Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+26 -26
View File
@@ -10,16 +10,16 @@ describe('ol.ImageTile', function() {
describe('#load()', function() {
it('can load idle tile', function(done) {
var tileCoord = [0, 0, 0];
var state = TileState.IDLE;
var src = 'spec/ol/data/osm-0-0-0.png';
var tileLoadFunction = ImageSource.defaultImageLoadFunction;
var tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
const tileCoord = [0, 0, 0];
const state = TileState.IDLE;
const src = 'spec/ol/data/osm-0-0-0.png';
const tileLoadFunction = ImageSource.defaultImageLoadFunction;
const tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
var previousState = tile.getState();
let previousState = tile.getState();
_ol_events_.listen(tile, EventType.CHANGE, function(event) {
var state = tile.getState();
const state = tile.getState();
if (previousState == TileState.IDLE) {
expect(state).to.be(TileState.LOADING);
} else if (previousState == TileState.LOADING) {
@@ -35,16 +35,16 @@ describe('ol.ImageTile', function() {
});
it('can load error tile', function(done) {
var tileCoord = [0, 0, 0];
var state = TileState.ERROR;
var src = 'spec/ol/data/osm-0-0-0.png';
var tileLoadFunction = ImageSource.defaultImageLoadFunction;
var tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
const tileCoord = [0, 0, 0];
const state = TileState.ERROR;
const src = 'spec/ol/data/osm-0-0-0.png';
const tileLoadFunction = ImageSource.defaultImageLoadFunction;
const tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
var previousState = tile.getState();
let previousState = tile.getState();
_ol_events_.listen(tile, EventType.CHANGE, function(event) {
var state = tile.getState();
const state = tile.getState();
if (previousState == TileState.ERROR) {
expect(state).to.be(TileState.LOADING);
} else if (previousState == TileState.LOADING) {
@@ -60,14 +60,14 @@ describe('ol.ImageTile', function() {
});
it('loads an empty image on error ', function(done) {
var tileCoord = [0, 0, 0];
var state = TileState.IDLE;
var src = 'spec/ol/data/osm-0-0-99.png';
var tileLoadFunction = ImageSource.defaultImageLoadFunction;
var tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
const tileCoord = [0, 0, 0];
const state = TileState.IDLE;
const src = 'spec/ol/data/osm-0-0-99.png';
const tileLoadFunction = ImageSource.defaultImageLoadFunction;
const tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
var key = _ol_events_.listen(tile, EventType.CHANGE, function(event) {
var state = tile.getState();
const key = _ol_events_.listen(tile, EventType.CHANGE, function(event) {
const state = tile.getState();
if (state == TileState.ERROR) {
expect(state).to.be(TileState.ERROR);
expect(tile.image_).to.be.a(HTMLCanvasElement);
@@ -86,11 +86,11 @@ describe('ol.ImageTile', function() {
describe('dispose', function() {
it('sets image src to a blank image data uri', function() {
var tileCoord = [0, 0, 0];
var state = TileState.IDLE;
var src = 'spec/ol/data/osm-0-0-0.png';
var tileLoadFunction = ImageSource.defaultImageLoadFunction;
var tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
const tileCoord = [0, 0, 0];
const state = TileState.IDLE;
const src = 'spec/ol/data/osm-0-0-0.png';
const tileLoadFunction = ImageSource.defaultImageLoadFunction;
const tile = new ImageTile(tileCoord, state, src, null, tileLoadFunction);
tile.load();
expect(tile.getState()).to.be(TileState.LOADING);
tile.dispose();