Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -10,25 +10,25 @@ describe('ol.render', function() {
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describe('toContext', function() {
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it('creates an ol.render.canvas.Immediate and sets defaults', function() {
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var canvas = document.createElement('canvas');
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var render = _ol_render_.toContext(canvas.getContext('2d'));
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const canvas = document.createElement('canvas');
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const render = _ol_render_.toContext(canvas.getContext('2d'));
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expect(render).to.be.a(CanvasImmediateRenderer);
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expect(render.pixelRatio_).to.be(_ol_has_.DEVICE_PIXEL_RATIO);
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});
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it('sets size and pixel ratio from options', function() {
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var canvas = document.createElement('canvas');
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var pixelRatio = 1.5;
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var size = [100, 50];
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var render = _ol_render_.toContext(canvas.getContext('2d'),
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{pixelRatio: pixelRatio, size: size});
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const canvas = document.createElement('canvas');
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const pixelRatio = 1.5;
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const size = [100, 50];
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const render = _ol_render_.toContext(canvas.getContext('2d'),
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{pixelRatio: pixelRatio, size: size});
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expect(render.pixelRatio_).to.be(pixelRatio);
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expect(render.extent_).to.eql(
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[0, 0, size[0] * pixelRatio, size[1] * pixelRatio]);
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[0, 0, size[0] * pixelRatio, size[1] * pixelRatio]);
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expect(canvas.style.width).to.be(size[0] + 'px');
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expect(canvas.style.height).to.be(size[1] + 'px');
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var transform = _ol_transform_.scale(_ol_transform_.create(),
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pixelRatio, pixelRatio);
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const transform = _ol_transform_.scale(_ol_transform_.create(),
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pixelRatio, pixelRatio);
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expect(equals(render.transform_, transform)).to.be.ok();
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});
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});
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