Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+17 -17
View File
@@ -16,7 +16,7 @@ import SourceState from '../source/State.js';
* @param {ol.layer.Layer} layer Layer.
* @struct
*/
var LayerRenderer = function(layer) {
const LayerRenderer = function(layer) {
Observable.call(this);
@@ -97,7 +97,7 @@ LayerRenderer.prototype.getLayer = function() {
* @private
*/
LayerRenderer.prototype.handleImageChange_ = function(event) {
var image = /** @type {ol.Image} */ (event.target);
const image = /** @type {ol.Image} */ (event.target);
if (image.getState() === ImageState.LOADED) {
this.renderIfReadyAndVisible();
}
@@ -113,7 +113,7 @@ LayerRenderer.prototype.handleImageChange_ = function(event) {
* @protected
*/
LayerRenderer.prototype.loadImage = function(image) {
var imageState = image.getState();
let imageState = image.getState();
if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
_ol_events_.listen(image, EventType.CHANGE, this.handleImageChange_, this);
}
@@ -129,7 +129,7 @@ LayerRenderer.prototype.loadImage = function(image) {
* @protected
*/
LayerRenderer.prototype.renderIfReadyAndVisible = function() {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.getVisible() && layer.getSourceState() == SourceState.READY) {
this.changed();
}
@@ -148,16 +148,16 @@ LayerRenderer.prototype.scheduleExpireCache = function(frameState, tileSource) {
* @param {ol.PluggableMap} map Map.
* @param {olx.FrameState} frameState Frame state.
*/
var postRenderFunction = function(tileSource, map, frameState) {
var tileSourceKey = getUid(tileSource).toString();
const postRenderFunction = function(tileSource, map, frameState) {
const tileSourceKey = getUid(tileSource).toString();
if (tileSourceKey in frameState.usedTiles) {
tileSource.expireCache(frameState.viewState.projection,
frameState.usedTiles[tileSourceKey]);
frameState.usedTiles[tileSourceKey]);
}
}.bind(null, tileSource);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
}
};
@@ -172,8 +172,8 @@ LayerRenderer.prototype.scheduleExpireCache = function(frameState, tileSource) {
*/
LayerRenderer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
// FIXME should we use tilesToDrawByZ instead?
var tileSourceKey = getUid(tileSource).toString();
var zKey = z.toString();
const tileSourceKey = getUid(tileSource).toString();
const zKey = z.toString();
if (tileSourceKey in usedTiles) {
if (zKey in usedTiles[tileSourceKey]) {
usedTiles[tileSourceKey][zKey].extend(tileRange);
@@ -208,16 +208,16 @@ LayerRenderer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, til
* @template T
*/
LayerRenderer.prototype.manageTilePyramid = function(
frameState, tileSource, tileGrid, pixelRatio, projection, extent,
currentZ, preload, opt_tileCallback, opt_this) {
var tileSourceKey = getUid(tileSource).toString();
frameState, tileSource, tileGrid, pixelRatio, projection, extent,
currentZ, preload, opt_tileCallback, opt_this) {
const tileSourceKey = getUid(tileSource).toString();
if (!(tileSourceKey in frameState.wantedTiles)) {
frameState.wantedTiles[tileSourceKey] = {};
}
var wantedTiles = frameState.wantedTiles[tileSourceKey];
var tileQueue = frameState.tileQueue;
var minZoom = tileGrid.getMinZoom();
var tile, tileRange, tileResolution, x, y, z;
const wantedTiles = frameState.wantedTiles[tileSourceKey];
const tileQueue = frameState.tileQueue;
const minZoom = tileGrid.getMinZoom();
let tile, tileRange, tileResolution, x, y, z;
for (z = minZoom; z <= currentZ; ++z) {
tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
tileResolution = tileGrid.getResolution(z);
+45 -45
View File
@@ -20,7 +20,7 @@ import _ol_transform_ from '../transform.js';
* @param {ol.PluggableMap} map Map.
* @struct
*/
var MapRenderer = function(container, map) {
const MapRenderer = function(container, map) {
Disposable.call(this);
@@ -53,18 +53,18 @@ inherits(MapRenderer, Disposable);
* @protected
*/
MapRenderer.prototype.calculateMatrices2D = function(frameState) {
var viewState = frameState.viewState;
var coordinateToPixelTransform = frameState.coordinateToPixelTransform;
var pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
const viewState = frameState.viewState;
const coordinateToPixelTransform = frameState.coordinateToPixelTransform;
const pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
_ol_transform_.compose(coordinateToPixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
_ol_transform_.invert(
_ol_transform_.setFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
_ol_transform_.setFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
};
@@ -72,7 +72,7 @@ MapRenderer.prototype.calculateMatrices2D = function(frameState) {
* Removes all layer renderers.
