Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -7,21 +7,21 @@ import WebGLImageLayerRenderer from '../../../../../src/ol/renderer/webgl/ImageL
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describe('ol.renderer.webgl.ImageLayer', function() {
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describe('updateProjectionMatrix_', function() {
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var map;
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var renderer;
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var canvasWidth;
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var canvasHeight;
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var pixelRatio;
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var viewResolution;
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var viewRotation;
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var viewCenter;
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var imageExtent;
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let map;
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let renderer;
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let canvasWidth;
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let canvasHeight;
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let pixelRatio;
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let viewResolution;
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let viewRotation;
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let viewCenter;
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let imageExtent;
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beforeEach(function() {
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map = new Map({
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target: document.createElement('div')
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});
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var layer = new ImageLayer({
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const layer = new ImageLayer({
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source: new ImageSource({
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extent: [0, 0, 1, 1]
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})
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@@ -49,10 +49,10 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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it('produces a correct matrix', function() {
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renderer.updateProjectionMatrix_(canvasWidth, canvasHeight,
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pixelRatio, viewCenter, viewResolution, viewRotation, imageExtent);
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var matrix = renderer.getProjectionMatrix();
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pixelRatio, viewCenter, viewResolution, viewRotation, imageExtent);
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const matrix = renderer.getProjectionMatrix();
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var output = _ol_transform_.apply(matrix, [-1, -1]);
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let output = _ol_transform_.apply(matrix, [-1, -1]);
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expect(output[0]).to.eql(-6);
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expect(output[1]).to.eql(-6);
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