Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
@@ -21,7 +21,7 @@ import _ol_transform_ from '../../transform.js';
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* @param {ol.layer.Image} imageLayer Single image layer.
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* @api
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*/
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var CanvasImageLayerRenderer = function(imageLayer) {
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const CanvasImageLayerRenderer = function(imageLayer) {
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IntermediateCanvasRenderer.call(this, imageLayer);
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@@ -73,11 +73,11 @@ CanvasImageLayerRenderer['handles'] = function(type, layer) {
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* @return {ol.renderer.canvas.ImageLayer} The layer renderer.
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*/
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CanvasImageLayerRenderer['create'] = function(mapRenderer, layer) {
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var renderer = new CanvasImageLayerRenderer(/** @type {ol.layer.Image} */ (layer));
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const renderer = new CanvasImageLayerRenderer(/** @type {ol.layer.Image} */ (layer));
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if (layer.getType() === LayerType.VECTOR) {
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var candidates = getLayerRendererPlugins();
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for (var i = 0, ii = candidates.length; i < ii; ++i) {
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var candidate = /** @type {Object.<string, Function>} */ (candidates[i]);
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const candidates = getLayerRendererPlugins();
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for (let i = 0, ii = candidates.length; i < ii; ++i) {
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const candidate = /** @type {Object.<string, Function>} */ (candidates[i]);
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if (candidate !== CanvasImageLayerRenderer && candidate['handles'](RendererType.CANVAS, layer)) {
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renderer.setVectorRenderer(candidate['create'](mapRenderer, layer));
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}
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@@ -108,36 +108,36 @@ CanvasImageLayerRenderer.prototype.getImageTransform = function() {
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*/
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CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
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var pixelRatio = frameState.pixelRatio;
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var size = frameState.size;
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var viewState = frameState.viewState;
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var viewCenter = viewState.center;
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var viewResolution = viewState.resolution;
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const pixelRatio = frameState.pixelRatio;
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const size = frameState.size;
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const viewState = frameState.viewState;
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const viewCenter = viewState.center;
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const viewResolution = viewState.resolution;
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var image;
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var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
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var imageSource = imageLayer.getSource();
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let image;
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const imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
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const imageSource = imageLayer.getSource();
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var hints = frameState.viewHints;
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const hints = frameState.viewHints;
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var renderedExtent = frameState.extent;
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let renderedExtent = frameState.extent;
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if (layerState.extent !== undefined) {
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renderedExtent = getIntersection(renderedExtent, layerState.extent);
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}
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if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
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!isEmpty(renderedExtent)) {
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var projection = viewState.projection;
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let projection = viewState.projection;
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if (!ENABLE_RASTER_REPROJECTION) {
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var sourceProjection = imageSource.getProjection();
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const sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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projection = sourceProjection;
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}
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}
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var vectorRenderer = this.vectorRenderer_;
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const vectorRenderer = this.vectorRenderer_;
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if (vectorRenderer) {
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var context = vectorRenderer.context;
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var imageFrameState = /** @type {olx.FrameState} */ (_ol_obj_.assign({}, frameState, {
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const context = vectorRenderer.context;
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const imageFrameState = /** @type {olx.FrameState} */ (_ol_obj_.assign({}, frameState, {
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size: [
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getWidth(renderedExtent) / viewResolution,
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getHeight(renderedExtent) / viewResolution
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@@ -146,7 +146,7 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
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rotation: 0
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}))
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}));
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var skippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
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const skippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
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if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
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(vectorRenderer.replayGroupChanged ||
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!equals(skippedFeatures, this.skippedFeatures_))) {
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@@ -158,9 +158,9 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
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}
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} else {
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image = imageSource.getImage(
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renderedExtent, viewResolution, pixelRatio, projection);
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renderedExtent, viewResolution, pixelRatio, projection);
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if (image) {
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var loaded = this.loadImage(image);
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const loaded = this.loadImage(image);
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if (loaded) {
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this.image_ = image;
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}
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@@ -170,22 +170,22 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
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if (this.image_) {
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image = this.image_;
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var imageExtent = image.getExtent();
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var imageResolution = image.getResolution();
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var imagePixelRatio = image.getPixelRatio();
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var scale = pixelRatio * imageResolution /
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const imageExtent = image.getExtent();
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const imageResolution = image.getResolution();
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const imagePixelRatio = image.getPixelRatio();
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const scale = pixelRatio * imageResolution /
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(viewResolution * imagePixelRatio);
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var transform = _ol_transform_.compose(this.imageTransform_,
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pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
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scale, scale,
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0,
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imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
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imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
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const transform = _ol_transform_.compose(this.imageTransform_,
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pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
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scale, scale,
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0,
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imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
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imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
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_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
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pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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0,
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-viewCenter[0], -viewCenter[1]);
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pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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0,
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-viewCenter[0], -viewCenter[1]);
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this.renderedResolution = imageResolution * pixelRatio / imagePixelRatio;
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}
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@@ -14,7 +14,7 @@ import _ol_transform_ from '../../transform.js';
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* @extends {ol.renderer.canvas.Layer}
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* @param {ol.layer.Layer} layer Layer.
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*/
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var IntermediateCanvasRenderer = function(layer) {
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const IntermediateCanvasRenderer = function(layer) {
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CanvasLayerRenderer.call(this, layer);
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@@ -42,33 +42,33 @@ IntermediateCanvasRenderer.prototype.composeFrame = function(frameState, layerSt
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this.preCompose(context, frameState);
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var image = this.getImage();
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const image = this.getImage();
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if (image) {
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// clipped rendering if layer extent is set
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var extent = layerState.extent;
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var clipped = extent !== undefined &&
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const extent = layerState.extent;
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const clipped = extent !== undefined &&
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!containsExtent(extent, frameState.extent) &&
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intersects(extent, frameState.extent);
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if (clipped) {
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this.clip(context, frameState, /** @type {ol.Extent} */ (extent));
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}
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var imageTransform = this.getImageTransform();
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const imageTransform = this.getImageTransform();
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// for performance reasons, context.save / context.restore is not used
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// to save and restore the transformation matrix and the opacity.
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// see http://jsperf.com/context-save-restore-versus-variable
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var alpha = context.globalAlpha;
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const alpha = context.globalAlpha;
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context.globalAlpha = layerState.opacity;
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// for performance reasons, context.setTransform is only used
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// when the view is rotated. see http://jsperf.com/canvas-transform
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var dx = imageTransform[4];
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var dy = imageTransform[5];
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var dw = image.width * imageTransform[0];
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var dh = image.height * imageTransform[3];
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const dx = imageTransform[4];
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const dy = imageTransform[5];
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const dw = image.width * imageTransform[0];
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const dh = image.height * imageTransform[3];
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context.drawImage(image, 0, 0, +image.width, +image.height,
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Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
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Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
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context.globalAlpha = alpha;
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if (clipped) {
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@@ -98,20 +98,20 @@ IntermediateCanvasRenderer.prototype.getImageTransform = function() {};
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* @inheritDoc
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*/
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IntermediateCanvasRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
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var layer = this.getLayer();
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var source = layer.getSource();
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var skippedFeatureUids = frameState.skippedFeatureUids;
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const layer = this.getLayer();
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const source = layer.getSource();
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const resolution = frameState.viewState.resolution;
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const rotation = frameState.viewState.rotation;
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const skippedFeatureUids = frameState.skippedFeatureUids;
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return source.forEachFeatureAtCoordinate(
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coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
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/**
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coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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return callback.call(thisArg, feature, layer);
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});
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function(feature) {
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return callback.call(thisArg, feature, layer);
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});
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};
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@@ -128,7 +128,7 @@ IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordin
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// so that for example also transparent polygons are detected
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return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
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} else {
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var pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
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const pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
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_ol_coordinate_.scale(pixel, frameState.viewState.resolution / this.renderedResolution);
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if (!this.hitCanvasContext_) {
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@@ -138,7 +138,7 @@ IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordin
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this.hitCanvasContext_.clearRect(0, 0, 1, 1);
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this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
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var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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@@ -17,7 +17,7 @@ import _ol_transform_ from '../../transform.js';
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* @extends {ol.renderer.Layer}
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* @param {ol.layer.Layer} layer Layer.