*/
MapRenderer.prototype.removeLayerRenderers = function() {
for (var key in this.layerRenderers_) {
for (const key in this.layerRenderers_) {
this.removeLayerRendererByKey_(key).dispose();
}
};
@@ -104,10 +104,10 @@ MapRenderer.expireIconCache_ = function(map, frameState) {
* @template S,T,U
*/
MapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
var result;
var viewState = frameState.viewState;
var viewResolution = viewState.resolution;
layerFilter, thisArg2) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
@@ -115,39 +115,39 @@ MapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameSta
* @return {?} Callback result.
*/
function forEachFeatureAtCoordinate(feature, layer) {
var key = getUid(feature).toString();
var managed = frameState.layerStates[getUid(layer)].managed;
const key = getUid(feature).toString();
const managed = frameState.layerStates[getUid(layer)].managed;
if (!(key in frameState.skippedFeatureUids && !managed)) {
return callback.call(thisArg, feature, managed ? layer : null);
}
}
var projection = viewState.projection;
const projection = viewState.projection;
var translatedCoordinate = coordinate;
let translatedCoordinate = coordinate;
if (projection.canWrapX()) {
var projectionExtent = projection.getExtent();
var worldWidth = getWidth(projectionExtent);
var x = coordinate[0];
const projectionExtent = projection.getExtent();
const worldWidth = getWidth(projectionExtent);
const x = coordinate[0];
if (x < projectionExtent[0] || x > projectionExtent[2]) {
var worldsAway = Math.ceil((projectionExtent[0] - x) / worldWidth);
const worldsAway = Math.ceil((projectionExtent[0] - x) / worldWidth);
translatedCoordinate = [x + worldWidth * worldsAway, coordinate[1]];
}
}
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewResolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
const layerRenderer = this.getLayerRenderer(layer);
if (layer.getSource()) {
result = layerRenderer.forEachFeatureAtCoordinate(
layer.getSource().getWrapX() ? translatedCoordinate : coordinate,
frameState, hitTolerance, forEachFeatureAtCoordinate, thisArg);
layer.getSource().getWrapX() ? translatedCoordinate : coordinate,
frameState, hitTolerance, forEachFeatureAtCoordinate, thisArg);
}
if (result) {
return result;
@@ -174,7 +174,7 @@ MapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameSta
* @template S,T,U
*/
MapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {};
layerFilter, thisArg2) {};
/**
@@ -190,8 +190,8 @@ MapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback
* @template U
*/
MapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, TRUE, this, layerFilter, thisArg);
const hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, TRUE, this, layerFilter, thisArg);
return hasFeature !== undefined;
};
@@ -203,15 +203,15 @@ MapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState,
* @return {ol.renderer.Layer} Layer renderer.
*/
MapRenderer.prototype.getLayerRenderer = function(layer) {
var layerKey = getUid(layer).toString();
const layerKey = getUid(layer).toString();
if (layerKey in this.layerRenderers_) {
return this.layerRenderers_[layerKey];
} else {
var layerRendererPlugins = getLayerRendererPlugins();
var renderer;
var type = this.getType();
for (var i = 0, ii = layerRendererPlugins.length; i < ii; ++i) {
var plugin = layerRendererPlugins[i];
const layerRendererPlugins = getLayerRendererPlugins();
let renderer;
const type = this.getType();
for (let i = 0, ii = layerRendererPlugins.length; i < ii; ++i) {
const plugin = layerRendererPlugins[i];
if (plugin['handles'](type, layer)) {
renderer = plugin['create'](this, layer);
break;
@@ -220,7 +220,7 @@ MapRenderer.prototype.getLayerRenderer = function(layer) {
if (renderer) {
this.layerRenderers_[layerKey] = renderer;
this.layerRendererListeners_[layerKey] = _ol_events_.listen(renderer,
EventType.CHANGE, this.handleLayerRendererChange_, this);
EventType.CHANGE, this.handleLayerRendererChange_, this);
} else {
throw new Error('Unable to create renderer for layer: ' + layer.getType());
}
@@ -278,7 +278,7 @@ MapRenderer.prototype.handleLayerRendererChange_ = function() {
* @private
*/
MapRenderer.prototype.removeLayerRendererByKey_ = function(layerKey) {
var layerRenderer = this.layerRenderers_[layerKey];
const layerRenderer = this.layerRenderers_[layerKey];
delete this.layerRenderers_[layerKey];
_ol_events_.unlistenByKey(this.layerRendererListeners_[layerKey]);
@@ -301,7 +301,7 @@ MapRenderer.prototype.renderFrame = nullFunction;
* @private
*/
MapRenderer.prototype.removeUnusedLayerRenderers_ = function(map, frameState) {
var layerKey;
let layerKey;
for (layerKey in this.layerRenderers_) {
if (!frameState || !(layerKey in frameState.layerStates)) {
this.removeLayerRendererByKey_(layerKey).dispose();
@@ -316,7 +316,7 @@ MapRenderer.prototype.removeUnusedLayerRenderers_ = function(map, frameState) {
*/
MapRenderer.prototype.scheduleExpireIconCache = function(frameState) {
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (MapRenderer.expireIconCache_)
