Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+62 -62
View File
@@ -21,7 +21,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.layer.Image} imageLayer Tile layer.
* @api
*/
var WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
const WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
@@ -68,8 +68,8 @@ WebGLImageLayerRenderer['handles'] = function(type, layer) {
*/
WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLImageLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Image} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Image} */ (layer)
);
};
@@ -85,11 +85,11 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
var imageElement = image.getImage();
var gl = this.mapRenderer.getGL();
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return _ol_webgl_Context_.createTexture(
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
};
@@ -97,21 +97,21 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var skippedFeatureUids = frameState.skippedFeatureUids;
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
@@ -120,38 +120,38 @@ WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordina
*/
WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var gl = this.mapRenderer.getGL();
const gl = this.mapRenderer.getGL();
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var viewCenter = viewState.center;
var viewResolution = viewState.resolution;
var viewRotation = viewState.rotation;
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
var image = this.image_;
var texture = this.texture;
var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
var imageSource = imageLayer.getSource();
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
var hints = frameState.viewHints;
const hints = frameState.viewHints;
var renderedExtent = frameState.extent;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
var projection = viewState.projection;
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
var image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
var loaded = this.loadImage(image_);
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
@@ -160,13 +160,13 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, texture) {
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
}
}
@@ -174,15 +174,15 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
}
if (image) {
var canvas = this.mapRenderer.getContext().getCanvas();
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix;
const texCoordMatrix = this.texCoordMatrix;
_ol_transform_.reset(texCoordMatrix);
_ol_transform_.scale(texCoordMatrix, 1, -1);
_ol_transform_.translate(texCoordMatrix, 0, -1);
@@ -206,23 +206,23 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
* @private
*/
WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
viewCenter, viewResolution, viewRotation, imageExtent) {
var canvasExtentWidth = canvasWidth * viewResolution;
var canvasExtentHeight = canvasHeight * viewResolution;
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
var projectionMatrix = this.projectionMatrix;
const projectionMatrix = this.projectionMatrix;
_ol_transform_.reset(projectionMatrix);
_ol_transform_.scale(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
_ol_transform_.rotate(projectionMatrix, -viewRotation);
_ol_transform_.translate(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
_ol_transform_.scale(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
_ol_transform_.translate(projectionMatrix, 1, 1);
};
@@ -232,7 +232,7 @@ WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
};
@@ -248,9 +248,9 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== nullFunction) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
const coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
@@ -258,16 +258,16 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
return undefined;
}
} else {
var imageSize =
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
frameState.size, imageSize);
}
var pixelOnFrameBuffer = _ol_transform_.apply(
this.hitTransformationMatrix_, pixel.slice());
const pixelOnFrameBuffer = _ol_transform_.apply(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
@@ -281,9 +281,9 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
@@ -304,7 +304,7 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordTransform = _ol_transform_.create();
const mapCoordTransform = _ol_transform_.create();
_ol_transform_.translate(mapCoordTransform, -1, -1);
_ol_transform_.scale(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
_ol_transform_.translate(mapCoordTransform, 0, mapSize[1]);
@@ -312,10 +312,10 @@ WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
var projectionMatrixInv = _ol_transform_.invert(this.projectionMatrix.slice());
const projectionMatrixInv = _ol_transform_.invert(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
var transform = _ol_transform_.create();
const transform = _ol_transform_.create();
_ol_transform_.translate(transform, 0, imageSize[1]);
_ol_transform_.scale(transform, 1, -1);
_ol_transform_.scale(transform, imageSize[0] / 2, imageSize[1] / 2);
+29 -29
View File
@@ -21,7 +21,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Layer} layer Layer.