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*/
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var CanvasLayerRenderer = function(layer) {
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const CanvasLayerRenderer = function(layer) {
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LayerRenderer.call(this, layer);
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@@ -45,14 +45,14 @@ inherits(CanvasLayerRenderer, LayerRenderer);
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* @protected
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*/
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CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
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var pixelRatio = frameState.pixelRatio;
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var width = frameState.size[0] * pixelRatio;
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var height = frameState.size[1] * pixelRatio;
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var rotation = frameState.viewState.rotation;
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var topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
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var topRight = getTopRight(/** @type {ol.Extent} */ (extent));
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var bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
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var bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
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const pixelRatio = frameState.pixelRatio;
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const width = frameState.size[0] * pixelRatio;
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const height = frameState.size[1] * pixelRatio;
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const rotation = frameState.viewState.rotation;
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const topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
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const topRight = getTopRight(/** @type {ol.Extent} */ (extent));
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const bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
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const bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topLeft);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topRight);
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@@ -79,19 +79,19 @@ CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
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* @private
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*/
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CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
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var layer = this.getLayer();
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const layer = this.getLayer();
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if (layer.hasListener(type)) {
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var width = frameState.size[0] * frameState.pixelRatio;
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var height = frameState.size[1] * frameState.pixelRatio;
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var rotation = frameState.viewState.rotation;
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const width = frameState.size[0] * frameState.pixelRatio;
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const height = frameState.size[1] * frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
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var transform = opt_transform !== undefined ?
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const transform = opt_transform !== undefined ?
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opt_transform : this.getTransform(frameState, 0);
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var render = new CanvasImmediateRenderer(
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context, frameState.pixelRatio, frameState.extent, transform,
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frameState.viewState.rotation);
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var composeEvent = new RenderEvent(type, render, frameState,
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context, null);
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const render = new CanvasImmediateRenderer(
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context, frameState.pixelRatio, frameState.extent, transform,
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frameState.viewState.rotation);
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const composeEvent = new RenderEvent(type, render, frameState,
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context, null);
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layer.dispatchEvent(composeEvent);
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_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
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}
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@@ -108,7 +108,7 @@ CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, fr
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* @template S,T,U
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*/
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CanvasLayerRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, callback, thisArg) {
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var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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@@ -159,15 +159,15 @@ CanvasLayerRenderer.prototype.dispatchRenderEvent = function(context, frameState
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* @return {!ol.Transform} Transform.
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*/
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CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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var dx1 = pixelRatio * frameState.size[0] / 2;
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var dy1 = pixelRatio * frameState.size[1] / 2;
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var sx = pixelRatio / viewState.resolution;
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var sy = -sx;
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var angle = -viewState.rotation;
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var dx2 = -viewState.center[0] + offsetX;
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var dy2 = -viewState.center[1];
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const viewState = frameState.viewState;
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const pixelRatio = frameState.pixelRatio;
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const dx1 = pixelRatio * frameState.size[0] / 2;
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const dy1 = pixelRatio * frameState.size[1] / 2;
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const sx = pixelRatio / viewState.resolution;
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const sy = -sx;
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const angle = -viewState.rotation;
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const dx2 = -viewState.center[0] + offsetX;
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const dy2 = -viewState.center[1];
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return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -24,7 +24,7 @@ import SourceState from '../../source/State.js';
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* @param {ol.PluggableMap} map Map.
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* @api
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*/
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var CanvasMapRenderer = function(container, map) {
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const CanvasMapRenderer = function(container, map) {
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MapRenderer.call(this, container, map);
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@@ -90,20 +90,20 @@ CanvasMapRenderer['create'] = function(container, map) {
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* @private
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*/
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CanvasMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
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var map = this.getMap();
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var context = this.context_;
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const map = this.getMap();
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const context = this.context_;
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if (map.hasListener(type)) {
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var extent = frameState.extent;
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var rotation = viewState.rotation;
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const extent = frameState.extent;
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const pixelRatio = frameState.pixelRatio;
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const viewState = frameState.viewState;
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const rotation = viewState.rotation;
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var transform = this.getTransform(frameState);
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const transform = this.getTransform(frameState);
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var vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
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extent, transform, rotation);
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var composeEvent = new RenderEvent(type, vectorContext,
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frameState, context, null);
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const vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
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extent, transform, rotation);
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const composeEvent = new RenderEvent(type, vectorContext,
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frameState, context, null);
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map.dispatchEvent(composeEvent);
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}
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};
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@@ -115,14 +115,14 @@ CanvasMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
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* @return {!ol.Transform} Transform.
