Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
@@ -13,11 +13,11 @@ import Stroke from '../../../../src/ol/style/Stroke.js';
|
||||
|
||||
describe('ol.rendering.style.Circle', function() {
|
||||
|
||||
var map, vectorSource;
|
||||
let map, vectorSource;
|
||||
|
||||
function createMap(renderer) {
|
||||
vectorSource = new VectorSource();
|
||||
var vectorLayer = new VectorLayer({
|
||||
const vectorLayer = new VectorLayer({
|
||||
source: vectorSource
|
||||
});
|
||||
|
||||
@@ -44,7 +44,7 @@ describe('ol.rendering.style.Circle', function() {
|
||||
describe('#render', function() {
|
||||
|
||||
function createFeatures(multi) {
|
||||
var feature;
|
||||
let feature;
|
||||
feature = new Feature({
|
||||
geometry: multi ? new MultiPoint([[-20, 18]]) : new Point([-20, 18])
|
||||
});
|
||||
@@ -188,14 +188,14 @@ describe('ol.rendering.style.Circle', function() {
|
||||
createMap('canvas');
|
||||
createFeatures();
|
||||
expectResemble(map, 'rendering/ol/style/expected/circle-canvas.png',
|
||||
8.0, done);
|
||||
8.0, done);
|
||||
});
|
||||
|
||||
it('renders multipoint geometries', function(done) {
|
||||
createMap('canvas');
|
||||
createFeatures(true);
|
||||
expectResemble(map, 'rendering/ol/style/expected/circle-canvas.png',
|
||||
8.0, done);
|
||||
8.0, done);
|
||||
});
|
||||
|
||||
where('WebGL').it('tests the WebGL renderer', function(done) {
|
||||
@@ -203,7 +203,7 @@ describe('ol.rendering.style.Circle', function() {
|
||||
createMap('webgl');
|
||||
createFeatures();
|
||||
expectResemble(map, 'rendering/ol/style/expected/circle-webgl.png',
|
||||
8.0, done);
|
||||
8.0, done);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user