Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+10 -10
View File
@@ -13,7 +13,7 @@ describe('ol.renderer.canvas.TileLayer', function() {
describe('#prepareFrame', function() {
var map, target, source, tile;
let map, target, source, tile;
beforeEach(function(done) {
target = document.createElement('div');
target.style.width = '100px';
@@ -45,10 +45,10 @@ describe('ol.renderer.canvas.TileLayer', function() {
});
it('properly handles interim tiles', function() {
var layer = map.getLayers().item(0);
const layer = map.getLayers().item(0);
source.updateParams({TIME: '1'});
map.renderSync();
var tiles = map.getRenderer().getLayerRenderer(layer).renderedTiles;
const tiles = map.getRenderer().getLayerRenderer(layer).renderedTiles;
expect(tiles.length).to.be(1);
expect(tiles[0]).to.equal(tile);
});
@@ -56,7 +56,7 @@ describe('ol.renderer.canvas.TileLayer', function() {
describe('#composeFrame()', function() {
var img = null;
let img = null;
beforeEach(function(done) {
img = new Image(1, 1);
img.onload = function() {
@@ -70,14 +70,14 @@ describe('ol.renderer.canvas.TileLayer', function() {
});
it('uses correct draw scale when rotating (HiDPI)', function() {
var layer = new TileLayer({
const layer = new TileLayer({
source: new XYZ({
tileSize: 1
})
});
var renderer = new CanvasTileLayerRenderer(layer);
const renderer = new CanvasTileLayerRenderer(layer);
renderer.renderedTiles = [];
var frameState = {
const frameState = {
viewHints: [],
time: Date.now(),
viewState: {
@@ -98,11 +98,11 @@ describe('ol.renderer.canvas.TileLayer', function() {
return _ol_transform_.create();
};
MapRenderer.prototype.calculateMatrices2D(frameState);
var layerState = layer.getLayerState();
var canvas = document.createElement('canvas');
const layerState = layer.getLayerState();
const canvas = document.createElement('canvas');
canvas.width = 200;
canvas.height = 100;
var context = {
const context = {
canvas: canvas,
drawImage: sinon.spy()
};