Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -11,7 +11,7 @@ describe('ol.source.Cluster', function() {
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describe('constructor', function() {
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it('returns a cluster source', function() {
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var source = new Cluster({
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const source = new Cluster({
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projection: getProjection('EPSG:4326'),
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source: new VectorSource()
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});
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@@ -22,10 +22,10 @@ describe('ol.source.Cluster', function() {
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});
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describe('#loadFeatures', function() {
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var extent = [-1, -1, 1, 1];
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var projection = getProjection('EPSG:3857');
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const extent = [-1, -1, 1, 1];
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const projection = getProjection('EPSG:3857');
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it('clusters a source with point features', function() {
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var source = new Cluster({
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const source = new Cluster({
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source: new VectorSource({
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features: [
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new Feature(new Point([0, 0])),
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@@ -38,9 +38,9 @@ describe('ol.source.Cluster', function() {
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expect(source.getFeatures()[0].get('features').length).to.be(2);
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});
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it('clusters with a custom geometryFunction', function() {
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var source = new Cluster({
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const source = new Cluster({
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geometryFunction: function(feature) {
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var geom = feature.getGeometry();
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const geom = feature.getGeometry();
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if (geom.getType() == 'Point') {
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return geom;
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} else if (geom.getType() == 'Polygon') {
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@@ -53,7 +53,7 @@ describe('ol.source.Cluster', function() {
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new Feature(new Point([0, 0])),
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new Feature(new LineString([[0, 0], [1, 1]])),
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new Feature(new Polygon(
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[[[-1, -1], [-1, 1], [1, 1], [1, -1], [-1, -1]]]))
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[[[-1, -1], [-1, 1], [1, 1], [1, -1], [-1, -1]]]))
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]
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})
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});
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@@ -65,7 +65,7 @@ describe('ol.source.Cluster', function() {
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describe('#setDistance', function() {
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it('changes the distance value', function() {
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var source = new Cluster({
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const source = new Cluster({
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distance: 100,
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source: new VectorSource()
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});
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