/** @type {ol.PostRenderFunction} */ (MapRenderer.expireIconCache_)
);
};
@@ -326,11 +326,11 @@ MapRenderer.prototype.scheduleExpireIconCache = function(frameState) {
* @protected
*/
MapRenderer.prototype.scheduleRemoveUnusedLayerRenderers = function(frameState) {
var layerKey;
let layerKey;
for (layerKey in this.layerRenderers_) {
if (!(layerKey in frameState.layerStates)) {
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (this.removeUnusedLayerRenderers_.bind(this))
/** @type {ol.PostRenderFunction} */ (this.removeUnusedLayerRenderers_.bind(this))
);
return;
}
+37 -37
View File
@@ -21,7 +21,7 @@ import _ol_transform_ from '../../transform.js';
* @param {ol.layer.Image} imageLayer Single image layer.
* @api
*/
var CanvasImageLayerRenderer = function(imageLayer) {
const CanvasImageLayerRenderer = function(imageLayer) {
IntermediateCanvasRenderer.call(this, imageLayer);
@@ -73,11 +73,11 @@ CanvasImageLayerRenderer['handles'] = function(type, layer) {
* @return {ol.renderer.canvas.ImageLayer} The layer renderer.
*/
CanvasImageLayerRenderer['create'] = function(mapRenderer, layer) {
var renderer = new CanvasImageLayerRenderer(/** @type {ol.layer.Image} */ (layer));
const renderer = new CanvasImageLayerRenderer(/** @type {ol.layer.Image} */ (layer));
if (layer.getType() === LayerType.VECTOR) {
var candidates = getLayerRendererPlugins();
for (var i = 0, ii = candidates.length; i < ii; ++i) {
var candidate = /** @type {Object.<string, Function>} */ (candidates[i]);
const candidates = getLayerRendererPlugins();
for (let i = 0, ii = candidates.length; i < ii; ++i) {
const candidate = /** @type {Object.<string, Function>} */ (candidates[i]);
if (candidate !== CanvasImageLayerRenderer && candidate['handles'](RendererType.CANVAS, layer)) {
renderer.setVectorRenderer(candidate['create'](mapRenderer, layer));
}
@@ -108,36 +108,36 @@ CanvasImageLayerRenderer.prototype.getImageTransform = function() {
*/
CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
var pixelRatio = frameState.pixelRatio;
var size = frameState.size;
var viewState = frameState.viewState;
var viewCenter = viewState.center;
var viewResolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
var image;
var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
var imageSource = imageLayer.getSource();
let image;
const imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
var hints = frameState.viewHints;
const hints = frameState.viewHints;
var renderedExtent = frameState.extent;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
var projection = viewState.projection;
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
var vectorRenderer = this.vectorRenderer_;
const vectorRenderer = this.vectorRenderer_;
if (vectorRenderer) {
var context = vectorRenderer.context;
var imageFrameState = /** @type {olx.FrameState} */ (_ol_obj_.assign({}, frameState, {
const context = vectorRenderer.context;
const imageFrameState = /** @type {olx.FrameState} */ (_ol_obj_.assign({}, frameState, {
size: [
getWidth(renderedExtent) / viewResolution,
getHeight(renderedExtent) / viewResolution
@@ -146,7 +146,7 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
rotation: 0
}))
}));
var skippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
const skippedFeatures = Object.keys(imageFrameState.skippedFeatureUids).sort();
if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
(vectorRenderer.replayGroupChanged ||
!equals(skippedFeatures, this.skippedFeatures_))) {
@@ -158,9 +158,9 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
}
} else {
image = imageSource.getImage(
renderedExtent, viewResolution, pixelRatio, projection);
renderedExtent, viewResolution, pixelRatio, projection);
if (image) {
var loaded = this.loadImage(image);
const loaded = this.loadImage(image);
if (loaded) {
this.image_ = image;
}
@@ -170,22 +170,22 @@ CanvasImageLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
if (this.image_) {
image = this.image_;
var imageExtent = image.getExtent();
var imageResolution = image.getResolution();
var imagePixelRatio = image.getPixelRatio();
var scale = pixelRatio * imageResolution /
const imageExtent = image.getExtent();
const imageResolution = image.getResolution();
const imagePixelRatio = image.getPixelRatio();
const scale = pixelRatio * imageResolution /
(viewResolution * imagePixelRatio);
var transform = _ol_transform_.compose(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
const transform = _ol_transform_.compose(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
imagePixelRatio * (imageExtent[0] - viewCenter[0]) / imageResolution,
imagePixelRatio * (viewCenter[1] - imageExtent[3]) / imageResolution);
_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.renderedResolution = imageResolution * pixelRatio / imagePixelRatio;
}
+23 -23
View File
@@ -14,7 +14,7 @@ import _ol_transform_ from '../../transform.js';
* @extends {ol.renderer.canvas.Layer}
* @param {ol.layer.Layer} layer Layer.