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*/
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CanvasMapRenderer.prototype.getTransform = function(frameState) {
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var viewState = frameState.viewState;
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var dx1 = this.canvas_.width / 2;
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var dy1 = this.canvas_.height / 2;
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var sx = frameState.pixelRatio / viewState.resolution;
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var sy = -sx;
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var angle = -viewState.rotation;
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var dx2 = -viewState.center[0];
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var dy2 = -viewState.center[1];
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const viewState = frameState.viewState;
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const dx1 = this.canvas_.width / 2;
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const dy1 = this.canvas_.height / 2;
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const sx = frameState.pixelRatio / viewState.resolution;
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const sy = -sx;
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const angle = -viewState.rotation;
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const dx2 = -viewState.center[0];
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const dy2 = -viewState.center[1];
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return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -148,10 +148,10 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
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return;
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}
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var context = this.context_;
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var pixelRatio = frameState.pixelRatio;
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||||
var width = Math.round(frameState.size[0] * pixelRatio);
|
||||
var height = Math.round(frameState.size[1] * pixelRatio);
|
||||
const context = this.context_;
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const width = Math.round(frameState.size[0] * pixelRatio);
|
||||
const height = Math.round(frameState.size[1] * pixelRatio);
|
||||
if (this.canvas_.width != width || this.canvas_.height != height) {
|
||||
this.canvas_.width = width;
|
||||
this.canvas_.height = height;
|
||||
@@ -159,13 +159,13 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
|
||||
context.clearRect(0, 0, width, height);
|
||||
}
|
||||
|
||||
var rotation = frameState.viewState.rotation;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
|
||||
this.calculateMatrices2D(frameState);
|
||||
|
||||
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
|
||||
|
||||
var layerStatesArray = frameState.layerStatesArray;
|
||||
const layerStatesArray = frameState.layerStatesArray;
|
||||
stableSort(layerStatesArray, MapRenderer.sortByZIndex);
|
||||
|
||||
if (rotation) {
|
||||
@@ -173,8 +173,8 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
|
||||
_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
|
||||
}
|
||||
|
||||
var viewResolution = frameState.viewState.resolution;
|
||||
var i, ii, layer, layerRenderer, layerState;
|
||||
const viewResolution = frameState.viewState.resolution;
|
||||
let i, ii, layer, layerRenderer, layerState;
|
||||
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
|
||||
layerState = layerStatesArray[i];
|
||||
layer = layerState.layer;
|
||||
@@ -208,26 +208,26 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
|
||||
layerFilter, thisArg2) {
|
||||
var result;
|
||||
var viewState = frameState.viewState;
|
||||
var viewResolution = viewState.resolution;
|
||||
layerFilter, thisArg2) {
|
||||
let result;
|
||||
const viewState = frameState.viewState;
|
||||
const viewResolution = viewState.resolution;
|
||||
|
||||
var layerStates = frameState.layerStatesArray;
|
||||
var numLayers = layerStates.length;
|
||||
const layerStates = frameState.layerStatesArray;
|
||||
const numLayers = layerStates.length;
|
||||
|
||||
var coordinate = _ol_transform_.apply(
|
||||
frameState.pixelToCoordinateTransform, pixel.slice());
|
||||
const coordinate = _ol_transform_.apply(
|
||||
frameState.pixelToCoordinateTransform, pixel.slice());
|
||||
|
||||
var i;
|
||||
let i;
|
||||
for (i = numLayers - 1; i >= 0; --i) {
|
||||
var layerState = layerStates[i];
|
||||
var layer = layerState.layer;
|
||||
const layerState = layerStates[i];
|
||||
const layer = layerState.layer;
|
||||
if (Layer.visibleAtResolution(layerState, viewResolution) &&
|
||||
layerFilter.call(thisArg2, layer)) {
|
||||
var layerRenderer = /** @type {ol.renderer.canvas.Layer} */ (this.getLayerRenderer(layer));
|
||||
const layerRenderer = /** @type {ol.renderer.canvas.Layer} */ (this.getLayerRenderer(layer));
|
||||
result = layerRenderer.forEachLayerAtCoordinate(
|
||||
coordinate, frameState, callback, thisArg);
|
||||
coordinate, frameState, callback, thisArg);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ import _ol_transform_ from '../../transform.js';
|
||||
* @param {ol.layer.Tile|ol.layer.VectorTile} tileLayer Tile layer.
|
||||
* @api
|
||||
*/
|
||||
var CanvasTileLayerRenderer = function(tileLayer) {
|
||||
const CanvasTileLayerRenderer = function(tileLayer) {
|
||||
|
||||
IntermediateCanvasRenderer.call(this, tileLayer);
|
||||
|
||||
@@ -109,8 +109,8 @@ CanvasTileLayerRenderer['create'] = function(mapRenderer, layer) {
|
||||
* @return {boolean} Tile is drawable.
|
||||
*/
|
||||
CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
|
||||
var tileState = tile.getState();
|
||||
var useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
|
||||
const tileState = tile.getState();
|
||||
const useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
|
||||
return tileState == TileState.LOADED ||
|
||||
tileState == TileState.EMPTY ||
|
||||
tileState == TileState.ERROR && !useInterimTilesOnError;
|
||||
@@ -121,21 +121,21 @@ CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
|
||||
*/
|
||||
CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
|
||||
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var size = frameState.size;
|
||||
var viewState = frameState.viewState;
|
||||
var projection = viewState.projection;
|
||||
var viewResolution = viewState.resolution;
|
||||
var viewCenter = viewState.center;
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const size = frameState.size;
|
||||
const viewState = frameState.viewState;
|
||||
const projection = viewState.projection;
|
||||
const viewResolution = viewState.resolution;
|
||||
const viewCenter = viewState.center;
|
||||
|
||||
var tileLayer = this.getLayer();
|
||||
var tileSource = /** @type {ol.source.Tile} */ (tileLayer.getSource());
|
||||
var sourceRevision = tileSource.getRevision();
|
||||
var tileGrid = tileSource.getTileGridForProjection(projection);
|
||||
var z = tileGrid.getZForResolution(viewResolution, this.zDirection);
|
||||
var tileResolution = tileGrid.getResolution(z);
|
||||
var oversampling = Math.round(viewResolution / tileResolution) || 1;
|
||||
var extent = frameState.extent;
|
||||
const tileLayer = this.getLayer();
|
||||
const tileSource = /** @type {ol.source.Tile} */ (tileLayer.getSource());
|
||||
const sourceRevision = tileSource.getRevision();
|
||||
const tileGrid = tileSource.getTileGridForProjection(projection);
|
||||
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
|
||||
const tileResolution = tileGrid.getResolution(z);
|
||||
let oversampling = Math.round(viewResolution / tileResolution) || 1;
|
||||
let extent = frameState.extent;
|
||||
|
||||
if (layerState.extent !== undefined) {
|
||||
extent = getIntersection(extent, layerState.extent);
|
||||
@@ -145,24 +145,24 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
return false;
|
||||
}
|
||||
|
||||
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
|
||||
var imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
|
||||
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
|
||||
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
|
||||
|
||||
var tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
|
||||
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
|
||||
|
||||
/**
|
||||
* @type {Object.<number, Object.<string, ol.Tile>>}
|
||||
*/
|
||||
var tilesToDrawByZ = {};
|
||||
const tilesToDrawByZ = {};
|
||||
tilesToDrawByZ[z] = {};
|
||||
|
||||
var findLoadedTiles = this.createLoadedTileFinder(
|
||||
tileSource, projection, tilesToDrawByZ);
|
||||
const findLoadedTiles = this.createLoadedTileFinder(
|
||||
tileSource, projection, tilesToDrawByZ);
|
||||
|
||||
var tmpExtent = this.tmpExtent;
|
||||
var tmpTileRange = this.tmpTileRange_;
|
||||
var newTiles = false;
|
||||
var tile, x, y;
|
||||
const tmpExtent = this.tmpExtent;
|
||||
const tmpTileRange = this.tmpTileRange_;
|
||||
let newTiles = false;
|
||||
let tile, x, y;
|
||||
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
|
||||
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
|
||||
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
|
||||
@@ -179,10 +179,10 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
tile = tile.getInterimTile();
|
||||
}
|
||||
if (this.isDrawableTile_(tile)) {
|
||||
var uid = getUid(this);
|
||||
const uid = getUid(this);
|
||||
if (tile.getState() == TileState.LOADED) {
|
||||
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
|
||||
var inTransition = tile.inTransition(uid);
|
||||
const inTransition = tile.inTransition(uid);
|
||||
if (!newTiles && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
|
||||
newTiles = true;
|
||||
}
|
||||
@@ -193,23 +193,23 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
}
|
||||
}
|
||||
|
||||