*/
var WebGLLayerRenderer = function(mapRenderer, layer) {
const WebGLLayerRenderer = function(mapRenderer, layer) {
LayerRenderer.call(this, layer);
@@ -96,7 +96,7 @@ inherits(WebGLLayerRenderer, LayerRenderer);
*/
WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
var gl = this.mapRenderer.getGL();
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
@@ -105,7 +105,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, framebuffer, texture) {
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
@@ -113,16 +113,16 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
var texture = _ol_webgl_Context_.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const texture = _ol_webgl_Context_.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
var framebuffer = gl.createFramebuffer();
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(_ol_webgl_.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(_ol_webgl_.FRAMEBUFFER,
_ol_webgl_.COLOR_ATTACHMENT0, _ol_webgl_.TEXTURE_2D, texture, 0);
_ol_webgl_.COLOR_ATTACHMENT0, _ol_webgl_.TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
@@ -146,14 +146,14 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.arrayBuffer_);
var gl = context.getGL();
const gl = context.getGL();
var fragmentShader = _ol_renderer_webgl_defaultmapshader_.fragment;
var vertexShader = _ol_renderer_webgl_defaultmapshader_.vertex;
const fragmentShader = _ol_renderer_webgl_defaultmapshader_.fragment;
const vertexShader = _ol_renderer_webgl_defaultmapshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const program = context.getProgram(fragmentShader, vertexShader);
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_renderer_webgl_defaultmapshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -164,17 +164,17 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
locations.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
locations.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, this.getTexture());
gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
@@ -190,20 +190,20 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
* @private
*/
WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.hasListener(type)) {
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var extent = frameState.extent;
var center = viewState.center;
var rotation = viewState.rotation;
var size = frameState.size;
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
var render = new _ol_render_webgl_Immediate_(
context, center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new RenderEvent(
type, render, frameState, null, context);
const render = new _ol_render_webgl_Immediate_(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
+103 -103
View File
@@ -25,7 +25,7 @@ import ContextEventType from '../../webgl/ContextEventType.js';
/**
* @type {number} Texture cache high water mark.
*/
var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
const WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
/**
@@ -35,7 +35,7 @@ var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
* @param {ol.PluggableMap} map Map.
* @api
*/
var WebGLMapRenderer = function(container, map) {
const WebGLMapRenderer = function(container, map) {
MapRenderer.call(this, container, map);
/**
@@ -93,9 +93,9 @@ var WebGLMapRenderer = function(container, map) {
this.context_ = new _ol_webgl_Context_(this.canvas_, this.gl_);
_ol_events_.listen(this.canvas_, ContextEventType.LOST,
this.handleWebGLContextLost, this);
this.handleWebGLContextLost, this);
_ol_events_.listen(this.canvas_, ContextEventType.RESTORED,
this.handleWebGLContextRestored, this);
this.handleWebGLContextRestored, this);
/**
* @private
@@ -114,26 +114,26 @@ var WebGLMapRenderer = function(container, map) {
* @type {ol.structs.PriorityQueue.<Array>}
*/
this.tileTextureQueue_ = new PriorityQueue(
/**
/**
* @param {Array.<*>} element Element.
* @return {number} Priority.
* @this {ol.renderer.webgl.Map}
*/
(function(element) {
var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
var tileResolution = /** @type {number} */ (element[2]);
var deltaX = tileCenter[0] - this.focus_[0];
var deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
(function(element) {
const tileCenter = /** @type {ol.Coordinate} */ (element[1]);
const tileResolution = /** @type {number} */ (element[2]);
const deltaX = tileCenter[0] - this.focus_[0];
const deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
}).bind(this),
/**
}).bind(this),
/**
* @param {Array.<*>} element Element.
* @return {string} Key.
*/
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
});
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
});
/**
@@ -146,12 +146,12 @@ var WebGLMapRenderer = function(container, map) {
function(map, frameState) {
if (!this.tileTextureQueue_.isEmpty()) {
this.tileTextureQueue_.reprioritize();
var element = this.tileTextureQueue_.dequeue();
var tile = /** @type {ol.Tile} */ (element[0]);
var tileSize = /** @type {ol.Size} */ (element[3]);
var tileGutter = /** @type {number} */ (element[4]);
const element = this.tileTextureQueue_.dequeue();
const tile = /** @type {ol.Tile} */ (element[0]);
const tileSize = /** @type {ol.Size} */ (element[3]);
const tileGutter = /** @type {number} */ (element[4]);
this.bindTileTexture(
tile, tileSize, tileGutter, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
tile, tileSize, tileGutter, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
}
return false;
}.bind(this);
@@ -198,27 +198,27 @@ WebGLMapRenderer['create'] = function(container, map) {
* @param {number} minFilter Min filter.
