Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -7,9 +7,9 @@ import Text from '../../../../../src/ol/style/Text.js';
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describe('ol.render.canvas.TextReplay', function() {
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it('renders polygon labels only when they fit', function() {
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var replay = new _ol_render_canvas_TextReplay_(1, [-180, -90, 180, 90], 0.02, 1, true);
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var geometry = new Polygon([[[0, 0], [0, 1], [1, 1], [1, 0], [0, 0]]]);
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var feature = new Feature(geometry);
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const replay = new _ol_render_canvas_TextReplay_(1, [-180, -90, 180, 90], 0.02, 1, true);
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const geometry = new Polygon([[[0, 0], [0, 1], [1, 1], [1, 0], [0, 0]]]);
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const feature = new Feature(geometry);
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replay.setTextStyle(new Text({
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text: 'This is a long text'
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@@ -25,12 +25,12 @@ describe('ol.render.canvas.TextReplay', function() {
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});
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it('renders multipolygon labels only when they fit', function() {
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var replay = new _ol_render_canvas_TextReplay_(1, [-180, -90, 180, 90], 0.02, 1, true);
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var geometry = new MultiPolygon([
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const replay = new _ol_render_canvas_TextReplay_(1, [-180, -90, 180, 90], 0.02, 1, true);
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const geometry = new MultiPolygon([
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[[[0, 0], [0, 1], [1, 1], [1, 0], [0, 0]]],
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[[[1, 1], [1, 2], [2, 2], [2, 1], [1, 1]]]
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]);
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var feature = new Feature(geometry);
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const feature = new Feature(geometry);
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replay.setTextStyle(new Text({
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text: 'This is a long text'
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