var childTileRange = tileGrid.getTileCoordChildTileRange(
|
||||
tile.tileCoord, tmpTileRange, tmpExtent);
|
||||
var covered = false;
|
||||
const childTileRange = tileGrid.getTileCoordChildTileRange(
|
||||
tile.tileCoord, tmpTileRange, tmpExtent);
|
||||
let covered = false;
|
||||
if (childTileRange) {
|
||||
covered = findLoadedTiles(z + 1, childTileRange);
|
||||
}
|
||||
if (!covered) {
|
||||
tileGrid.forEachTileCoordParentTileRange(
|
||||
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
|
||||
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
var renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
|
||||
var hints = frameState.viewHints;
|
||||
var animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
|
||||
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
|
||||
const hints = frameState.viewHints;
|
||||
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
|
||||
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
|
||||
newTiles ||
|
||||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
|
||||
@@ -218,12 +218,12 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
!animatingOrInteracting && renderedResolution != this.renderedResolution
|
||||
)) {
|
||||
|
||||
var context = this.context;
|
||||
const context = this.context;
|
||||
if (context) {
|
||||
var tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
|
||||
var width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
|
||||
var height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
|
||||
var canvas = context.canvas;
|
||||
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
|
||||
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
|
||||
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
|
||||
const canvas = context.canvas;
|
||||
if (canvas.width != width || canvas.height != height) {
|
||||
this.oversampling_ = oversampling;
|
||||
canvas.width = width;
|
||||
@@ -238,7 +238,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
|
||||
this.renderedTiles.length = 0;
|
||||
/** @type {Array.<number>} */
|
||||
var zs = Object.keys(tilesToDrawByZ).map(Number);
|
||||
const zs = Object.keys(tilesToDrawByZ).map(Number);
|
||||
zs.sort(function(a, b) {
|
||||
if (a === z) {
|
||||
return 1;
|
||||
@@ -248,8 +248,8 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
return a > b ? 1 : a < b ? -1 : 0;
|
||||
}
|
||||
});
|
||||
var currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
|
||||
var tileExtent, tileGutter, tilesToDraw, w, h;
|
||||
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
|
||||
let tileExtent, tileGutter, tilesToDraw, w, h;
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
currentZ = zs[i];
|
||||
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
|
||||
@@ -257,7 +257,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
currentScale = currentResolution / tileResolution;
|
||||
tileGutter = tilePixelRatio * tileSource.getGutter(projection);
|
||||
tilesToDraw = tilesToDrawByZ[currentZ];
|
||||
for (var tileCoordKey in tilesToDraw) {
|
||||
for (const tileCoordKey in tilesToDraw) {
|
||||
tile = tilesToDraw[tileCoordKey];
|
||||
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
|
||||
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
|
||||
@@ -274,23 +274,23 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
this.renderedExtent_ = imageExtent;
|
||||
}
|
||||
|
||||
var scale = this.renderedResolution / viewResolution;
|
||||
var transform = _ol_transform_.compose(this.imageTransform_,
|
||||
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
|
||||
scale, scale,
|
||||
0,
|
||||
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
|
||||
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
|
||||
const scale = this.renderedResolution / viewResolution;
|
||||
const transform = _ol_transform_.compose(this.imageTransform_,
|
||||
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
|
||||
scale, scale,
|
||||
0,
|
||||
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
|
||||
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
|
||||
_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
|
||||
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
|
||||
pixelRatio / viewResolution, -pixelRatio / viewResolution,
|
||||
0,
|
||||
-viewCenter[0], -viewCenter[1]);
|
||||
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
|
||||
pixelRatio / viewResolution, -pixelRatio / viewResolution,
|
||||
0,
|
||||
-viewCenter[0], -viewCenter[1]);
|
||||
|
||||
|
||||
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
|
||||
this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
|
||||
projection, extent, z, tileLayer.getPreload());
|
||||
projection, extent, z, tileLayer.getPreload());
|
||||
this.scheduleExpireCache(frameState, tileSource);
|
||||
|
||||
return this.renderedTiles.length > 0;
|
||||
@@ -309,22 +309,22 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
|
||||
* @param {boolean} transition Apply an alpha transition.
|
||||
*/
|
||||
CanvasTileLayerRenderer.prototype.drawTileImage = function(tile, frameState, layerState, x, y, w, h, gutter, transition) {
|
||||
var image = tile.getImage(this.getLayer());
|
||||
const image = tile.getImage(this.getLayer());
|
||||
if (!image) {
|
||||
return;
|
||||
}
|
||||
var uid = getUid(this);
|
||||
var alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
|
||||
const uid = getUid(this);
|
||||
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
|
||||
if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
|
||||
this.context.clearRect(x, y, w, h);
|
||||
}
|
||||
var alphaChanged = alpha !== this.context.globalAlpha;
|
||||
const alphaChanged = alpha !== this.context.globalAlpha;
|
||||
if (alphaChanged) {
|
||||
this.context.save();
|
||||
this.context.globalAlpha = alpha;
|
||||
}
|
||||
this.context.drawImage(image, gutter, gutter,
|
||||
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
|
||||
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
|
||||
|
||||
if (alphaChanged) {
|
||||
this.context.restore();
|
||||
@@ -341,7 +341,7 @@ CanvasTileLayerRenderer.prototype.drawTileImage = function(tile, frameState, lay
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasTileLayerRenderer.prototype.getImage = function() {
|
||||
var context = this.context;
|
||||
const context = this.context;
|
||||
return context ? context.canvas : null;
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ import _ol_renderer_vector_ from '../vector.js';
|
||||
* @param {ol.layer.Vector} vectorLayer Vector layer.
|
||||
* @api
|
||||
*/
|
||||
var CanvasVectorLayerRenderer = function(vectorLayer) {
|
||||
const CanvasVectorLayerRenderer = function(vectorLayer) {
|
||||
|
||||
CanvasLayerRenderer.call(this, vectorLayer);
|
||||
|
||||
@@ -122,42 +122,42 @@ CanvasVectorLayerRenderer.prototype.disposeInternal = function() {
|
||||
*/
|
||||
CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
|
||||
|
||||
var extent = frameState.extent;
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var skippedFeatureUids = layerState.managed ?
|
||||
const extent = frameState.extent;
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const skippedFeatureUids = layerState.managed ?
|
||||
frameState.skippedFeatureUids : {};
|
||||
var viewState = frameState.viewState;
|
||||
var projection = viewState.projection;
|
||||
var rotation = viewState.rotation;
|
||||
var projectionExtent = projection.getExtent();
|
||||
var vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
|
||||
const viewState = frameState.viewState;
|
||||
const projection = viewState.projection;
|
||||
const rotation = viewState.rotation;
|
||||
const projectionExtent = projection.getExtent();
|
||||
const vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
|
||||
|
||||
var transform = this.getTransform(frameState, 0);
|
||||
let transform = this.getTransform(frameState, 0);
|
||||
|
||||
this.preCompose(context, frameState, transform);
|
||||
|
||||
// clipped rendering if layer extent is set
|
||||
var clipExtent = layerState.extent;
|
||||
var clipped = clipExtent !== undefined;
|
||||
const clipExtent = layerState.extent;
|
||||
const clipped = clipExtent !== undefined;
|
||||
if (clipped) {
|
||||
this.clip(context, frameState, /** @type {ol.Extent} */ (clipExtent));
|
||||
}
|
||||
var replayGroup = this.replayGroup_;
|
||||
const replayGroup = this.replayGroup_;
|
||||
if (replayGroup && !replayGroup.isEmpty()) {
|
||||
if (this.declutterTree_) {
|
||||
this.declutterTree_.clear();
|
||||
}
|
||||
var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
var drawOffsetX = 0;
|
||||
var drawOffsetY = 0;
|
||||
var replayContext;
|
||||
var transparentLayer = layerState.opacity !== 1;
|
||||
var hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
|
||||
const layer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
let drawOffsetX = 0;
|
||||
let drawOffsetY = 0;
|
||||
let replayContext;
|
||||
const transparentLayer = layerState.opacity !== 1;
|
||||
const hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
|
||||
if (transparentLayer || hasRenderListeners) {
|
||||
var drawWidth = context.canvas.width;
|
||||
var drawHeight = context.canvas.height;
|
||||
let drawWidth = context.canvas.width;
|
||||
let drawHeight = context.canvas.height;
|
||||
if (rotation) {
|
||||
var drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
|
||||
const drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
|
||||
drawOffsetX = (drawSize - drawWidth) / 2;
|
||||
drawOffsetY = (drawSize - drawHeight) / 2;
|
||||
drawWidth = drawHeight = drawSize;
|
||||
@@ -170,7 +170,7 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
|
||||
replayContext = context;
|
||||
}
|
||||
|
||||
var alpha = replayContext.globalAlpha;
|
||||
const alpha = replayContext.globalAlpha;
|
||||
if (!transparentLayer) {
|
||||
// for performance reasons, context.save / context.restore is not used
|
||||
// to save and restore the transformation matrix and the opacity.