*/
WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter, magFilter, minFilter) {
var gl = this.getGL();
var tileKey = tile.getKey();
const gl = this.getGL();
const tileKey = tile.getKey();
if (this.textureCache_.containsKey(tileKey)) {
var textureCacheEntry = this.textureCache_.get(tileKey);
const textureCacheEntry = this.textureCache_.get(tileKey);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
var texture = gl.createTexture();
const texture = gl.createTexture();
gl.bindTexture(_ol_webgl_.TEXTURE_2D, texture);
if (tileGutter > 0) {
var clipTileCanvas = this.clipTileContext_.canvas;
var clipTileContext = this.clipTileContext_;
const clipTileCanvas = this.clipTileContext_.canvas;
const clipTileContext = this.clipTileContext_;
if (this.clipTileCanvasWidth_ !== tileSize[0] ||
this.clipTileCanvasHeight_ !== tileSize[1]) {
clipTileCanvas.width = tileSize[0];
@@ -229,23 +229,23 @@ WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter
clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]);
}
clipTileContext.drawImage(tile.getImage(), tileGutter, tileGutter,
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
gl.texImage2D(_ol_webgl_.TEXTURE_2D, 0,
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, clipTileCanvas);
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, clipTileCanvas);
} else {
gl.texImage2D(_ol_webgl_.TEXTURE_2D, 0,
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, tile.getImage());
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, tile.getImage());
}
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_WRAP_S,
_ol_webgl_.CLAMP_TO_EDGE);
_ol_webgl_.CLAMP_TO_EDGE);
gl.texParameteri(_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_WRAP_T,
_ol_webgl_.CLAMP_TO_EDGE);
_ol_webgl_.CLAMP_TO_EDGE);
this.textureCache_.set(tileKey, {
texture: texture,
magFilter: magFilter,
@@ -261,23 +261,23 @@ WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter
* @private
*/
WebGLMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
var map = this.getMap();
const map = this.getMap();
if (map.hasListener(type)) {
var context = this.context_;
const context = this.context_;
var extent = frameState.extent;
var size = frameState.size;
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const size = frameState.size;
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
var resolution = viewState.resolution;
var center = viewState.center;
var rotation = viewState.rotation;
const resolution = viewState.resolution;
const center = viewState.center;
const rotation = viewState.rotation;
var vectorContext = new _ol_render_webgl_Immediate_(context,
center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new RenderEvent(type, vectorContext,
frameState, null, context);
const vectorContext = new _ol_render_webgl_Immediate_(context,
center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, null, context);
map.dispatchEvent(composeEvent);
}
};
@@ -287,18 +287,18 @@ WebGLMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
* @inheritDoc
*/
WebGLMapRenderer.prototype.disposeInternal = function() {
var gl = this.getGL();
const gl = this.getGL();
if (!gl.isContextLost()) {
this.textureCache_.forEach(
/**
/**
* @param {?ol.WebglTextureCacheEntry} textureCacheEntry
* Texture cache entry.
*/
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
}
this.context_.dispose();
MapRenderer.prototype.disposeInternal.call(this);
@@ -311,8 +311,8 @@ WebGLMapRenderer.prototype.disposeInternal = function() {
* @private
*/
WebGLMapRenderer.prototype.expireCache_ = function(map, frameState) {
var gl = this.getGL();
var textureCacheEntry;
const gl = this.getGL();
let textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = this.textureCache_.peekLast();
@@ -371,9 +371,9 @@ WebGLMapRenderer.prototype.handleWebGLContextLost = function(event) {
this.textureCache_.clear();
this.textureCacheFrameMarkerCount_ = 0;
var renderers = this.getLayerRenderers();
for (var id in renderers) {
var renderer = /** @type {ol.renderer.webgl.Layer} */ (renderers[id]);
const renderers = this.getLayerRenderers();
for (const id in renderers) {
const renderer = /** @type {ol.renderer.webgl.Layer} */ (renderers[id]);
renderer.handleWebGLContextLost();
}
};
@@ -392,11 +392,11 @@ WebGLMapRenderer.prototype.handleWebGLContextRestored = function() {
* @private
*/
WebGLMapRenderer.prototype.initializeGL_ = function() {
var gl = this.gl_;
const gl = this.gl_;
gl.activeTexture(_ol_webgl_.TEXTURE0);
gl.blendFuncSeparate(
_ol_webgl_.SRC_ALPHA, _ol_webgl_.ONE_MINUS_SRC_ALPHA,
_ol_webgl_.ONE, _ol_webgl_.ONE_MINUS_SRC_ALPHA);
_ol_webgl_.SRC_ALPHA, _ol_webgl_.ONE_MINUS_SRC_ALPHA,
_ol_webgl_.ONE, _ol_webgl_.ONE_MINUS_SRC_ALPHA);
gl.disable(_ol_webgl_.CULL_FACE);
gl.disable(_ol_webgl_.DEPTH_TEST);
gl.disable(_ol_webgl_.SCISSOR_TEST);
@@ -418,8 +418,8 @@ WebGLMapRenderer.prototype.isTileTextureLoaded = function(tile) {
*/
WebGLMapRenderer.prototype.renderFrame = function(frameState) {
var context = this.getContext();
var gl = this.getGL();
const context = this.getContext();
const gl = this.getGL();
if (gl.isContextLost()) {
return false;
@@ -441,12 +441,12 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
/** @type {Array.<ol.LayerState>} */
var layerStatesToDraw = [];
var layerStatesArray = frameState.layerStatesArray;
const layerStatesToDraw = [];
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, MapRenderer.sortByZIndex);
var viewResolution = frameState.viewState.resolution;
