tileCoord = [0, 0, 0];
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head = new ImageTile(tileCoord, TileState.IDLE);
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getUid(head);
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var addToChain = function(tile, state) {
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var next = new ImageTile(tileCoord, state);
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const addToChain = function(tile, state) {
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const next = new ImageTile(tileCoord, state);
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getUid(next);
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tile.interimTile = next;
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return next;
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};
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var tail = addToChain(head, TileState.IDLE); //discard, deprecated by head
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let tail = addToChain(head, TileState.IDLE); //discard, deprecated by head
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tail = addToChain(tail, TileState.LOADING); //keep, request already going
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tail = addToChain(tail, TileState.IDLE); //discard, deprecated by head
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tail = addToChain(tail, TileState.LOADED); //keep, use for rendering
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@@ -80,8 +80,8 @@ describe('ol.Tile', function() {
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});
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it('shrinks tile chain correctly', function(done) {
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var chainLength = function(tile) {
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var c = 0;
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const chainLength = function(tile) {
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let c = 0;
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while (tile) {
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++c;
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tile = tile.interimTile;
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