Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -10,9 +10,9 @@ import Style from '../../../../src/ol/style/Style.js';
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describe('layer clipping', function() {
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function onLoad(source, callback) {
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var loading = 0;
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var loaded = 0;
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var called = false;
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let loading = 0;
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let loaded = 0;
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let called = false;
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function check() {
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if (!called && loading > 0 && loaded === loading) {
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@@ -36,7 +36,7 @@ describe('layer clipping', function() {
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describe('MultiPolygon clipping', function() {
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var map = null;
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let map = null;
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beforeEach(function() {
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map = new Map({
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pixelRatio: 1,
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@@ -55,21 +55,21 @@ describe('layer clipping', function() {
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it('clips to all parts of the MultiPolygon', function(done) {
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var source = new XYZ({
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const source = new XYZ({
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url: 'rendering/ol/data/tiles/osm/{z}/{x}/{y}.png',
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transition: 0
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});
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var layer = new TileLayer({
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const layer = new TileLayer({
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source: source
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});
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var geometry = new MultiPolygon([
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const geometry = new MultiPolygon([
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[[[-80, -40], [-40, 0], [-80, 40], [-120, 0], [-80, -40]]],
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[[[80, -40], [120, 0], [80, 40], [40, 0], [80, -40]]]
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]).transform('EPSG:4326', 'EPSG:3857');
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var style = new Style({
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const style = new Style({
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stroke: new Stroke({
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width: 2,
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color: 'blue'
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@@ -77,10 +77,10 @@ describe('layer clipping', function() {
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});
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layer.on('precompose', function(event) {
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var context = event.context;
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const context = event.context;
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context.save();
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var vectorContext = event.vectorContext;
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const vectorContext = event.vectorContext;
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vectorContext.setStyle(style);
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vectorContext.drawGeometry(geometry);
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@@ -88,10 +88,10 @@ describe('layer clipping', function() {
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});
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layer.on('postcompose', function(event) {
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var context = event.context;
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const context = event.context;
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context.restore();
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var vectorContext = event.vectorContext;
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const vectorContext = event.vectorContext;
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vectorContext.setStyle(style);
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vectorContext.drawGeometry(geometry);
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});
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