var i, ii, layerRenderer, layerState;
const viewResolution = frameState.viewState.resolution;
let i, ii, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
if (Layer.visibleAtResolution(layerState, viewResolution) &&
@@ -458,8 +458,8 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
}
}
var width = frameState.size[0] * frameState.pixelRatio;
var height = frameState.size[1] * frameState.pixelRatio;
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
@@ -488,7 +488,7 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (this.expireCache_.bind(this))
/** @type {ol.PostRenderFunction} */ (this.expireCache_.bind(this))
);
}
@@ -509,26 +509,26 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
* @inheritDoc
*/
WebGLMapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
var result;
layerFilter, thisArg2) {
let result;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
const viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
const layerRenderer = this.getLayerRenderer(layer);
result = layerRenderer.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, callback, thisArg);
coordinate, frameState, hitTolerance, callback, thisArg);
if (result) {
return result;
}
@@ -542,23 +542,23 @@ WebGLMapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, fra
* @inheritDoc
*/
WebGLMapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
var hasFeature = false;
let hasFeature = false;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
const viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
const layerRenderer = this.getLayerRenderer(layer);
hasFeature =
layerRenderer.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
@@ -574,25 +574,25 @@ WebGLMapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameSt
* @inheritDoc
*/
WebGLMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {
layerFilter, thisArg2) {
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
var result;
const viewState = frameState.viewState;
let result;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
const layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtPixel(
pixel, frameState, callback, thisArg);
pixel, frameState, callback, thisArg);
if (result) {
return result;
}
+76 -76
View File
@@ -27,7 +27,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.layer.Tile} tileLayer Tile layer.
* @api
*/
var WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
@@ -108,8 +108,8 @@ WebGLTileLayerRenderer['handles'] = function(type, layer) {
*/
WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLTileLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Tile} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Tile} */ (layer)
);
};
@@ -118,7 +118,7 @@ WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.disposeInternal = function() {
var context = this.mapRenderer.getContext();
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
@@ -128,7 +128,7 @@ WebGLTileLayerRenderer.prototype.disposeInternal = function() {
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
const mapRenderer = this.mapRenderer;
return (
/**
@@ -138,7 +138,7 @@ WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, proje
*/
function(zoom, tileRange) {
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
@@ -166,47 +166,47 @@ WebGLTileLayerRenderer.prototype.handleWebGLContextLost = function() {
*/
WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
var viewState = frameState.viewState;
var projection = viewState.projection;
const viewState = frameState.viewState;
const projection = viewState.projection;
var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
var tileSource = tileLayer.getSource();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
const tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
var pixelRatio = tilePixelSize[0] /
const pixelRatio = tilePixelSize[0] /
_ol_size_.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
var center = viewState.center;
var extent = frameState.extent;
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
var framebufferExtent;
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
var tileRangeSize = tileRange.getSize();
const tileRangeSize = tileRange.getSize();
var maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
var framebufferDimension = roundUpToPowerOfTwo(maxDimension);
var framebufferExtentDimension = tilePixelResolution * framebufferDimension;
var origin = tileGrid.getOrigin(z);
var minX = origin[0] +
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
var minY = origin[1] +
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
@@ -220,7 +220,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
gl.clear(_ol_webgl_.COLOR_BUFFER_BIT);
gl.disable(_ol_webgl_.BLEND);
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
@@ -229,27 +229,27 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
this.locations_.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
this.locations_.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
var allTilesLoaded = true;
var tmpExtent = createEmpty();
var tmpTileRange = new TileRange(0, 0, 0, 0);
var childTileRange, drawable, fullyLoaded, tile, tileState;
var x, y, tileExtent;
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
@@ -282,10 +282,10 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
@@ -296,10 +296,10 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
}
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
const u_tileOffset = new Float32Array(4);