|
||||
@@ -182,17 +182,17 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
|
||||
replayContext.translate(drawOffsetX, drawOffsetY);
|
||||
}
|
||||
|
||||
var width = frameState.size[0] * pixelRatio;
|
||||
var height = frameState.size[1] * pixelRatio;
|
||||
const width = frameState.size[0] * pixelRatio;
|
||||
const height = frameState.size[1] * pixelRatio;
|
||||
_ol_render_canvas_.rotateAtOffset(replayContext, -rotation,
|
||||
width / 2, height / 2);
|
||||
width / 2, height / 2);
|
||||
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
|
||||
if (vectorSource.getWrapX() && projection.canWrapX() &&
|
||||
!containsExtent(projectionExtent, extent)) {
|
||||
var startX = extent[0];
|
||||
var worldWidth = getWidth(projectionExtent);
|
||||
var world = 0;
|
||||
var offsetX;
|
||||
let startX = extent[0];
|
||||
const worldWidth = getWidth(projectionExtent);
|
||||
let world = 0;
|
||||
let offsetX;
|
||||
while (startX < projectionExtent[0]) {
|
||||
--world;
|
||||
offsetX = worldWidth * world;
|
||||
@@ -213,14 +213,14 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
|
||||
transform = this.getTransform(frameState, 0);
|
||||
}
|
||||
_ol_render_canvas_.rotateAtOffset(replayContext, rotation,
|
||||
width / 2, height / 2);
|
||||
width / 2, height / 2);
|
||||
|
||||
if (replayContext != context) {
|
||||
if (hasRenderListeners) {
|
||||
this.dispatchRenderEvent(replayContext, frameState, transform);
|
||||
}
|
||||
if (transparentLayer) {
|
||||
var mainContextAlpha = context.globalAlpha;
|
||||
const mainContextAlpha = context.globalAlpha;
|
||||
context.globalAlpha = layerState.opacity;
|
||||
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
|
||||
context.globalAlpha = mainContextAlpha;
|
||||
@@ -250,24 +250,24 @@ CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordi
|
||||
if (!this.replayGroup_) {
|
||||
return undefined;
|
||||
} else {
|
||||
var resolution = frameState.viewState.resolution;
|
||||
var rotation = frameState.viewState.rotation;
|
||||
var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
const resolution = frameState.viewState.resolution;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
const layer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
/** @type {Object.<string, boolean>} */
|
||||
var features = {};
|
||||
var result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
|
||||
rotation, hitTolerance, {},
|
||||
/**
|
||||
const features = {};
|
||||
const result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
|
||||
rotation, hitTolerance, {},
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
function(feature) {
|
||||
var key = getUid(feature).toString();
|
||||
if (!(key in features)) {
|
||||
features[key] = true;
|
||||
return callback.call(thisArg, feature, layer);
|
||||
}
|
||||
}, null);
|
||||
function(feature) {
|
||||
const key = getUid(feature).toString();
|
||||
if (!(key in features)) {
|
||||
features[key] = true;
|
||||
return callback.call(thisArg, feature, layer);
|
||||
}
|
||||
}, null);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
@@ -277,7 +277,7 @@ CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordi
|
||||
* @param {ol.events.Event} event Event.
|
||||
*/
|
||||
CanvasVectorLayerRenderer.prototype.handleFontsChanged_ = function(event) {
|
||||
var layer = this.getLayer();
|
||||
const layer = this.getLayer();
|
||||
if (layer.getVisible() && this.replayGroup_) {
|
||||
layer.changed();
|
||||
}
|
||||
@@ -298,35 +298,35 @@ CanvasVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
|
||||
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
var vectorSource = vectorLayer.getSource();
|
||||
const vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
|
||||
const vectorSource = vectorLayer.getSource();
|
||||
|
||||
var animating = frameState.viewHints[ViewHint.ANIMATING];
|
||||
var interacting = frameState.viewHints[ViewHint.INTERACTING];
|
||||
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
|
||||
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
|
||||
const animating = frameState.viewHints[ViewHint.ANIMATING];
|
||||
const interacting = frameState.viewHints[ViewHint.INTERACTING];
|
||||
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
|
||||
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
|
||||
|
||||
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
|
||||
(!updateWhileInteracting && interacting)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var frameStateExtent = frameState.extent;
|
||||
var viewState = frameState.viewState;
|
||||
var projection = viewState.projection;
|
||||
var resolution = viewState.resolution;
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var vectorLayerRevision = vectorLayer.getRevision();
|
||||
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
|
||||
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
|
||||
const frameStateExtent = frameState.extent;
|
||||
const viewState = frameState.viewState;
|
||||
const projection = viewState.projection;
|
||||
const resolution = viewState.resolution;
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const vectorLayerRevision = vectorLayer.getRevision();
|
||||
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
|
||||
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
|
||||
|
||||
if (vectorLayerRenderOrder === undefined) {
|
||||
vectorLayerRenderOrder = _ol_renderer_vector_.defaultOrder;
|
||||
}
|
||||
|
||||
var extent = buffer(frameStateExtent,
|
||||
vectorLayerRenderBuffer * resolution);
|
||||
var projectionExtent = viewState.projection.getExtent();
|
||||
const extent = buffer(frameStateExtent,
|
||||
vectorLayerRenderBuffer * resolution);
|
||||
const projectionExtent = viewState.projection.getExtent();
|
||||
|
||||
if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
|
||||
!containsExtent(projectionExtent, frameState.extent)) {
|
||||
@@ -335,8 +335,8 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
|
||||
// to +540°, we add at least 1 world width on each side of the projection
|
||||
// extent. If the viewport is wider than the world, we need to add half of
|
||||
// the viewport width to make sure we cover the whole viewport.
