Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -11,7 +11,7 @@ import _ol_webgl_Shader_ from '../webgl/Shader.js';
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* @param {string} source Source.
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* @struct
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*/
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var _ol_webgl_Vertex_ = function(source) {
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const _ol_webgl_Vertex_ = function(source) {
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_ol_webgl_Shader_.call(this, source);
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};
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