Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -12,11 +12,11 @@ import Stroke from '../../../../src/ol/style/Stroke.js';
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describe('ol.rendering.style.RegularShape', function() {
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var map, vectorSource;
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let map, vectorSource;
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function createMap(renderer) {
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vectorSource = new VectorSource();
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var vectorLayer = new VectorLayer({
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const vectorLayer = new VectorLayer({
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source: vectorSource
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});
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@@ -41,7 +41,7 @@ describe('ol.rendering.style.RegularShape', function() {
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});
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function createFeatures(stroke, fill) {
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var feature;
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let feature;
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feature = new Feature({
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geometry: new Point([-15, 15])
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});
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@@ -108,8 +108,8 @@ describe('ol.rendering.style.RegularShape', function() {
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describe('#render', function() {
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var stroke = new Stroke({width: 2});
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var fill = new Fill({color: 'red'});
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const stroke = new Stroke({width: 2});
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const fill = new Fill({color: 'red'});
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it('tests the canvas renderer', function(done) {
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createMap('canvas');
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@@ -143,8 +143,8 @@ describe('ol.rendering.style.RegularShape', function() {
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});
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describe('uses the default fill and stroke color', function() {
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var stroke = new Stroke();
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var fill = new Fill();
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const stroke = new Stroke();
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const fill = new Fill();
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it('tests the canvas renderer', function(done) {
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createMap('canvas');
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