Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -15,7 +15,7 @@ import ImageSource from '../source/Image.js';
* @param {olx.source.ImageCanvasOptions} options Constructor options.
* @api
*/
var ImageCanvasSource = function(options) {
const ImageCanvasSource = function(options) {
ImageSource.call(this, {
attributions: options.attributions,
@@ -60,7 +60,7 @@ inherits(ImageCanvasSource, ImageSource);
ImageCanvasSource.prototype.getImageInternal = function(extent, resolution, pixelRatio, projection) {
resolution = this.findNearestResolution(resolution);
var canvas = this.canvas_;
let canvas = this.canvas_;
if (canvas &&
this.renderedRevision_ == this.getRevision() &&
canvas.getResolution() == resolution &&
@@ -71,12 +71,12 @@ ImageCanvasSource.prototype.getImageInternal = function(extent, resolution, pixe
extent = extent.slice();
scaleFromCenter(extent, this.ratio_);
var width = getWidth(extent) / resolution;
var height = getHeight(extent) / resolution;
var size = [width * pixelRatio, height * pixelRatio];
const width = getWidth(extent) / resolution;
const height = getHeight(extent) / resolution;
const size = [width * pixelRatio, height * pixelRatio];
var canvasElement = this.canvasFunction_(
extent, resolution, pixelRatio, size, projection);
const canvasElement = this.canvasFunction_(
extent, resolution, pixelRatio, size, projection);
if (canvasElement) {
canvas = new ImageCanvas(extent, resolution, pixelRatio, canvasElement);
}