Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -4,10 +4,10 @@ import _ol_render_webgl_ImageReplay_ from '../../../../../src/ol/render/webgl/Im
import ImageStyle from '../../../../../src/ol/style/Image.js';
describe('ol.render.webgl.ImageReplay', function() {
var replay;
let replay;
var createImageStyle = function(image) {
var imageStyle = new ImageStyle({
const createImageStyle = function(image) {
const imageStyle = new ImageStyle({
opacity: 0.1,
rotateWithView: true,
rotation: 1.5,
@@ -38,14 +38,14 @@ describe('ol.render.webgl.ImageReplay', function() {
};
beforeEach(function() {
var tolerance = 0.1;
var maxExtent = [-10000, -20000, 10000, 20000];
const tolerance = 0.1;
const maxExtent = [-10000, -20000, 10000, 20000];
replay = new _ol_render_webgl_ImageReplay_(tolerance, maxExtent);
});
describe('#setImageStyle', function() {
var imageStyle1, imageStyle2;
let imageStyle1, imageStyle2;
beforeEach(function() {
imageStyle1 = createImageStyle(new Image());
@@ -87,12 +87,12 @@ describe('ol.render.webgl.ImageReplay', function() {
describe('#drawPoint', function() {
beforeEach(function() {
var imageStyle = createImageStyle(new Image());
const imageStyle = createImageStyle(new Image());
replay.setImageStyle(imageStyle);
});
it('sets the buffer data', function() {
var point;
let point;
point = new Point([1000, 2000]);
replay.drawPoint(point, null);
@@ -120,15 +120,15 @@ describe('ol.render.webgl.ImageReplay', function() {
describe('#drawMultiPoint', function() {
beforeEach(function() {
var imageStyle = createImageStyle(new Image());
const imageStyle = createImageStyle(new Image());
replay.setImageStyle(imageStyle);
});
it('sets the buffer data', function() {
var multiPoint;
let multiPoint;
multiPoint = new MultiPoint(
[[1000, 2000], [2000, 3000]]);
[[1000, 2000], [2000, 3000]]);
replay.drawMultiPoint(multiPoint, null);
expect(replay.vertices).to.have.length(64);
expect(replay.indices).to.have.length(12);
@@ -146,7 +146,7 @@ describe('ol.render.webgl.ImageReplay', function() {
expect(replay.indices[11]).to.be(7);
multiPoint = new MultiPoint(
[[3000, 4000], [4000, 5000]]);
[[3000, 4000], [4000, 5000]]);
replay.drawMultiPoint(multiPoint, null);
expect(replay.vertices).to.have.length(128);
expect(replay.indices).to.have.length(24);
@@ -172,7 +172,7 @@ describe('ol.render.webgl.ImageReplay', function() {
});
it('returns the textures', function() {
var textures = replay.getTextures();
const textures = replay.getTextures();
expect(textures).to.have.length(2);
expect(textures[0]).to.be(1);
@@ -180,7 +180,7 @@ describe('ol.render.webgl.ImageReplay', function() {
});
it('can additionally return the hit detection textures', function() {
var textures = replay.getTextures(true);
const textures = replay.getTextures(true);
expect(textures).to.have.length(4);
expect(textures[0]).to.be(1);
@@ -197,7 +197,7 @@ describe('ol.render.webgl.ImageReplay', function() {
});
it('returns the hit detection textures', function() {
var textures = replay.getHitDetectionTextures();
const textures = replay.getHitDetectionTextures();
expect(textures).to.have.length(2);
expect(textures[0]).to.be(3);