Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -5,19 +5,19 @@ describe('ol.render.canvas.ReplayGroup', function() {
describe('#getCircleArray_', function() {
it('creates an array with a pixelated circle marked with true', function() {
var radius = 10;
var minRadiusSq = Math.pow(radius - Math.SQRT2, 2);
var maxRadiusSq = Math.pow(radius + Math.SQRT2, 2);
var circleArray = _ol_render_canvas_ReplayGroup_.getCircleArray_(radius);
var size = radius * 2 + 1;
const radius = 10;
const minRadiusSq = Math.pow(radius - Math.SQRT2, 2);
const maxRadiusSq = Math.pow(radius + Math.SQRT2, 2);
const circleArray = _ol_render_canvas_ReplayGroup_.getCircleArray_(radius);
const size = radius * 2 + 1;
expect(circleArray.length).to.be(size);
for (var i = 0; i < size; i++) {
for (let i = 0; i < size; i++) {
expect(circleArray[i].length).to.be(size);
for (var j = 0; j < size; j++) {
var dx = Math.abs(radius - i);
var dy = Math.abs(radius - j);
var distanceSq = Math.pow(dx, 2) + Math.pow(dy, 2);
for (let j = 0; j < size; j++) {
const dx = Math.abs(radius - i);
const dy = Math.abs(radius - j);
const distanceSq = Math.pow(dx, 2) + Math.pow(dy, 2);
if (circleArray[i][j] === true) {
expect(distanceSq).to.be.within(0, maxRadiusSq);
} else {