|
||||
var worldWidth = getWidth(projectionExtent);
|
||||
var gutter = Math.max(getWidth(extent) / 2, worldWidth);
|
||||
const worldWidth = getWidth(projectionExtent);
|
||||
const gutter = Math.max(getWidth(extent) / 2, worldWidth);
|
||||
extent[0] = projectionExtent[0] - gutter;
|
||||
extent[2] = projectionExtent[2] + gutter;
|
||||
}
|
||||
@@ -354,17 +354,17 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
|
||||
|
||||
this.dirty_ = false;
|
||||
|
||||
var replayGroup = new _ol_render_canvas_ReplayGroup_(
|
||||
_ol_renderer_vector_.getTolerance(resolution, pixelRatio), extent, resolution,
|
||||
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
|
||||
const replayGroup = new _ol_render_canvas_ReplayGroup_(
|
||||
_ol_renderer_vector_.getTolerance(resolution, pixelRatio), extent, resolution,
|
||||
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
|
||||
vectorSource.loadFeatures(extent, resolution, projection);
|
||||
/**
|
||||
* @param {ol.Feature} feature Feature.
|
||||
* @this {ol.renderer.canvas.VectorLayer}
|
||||
*/
|
||||
var renderFeature = function(feature) {
|
||||
var styles;
|
||||
var styleFunction = feature.getStyleFunction();
|
||||
const renderFeature = function(feature) {
|
||||
let styles;
|
||||
let styleFunction = feature.getStyleFunction();
|
||||
if (styleFunction) {
|
||||
styles = styleFunction.call(feature, resolution);
|
||||
} else {
|
||||
@@ -374,23 +374,23 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
|
||||
}
|
||||
}
|
||||
if (styles) {
|
||||
var dirty = this.renderFeature(
|
||||
feature, resolution, pixelRatio, styles, replayGroup);
|
||||
const dirty = this.renderFeature(
|
||||
feature, resolution, pixelRatio, styles, replayGroup);
|
||||
this.dirty_ = this.dirty_ || dirty;
|
||||
}
|
||||
}.bind(this);
|
||||
if (vectorLayerRenderOrder) {
|
||||
/** @type {Array.<ol.Feature>} */
|
||||
var features = [];
|
||||
const features = [];
|
||||
vectorSource.forEachFeatureInExtent(extent,
|
||||
/**
|
||||
/**
|
||||
* @param {ol.Feature} feature Feature.
|
||||
*/
|
||||
function(feature) {
|
||||
features.push(feature);
|
||||
}, this);
|
||||
function(feature) {
|
||||
features.push(feature);
|
||||
}, this);
|
||||
features.sort(vectorLayerRenderOrder);
|
||||
for (var i = 0, ii = features.length; i < ii; ++i) {
|
||||
for (let i = 0, ii = features.length; i < ii; ++i) {
|
||||
renderFeature(features[i]);
|
||||
}
|
||||
} else {
|
||||
@@ -422,19 +422,19 @@ CanvasVectorLayerRenderer.prototype.renderFeature = function(feature, resolution
|
||||
if (!styles) {
|
||||
return false;
|
||||
}
|
||||
var loading = false;
|
||||
let loading = false;
|
||||
if (Array.isArray(styles)) {
|
||||
for (var i = 0, ii = styles.length; i < ii; ++i) {
|
||||
for (let i = 0, ii = styles.length; i < ii; ++i) {
|
||||
loading = _ol_renderer_vector_.renderFeature(
|
||||
replayGroup, feature, styles[i],
|
||||
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
|
||||
this.handleStyleImageChange_, this) || loading;
|
||||
replayGroup, feature, styles[i],
|
||||
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
|
||||
this.handleStyleImageChange_, this) || loading;
|
||||
}
|
||||
} else {
|
||||
loading = _ol_renderer_vector_.renderFeature(
|
||||
replayGroup, feature, styles,
|
||||
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
|
||||
this.handleStyleImageChange_, this);
|
||||
replayGroup, feature, styles,
|
||||
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
|
||||
this.handleStyleImageChange_, this);
|
||||
}
|
||||
return loading;
|
||||
};
|
||||
|
||||
@@ -27,7 +27,7 @@ import _ol_transform_ from '../../transform.js';
|
||||
* @param {ol.layer.VectorTile} layer VectorTile layer.
|
||||
* @api
|
||||
*/
|
||||
var CanvasVectorTileLayerRenderer = function(layer) {
|
||||
const CanvasVectorTileLayerRenderer = function(layer) {
|
||||
|
||||
/**
|
||||
* @type {CanvasRenderingContext2D}
|
||||
@@ -128,11 +128,11 @@ CanvasVectorTileLayerRenderer.prototype.disposeInternal = function() {
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
|
||||
var layer = this.getLayer();
|
||||
var layerRevision = layer.getRevision();
|
||||
const layer = this.getLayer();
|
||||
const layerRevision = layer.getRevision();
|
||||
if (this.renderedLayerRevision_ != layerRevision) {
|
||||
this.renderedTiles.length = 0;
|
||||
var renderMode = layer.getRenderMode();
|
||||
const renderMode = layer.getRenderMode();
|
||||
if (!this.context && renderMode != _ol_layer_VectorTileRenderType_.VECTOR) {
|
||||
this.context = createCanvasContext2D();
|
||||
}
|
||||
@@ -151,57 +151,57 @@ CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, laye
|
||||
* @private
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
|
||||
tile, frameState) {
|
||||
var layer = this.getLayer();
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var projection = frameState.viewState.projection;
|
||||
var revision = layer.getRevision();
|
||||
var renderOrder = /** @type {ol.RenderOrderFunction} */
|
||||
tile, frameState) {
|
||||
const layer = this.getLayer();
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const projection = frameState.viewState.projection;
|
||||
const revision = layer.getRevision();
|
||||
const renderOrder = /** @type {ol.RenderOrderFunction} */
|
||||
(layer.getRenderOrder()) || null;
|
||||
|
||||
var replayState = tile.getReplayState(layer);
|
||||
const replayState = tile.getReplayState(layer);
|
||||
if (!replayState.dirty && replayState.renderedRevision == revision &&
|
||||
replayState.renderedRenderOrder == renderOrder) {
|
||||
return;
|
||||
}
|
||||
|
||||
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
var sourceTileGrid = source.getTileGrid();
|
||||
var tileGrid = source.getTileGridForProjection(projection);
|
||||
var resolution = tileGrid.getResolution(tile.tileCoord[0]);
|
||||
var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
const sourceTileGrid = source.getTileGrid();
|
||||
const tileGrid = source.getTileGridForProjection(projection);
|
||||
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
|
||||
var zIndexKeys = {};
|
||||
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
var sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
const zIndexKeys = {};
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
if (sourceTile.getState() == TileState.ERROR) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var sourceTileCoord = sourceTile.tileCoord;
|
||||
var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
|
||||
var sharedExtent = getIntersection(tileExtent, sourceTileExtent);
|
||||
var bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
|
||||
const sourceTileCoord = sourceTile.tileCoord;
|
||||
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
|
||||
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
|
||||
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
|
||||
buffer(sharedExtent, layer.getRenderBuffer() * resolution);
|
||||
var tileProjection = sourceTile.getProjection();
|
||||
var reproject = false;
|
||||
const tileProjection = sourceTile.getProjection();
|
||||
let reproject = false;
|
||||
if (!equivalentProjection(projection, tileProjection)) {
|
||||
reproject = true;
|
||||
sourceTile.setProjection(projection);
|
||||
}
|
||||
replayState.dirty = false;
|
||||
