Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+9 -9
View File
@@ -22,7 +22,7 @@ import _ol_tilecoord_ from '../tilecoord.js';
* @param {olx.source.TileDebugOptions} options Debug tile options.
* @api
*/
var TileDebug = function(options) {
const TileDebug = function(options) {
TileSource.call(this, {
opaque: false,
@@ -40,16 +40,16 @@ inherits(TileDebug, TileSource);
* @inheritDoc
*/
TileDebug.prototype.getTile = function(z, x, y) {
var tileCoordKey = _ol_tilecoord_.getKeyZXY(z, x, y);
const tileCoordKey = _ol_tilecoord_.getKeyZXY(z, x, y);
if (this.tileCache.containsKey(tileCoordKey)) {
return /** @type {!ol.source.TileDebug.Tile_} */ (this.tileCache.get(tileCoordKey));
} else {
var tileSize = _ol_size_.toSize(this.tileGrid.getTileSize(z));
var tileCoord = [z, x, y];
var textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord);
var text = !textTileCoord ? '' :
const tileSize = _ol_size_.toSize(this.tileGrid.getTileSize(z));
const tileCoord = [z, x, y];
const textTileCoord = this.getTileCoordForTileUrlFunction(tileCoord);
const text = !textTileCoord ? '' :
this.getTileCoordForTileUrlFunction(textTileCoord).toString();
var tile = new TileDebug.Tile_(tileCoord, tileSize, text);
const tile = new TileDebug.Tile_(tileCoord, tileSize, text);
this.tileCache.set(tileCoordKey, tile);
return tile;
}
@@ -98,8 +98,8 @@ TileDebug.Tile_.prototype.getImage = function() {
if (this.canvas_) {
return this.canvas_;
} else {
var tileSize = this.tileSize_;
var context = createCanvasContext2D(tileSize[0], tileSize[1]);
const tileSize = this.tileSize_;
const context = createCanvasContext2D(tileSize[0], tileSize[1]);
context.strokeStyle = 'black';
context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5);