let i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
@@ -315,7 +315,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
tileGutter * pixelRatio, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
}
}
@@ -334,41 +334,41 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var tileTextureQueue = mapRenderer.getTileTextureQueue();
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
var texCoordMatrix = this.texCoordMatrix;
const texCoordMatrix = this.texCoordMatrix;
_ol_transform_.reset(texCoordMatrix);
_ol_transform_.translate(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
_ol_transform_.rotate(texCoordMatrix, viewState.rotation);
}
_ol_transform_.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
_ol_transform_.translate(texCoordMatrix, -0.5, -0.5);
@@ -384,21 +384,21 @@ WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameStat
return undefined;
}
var pixelOnMapScaled = [
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnFrameBufferScaled = _ol_transform_.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
var pixelOnFrameBuffer = [
const pixelOnFrameBufferScaled = _ol_transform_.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
var gl = this.mapRenderer.getContext().getGL();
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
var imageData = new Uint8Array(4);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
+76 -76
View File
@@ -18,7 +18,7 @@ import _ol_transform_ from '../../transform.js';
* @param {ol.layer.Vector} vectorLayer Vector layer.
* @api
*/
var WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
const WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
@@ -89,8 +89,8 @@ WebGLVectorLayerRenderer['handles'] = function(type, layer) {
*/
WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLVectorLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Vector} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Vector} */ (layer)
);
};
@@ -100,18 +100,18 @@ WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
*/
WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
var size = frameState.size;
var pixelRatio = frameState.pixelRatio;
var gl = this.mapRenderer.getGL();
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
@@ -122,9 +122,9 @@ WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerStat
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
var replayGroup = this.replayGroup_;
const replayGroup = this.replayGroup_;
if (replayGroup) {
var context = this.mapRenderer.getContext();
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
@@ -139,27 +139,27 @@ WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordin
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layer = this.getLayer();
var layerState = this.layerState_;
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {Object.<string, boolean>} */
var features = {};
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
@@ -171,13 +171,13 @@ WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate,
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layerState = this.layerState_;
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
@@ -186,9 +186,9 @@ WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate,
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
const coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
@@ -212,34 +212,34 @@ WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
const vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
var animating = frameState.viewHints[ViewHint.ANIMATING];
var interacting = frameState.viewHints[ViewHint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = _ol_renderer_vector_.defaultOrder;
}
var extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
@@ -251,22 +251,22 @@ WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
var replayGroup = new _ol_render_webgl_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
const replayGroup = new _ol_render_webgl_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
const renderFeature = function(feature) {
let styles;
let styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
@@ -276,21 +276,21 @@ WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
}
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(renderFeature.bind(this));
} else {
@@ -321,19 +321,19 @@ WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution,
if (!styles) {
return false;
}
var loading = false;
let loading = false;
if (Array.isArray(styles)) {
for (var i = styles.length - 1, ii = 0; i >= ii; --i) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
+1 -1
View File
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var _ol_renderer_webgl_defaultmapshader_ = {};
const _ol_renderer_webgl_defaultmapshader_ = {};
_ol_renderer_webgl_defaultmapshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
@@ -10,43 +10,43 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'g');
program, DEBUG_WEBGL ? 'u_texture' : 'g');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_defaultmapshader_Locations_;
+1 -1
View File
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var _ol_renderer_webgl_tilelayershader_ = {};
const _ol_renderer_webgl_tilelayershader_ = {};
_ol_renderer_webgl_tilelayershader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n' :
@@ -10,31 +10,31 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'e');
program, DEBUG_WEBGL ? 'u_texture' : 'e');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_tilelayershader_Locations_;