var replayGroup = new _ol_render_canvas_ReplayGroup_(0, sharedExtent, resolution,
|
||||
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
|
||||
var squaredTolerance = _ol_renderer_vector_.getSquaredTolerance(
|
||||
resolution, pixelRatio);
|
||||
const replayGroup = new _ol_render_canvas_ReplayGroup_(0, sharedExtent, resolution,
|
||||
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
|
||||
const squaredTolerance = _ol_renderer_vector_.getSquaredTolerance(
|
||||
resolution, pixelRatio);
|
||||
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @this {ol.renderer.canvas.VectorTileLayer}
|
||||
*/
|
||||
var renderFeature = function(feature) {
|
||||
var styles;
|
||||
var styleFunction = feature.getStyleFunction();
|
||||
const renderFeature = function(feature) {
|
||||
let styles;
|
||||
let styleFunction = feature.getStyleFunction();
|
||||
if (styleFunction) {
|
||||
styles = styleFunction.call(/** @type {ol.Feature} */ (feature), resolution);
|
||||
} else {
|
||||
@@ -211,20 +211,19 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
|
||||
}
|
||||
}
|
||||
if (styles) {
|
||||
var dirty = this.renderFeature(feature, squaredTolerance, styles,
|
||||
replayGroup);
|
||||
const dirty = this.renderFeature(feature, squaredTolerance, styles,
|
||||
replayGroup);
|
||||
this.dirty_ = this.dirty_ || dirty;
|
||||
replayState.dirty = replayState.dirty || dirty;
|
||||
}
|
||||
};
|
||||
|
||||
var features = sourceTile.getFeatures();
|
||||
const features = sourceTile.getFeatures();
|
||||
if (renderOrder && renderOrder !== replayState.renderedRenderOrder) {
|
||||
features.sort(renderOrder);
|
||||
}
|
||||
var feature;
|
||||
for (var i = 0, ii = features.length; i < ii; ++i) {
|
||||
feature = features[i];
|
||||
for (let i = 0, ii = features.length; i < ii; ++i) {
|
||||
const feature = features[i];
|
||||
if (reproject) {
|
||||
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
|
||||
// projected tile extent
|
||||
@@ -239,7 +238,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
|
||||
}
|
||||
}
|
||||
replayGroup.finish();
|
||||
for (var r in replayGroup.getReplays()) {
|
||||
for (const r in replayGroup.getReplays()) {
|
||||
zIndexKeys[r] = true;
|
||||
}
|
||||
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
|
||||
@@ -253,8 +252,8 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.drawTileImage = function(
|
||||
tile, frameState, layerState, x, y, w, h, gutter, transition) {
|
||||
var vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
|
||||
tile, frameState, layerState, x, y, w, h, gutter, transition) {
|
||||
const vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
|
||||
this.createReplayGroup_(vectorImageTile, frameState);
|
||||
if (this.context) {
|
||||
this.renderTileImage_(vectorImageTile, frameState, layerState);
|
||||
@@ -267,21 +266,21 @@ CanvasVectorTileLayerRenderer.prototype.drawTileImage = function(
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
|
||||
var resolution = frameState.viewState.resolution;
|
||||
var rotation = frameState.viewState.rotation;
|
||||
const resolution = frameState.viewState.resolution;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
|
||||
var layer = this.getLayer();
|
||||
const layer = this.getLayer();
|
||||
/** @type {Object.<string, boolean>} */
|
||||
var features = {};
|
||||
const features = {};
|
||||
|
||||
/** @type {Array.<ol.VectorImageTile>} */
|
||||
var renderedTiles = this.renderedTiles;
|
||||
const renderedTiles = this.renderedTiles;
|
||||
|
||||
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
var bufferedExtent, found;
|
||||
var i, ii, replayGroup;
|
||||
var tile, tileCoord, tileExtent;
|
||||
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
let bufferedExtent, found;
|
||||
let i, ii, replayGroup;
|
||||
let tile, tileCoord, tileExtent;
|
||||
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
|
||||
tile = renderedTiles[i];
|
||||
tileCoord = tile.wrappedTileCoord;
|
||||
@@ -290,25 +289,25 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
|
||||
if (!containsCoordinate(bufferedExtent, coordinate)) {
|
||||
continue;
|
||||
}
|
||||
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
var sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
if (sourceTile.getState() == TileState.ERROR) {
|
||||
continue;
|
||||
}
|
||||
replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
|
||||
found = found || replayGroup.forEachFeatureAtCoordinate(
|
||||
coordinate, resolution, rotation, hitTolerance, {},
|
||||
/**
|
||||
coordinate, resolution, rotation, hitTolerance, {},
|
||||
/**
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
* @return {?} Callback result.
|
||||
*/
|
||||
function(feature) {
|
||||
var key = getUid(feature).toString();
|
||||
if (!(key in features)) {
|
||||
features[key] = true;
|
||||
return callback.call(thisArg, feature, layer);
|
||||
}
|
||||
}, null);
|
||||
function(feature) {
|
||||
const key = getUid(feature).toString();
|
||||
if (!(key in features)) {
|
||||
features[key] = true;
|
||||
return callback.call(thisArg, feature, layer);
|
||||
}
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
return found;
|
||||
@@ -322,26 +321,26 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
|
||||
* @private
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, frameState) {
|
||||
var layer = this.getLayer();
|
||||
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
var tileGrid = source.getTileGrid();
|
||||
var tileCoord = tile.tileCoord;
|
||||
var tileResolution = tileGrid.getResolution(tileCoord[0]);
|
||||
var viewState = frameState.viewState;
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var renderResolution = viewState.resolution / pixelRatio;
|
||||
var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
|
||||
var center = viewState.center;
|
||||
var origin = getTopLeft(tileExtent);
|
||||
var size = frameState.size;
|
||||
var offsetX = Math.round(pixelRatio * size[0] / 2);
|
||||
var offsetY = Math.round(pixelRatio * size[1] / 2);
|
||||
const layer = this.getLayer();
|
||||
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGrid();
|
||||
const tileCoord = tile.tileCoord;
|
||||
const tileResolution = tileGrid.getResolution(tileCoord[0]);
|
||||
const viewState = frameState.viewState;
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const renderResolution = viewState.resolution / pixelRatio;
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
|
||||
const center = viewState.center;
|
||||
const origin = getTopLeft(tileExtent);
|
||||
const size = frameState.size;
|
||||
const offsetX = Math.round(pixelRatio * size[0] / 2);
|
||||
const offsetY = Math.round(pixelRatio * size[1] / 2);
|
||||
return _ol_transform_.compose(this.tmpTransform_,
|
||||
offsetX, offsetY,
|
||||
tileResolution / renderResolution, tileResolution / renderResolution,
|
||||
viewState.rotation,
|
||||
(origin[0] - center[0]) / tileResolution,
|
||||
(center[1] - origin[1]) / tileResolution);
|
||||
offsetX, offsetY,
|
||||
tileResolution / renderResolution, tileResolution / renderResolution,
|
||||
viewState.rotation,
|
||||
(origin[0] - center[0]) / tileResolution,
|
||||
(center[1] - origin[1]) / tileResolution);
|
||||
};
|
||||
|
||||
|
||||
@@ -349,7 +348,7 @@ CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, fra
|
||||
* @param {ol.events.Event} event Event.
