Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -4,7 +4,7 @@
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import {DEBUG_WEBGL} from '../../index.js';
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import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
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var _ol_renderer_webgl_defaultmapshader_ = {};
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const _ol_renderer_webgl_defaultmapshader_ = {};
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_ol_renderer_webgl_defaultmapshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
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'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
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