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.handleFontsChanged_ = function(event) {
|
||||
var layer = this.getLayer();
|
||||
const layer = this.getLayer();
|
||||
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
|
||||
layer.changed();
|
||||
}
|
||||
@@ -370,15 +369,15 @@ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event
|
||||
* @inheritDoc
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
|
||||
var layer = this.getLayer();
|
||||
var declutterReplays = layer.getDeclutter() ? {} : null;
|
||||
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
var renderMode = layer.getRenderMode();
|
||||
var replayTypes = CanvasVectorTileLayerRenderer.VECTOR_REPLAYS[renderMode];
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var rotation = frameState.viewState.rotation;
|
||||
var size = frameState.size;
|
||||
var offsetX, offsetY;
|
||||
const layer = this.getLayer();
|
||||
const declutterReplays = layer.getDeclutter() ? {} : null;
|
||||
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
const renderMode = layer.getRenderMode();
|
||||
const replayTypes = CanvasVectorTileLayerRenderer.VECTOR_REPLAYS[renderMode];
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const rotation = frameState.viewState.rotation;
|
||||
const size = frameState.size;
|
||||
let offsetX, offsetY;
|
||||
if (rotation) {
|
||||
offsetX = Math.round(pixelRatio * size[0] / 2);
|
||||
offsetY = Math.round(pixelRatio * size[1] / 2);
|
||||
@@ -387,39 +386,39 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
|
||||
if (declutterReplays) {
|
||||
this.declutterTree_.clear();
|
||||
}
|
||||
var tiles = this.renderedTiles;
|
||||
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
var clips = [];
|
||||
var zs = [];
|
||||
for (var i = tiles.length - 1; i >= 0; --i) {
|
||||
var tile = /** @type {ol.VectorImageTile} */ (tiles[i]);
|
||||
const tiles = this.renderedTiles;
|
||||
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
const clips = [];
|
||||
const zs = [];
|
||||
for (let i = tiles.length - 1; i >= 0; --i) {
|
||||
const tile = /** @type {ol.VectorImageTile} */ (tiles[i]);
|
||||
if (tile.getState() == TileState.ABORT) {
|
||||
continue;
|
||||
}
|
||||
var tileCoord = tile.tileCoord;
|
||||
var worldOffset = tileGrid.getTileCoordExtent(tileCoord)[0] -
|
||||
const tileCoord = tile.tileCoord;
|
||||
const worldOffset = tileGrid.getTileCoordExtent(tileCoord)[0] -
|
||||
tileGrid.getTileCoordExtent(tile.wrappedTileCoord)[0];
|
||||
var transform = undefined;
|
||||
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
var sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
let transform = undefined;
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
if (sourceTile.getState() == TileState.ERROR) {
|
||||
continue;
|
||||
}
|
||||
var replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
|
||||
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
|
||||
if (renderMode != _ol_layer_VectorTileRenderType_.VECTOR && !replayGroup.hasReplays(replayTypes)) {
|
||||
continue;
|
||||
}
|
||||
if (!transform) {
|
||||
transform = this.getTransform(frameState, worldOffset);
|
||||
}
|
||||
var currentZ = sourceTile.tileCoord[0];
|
||||
var currentClip = replayGroup.getClipCoords(transform);
|
||||
const currentZ = sourceTile.tileCoord[0];
|
||||
const currentClip = replayGroup.getClipCoords(transform);
|
||||
context.save();
|
||||
context.globalAlpha = layerState.opacity;
|
||||
// Create a clip mask for regions in this low resolution tile that are
|
||||
// already filled by a higher resolution tile
|
||||
for (var j = 0, jj = clips.length; j < jj; ++j) {
|
||||
var clip = clips[j];
|
||||
for (let j = 0, jj = clips.length; j < jj; ++j) {
|
||||
const clip = clips[j];
|
||||
if (currentZ < zs[j]) {
|
||||
context.beginPath();
|
||||
// counter-clockwise (outer ring) for current tile
|
||||
@@ -446,7 +445,7 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
|
||||
}
|
||||
if (rotation) {
|
||||
_ol_render_canvas_.rotateAtOffset(context, rotation,
|
||||
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
|
||||
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
|
||||
}
|
||||
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
|
||||
};
|
||||
@@ -464,17 +463,17 @@ CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, square
|
||||
if (!styles) {
|
||||
return false;
|
||||
}
|
||||
var loading = false;
|
||||
let loading = false;
|
||||
if (Array.isArray(styles)) {
|
||||
for (var i = 0, ii = styles.length; i < ii; ++i) {
|
||||
for (let i = 0, ii = styles.length; i < ii; ++i) {
|
||||
loading = _ol_renderer_vector_.renderFeature(
|
||||
replayGroup, feature, styles[i], squaredTolerance,
|
||||
this.handleStyleImageChange_, this) || loading;
|
||||
replayGroup, feature, styles[i], squaredTolerance,
|
||||
this.handleStyleImageChange_, this) || loading;
|
||||
}
|
||||
} else {
|
||||
loading = _ol_renderer_vector_.renderFeature(
|
||||
replayGroup, feature, styles, squaredTolerance,
|
||||
this.handleStyleImageChange_, this);
|
||||
replayGroup, feature, styles, squaredTolerance,
|
||||
this.handleStyleImageChange_, this);
|
||||
}
|
||||
return loading;
|
||||
};
|
||||
@@ -487,34 +486,34 @@ CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, square
|
||||
* @private
|
||||
*/
|
||||
CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
|
||||
tile, frameState, layerState) {
|
||||
var layer = this.getLayer();
|
||||
var replayState = tile.getReplayState(layer);
|
||||
var revision = layer.getRevision();
|
||||
var replays = CanvasVectorTileLayerRenderer.IMAGE_REPLAYS[layer.getRenderMode()];
|
||||
tile, frameState, layerState) {
|
||||
const layer = this.getLayer();
|
||||
const replayState = tile.getReplayState(layer);
|
||||
const revision = layer.getRevision();
|
||||
const replays = CanvasVectorTileLayerRenderer.IMAGE_REPLAYS[layer.getRenderMode()];
|
||||
if (replays && replayState.renderedTileRevision !== revision) {
|
||||
replayState.renderedTileRevision = revision;
|
||||
var tileCoord = tile.wrappedTileCoord;
|
||||
var z = tileCoord[0];
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
var resolution = tileGrid.getResolution(z);
|
||||
var context = tile.getContext(layer);
|
||||
var size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
|
||||
const tileCoord = tile.wrappedTileCoord;
|
||||
const z = tileCoord[0];
|
||||
const pixelRatio = frameState.pixelRatio;
|
||||
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
const resolution = tileGrid.getResolution(z);
|
||||
const context = tile.getContext(layer);
|
||||
const size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
|
||||
context.canvas.width = size[0];
|
||||
context.canvas.height = size[1];
|
||||
var tileExtent = tileGrid.getTileCoordExtent(tileCoord);
|
||||
for (var i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
|
||||
var sourceTile = tile.getTile(tile.tileKeys[i]);
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tileCoord);
|
||||
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[i]);
|
||||
if (sourceTile.getState() == TileState.ERROR) {
|
||||
continue;
|
||||
}
|
||||
var pixelScale = pixelRatio / resolution;
|
||||
var transform = _ol_transform_.reset(this.tmpTransform_);
|
||||
const pixelScale = pixelRatio / resolution;
|
||||
const transform = _ol_transform_.reset(this.tmpTransform_);
|
||||
_ol_transform_.scale(transform, pixelScale, -pixelScale);
|
||||
_ol_transform_.translate(transform, -tileExtent[0], -tileExtent[3]);
|
||||
var replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
|
||||
const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
|
||||
replayGroup.replay(context, transform, 0, {}, replays);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user