*/
var IntermediateCanvasRenderer = function(layer) {
const IntermediateCanvasRenderer = function(layer) {
CanvasLayerRenderer.call(this, layer);
@@ -42,33 +42,33 @@ IntermediateCanvasRenderer.prototype.composeFrame = function(frameState, layerSt
this.preCompose(context, frameState);
var image = this.getImage();
const image = this.getImage();
if (image) {
// clipped rendering if layer extent is set
var extent = layerState.extent;
var clipped = extent !== undefined &&
const extent = layerState.extent;
const clipped = extent !== undefined &&
!containsExtent(extent, frameState.extent) &&
intersects(extent, frameState.extent);
if (clipped) {
this.clip(context, frameState, /** @type {ol.Extent} */ (extent));
}
var imageTransform = this.getImageTransform();
const imageTransform = this.getImageTransform();
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
// see http://jsperf.com/context-save-restore-versus-variable
var alpha = context.globalAlpha;
const alpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
// for performance reasons, context.setTransform is only used
// when the view is rotated. see http://jsperf.com/canvas-transform
var dx = imageTransform[4];
var dy = imageTransform[5];
var dw = image.width * imageTransform[0];
var dh = image.height * imageTransform[3];
const dx = imageTransform[4];
const dy = imageTransform[5];
const dw = image.width * imageTransform[0];
const dh = image.height * imageTransform[3];
context.drawImage(image, 0, 0, +image.width, +image.height,
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
context.globalAlpha = alpha;
if (clipped) {
@@ -98,20 +98,20 @@ IntermediateCanvasRenderer.prototype.getImageTransform = function() {};
* @inheritDoc
*/
IntermediateCanvasRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var skippedFeatureUids = frameState.skippedFeatureUids;
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
@@ -128,7 +128,7 @@ IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordin
// so that for example also transparent polygons are detected
return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
} else {
var pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
const pixel = _ol_transform_.apply(this.coordinateToCanvasPixelTransform, coordinate.slice());
_ol_coordinate_.scale(pixel, frameState.viewState.resolution / this.renderedResolution);
if (!this.hitCanvasContext_) {
@@ -138,7 +138,7 @@ IntermediateCanvasRenderer.prototype.forEachLayerAtCoordinate = function(coordin
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.getImage(), pixel[0], pixel[1], 1, 1, 0, 0, 1, 1);
var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
+29 -29
View File
@@ -17,7 +17,7 @@ import _ol_transform_ from '../../transform.js';
* @extends {ol.renderer.Layer}
* @param {ol.layer.Layer} layer Layer.
*/
var CanvasLayerRenderer = function(layer) {
const CanvasLayerRenderer = function(layer) {
LayerRenderer.call(this, layer);
@@ -45,14 +45,14 @@ inherits(CanvasLayerRenderer, LayerRenderer);
* @protected
*/
CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
var pixelRatio = frameState.pixelRatio;
var width = frameState.size[0] * pixelRatio;
var height = frameState.size[1] * pixelRatio;
var rotation = frameState.viewState.rotation;
var topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
var topRight = getTopRight(/** @type {ol.Extent} */ (extent));
var bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
var bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
const pixelRatio = frameState.pixelRatio;
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
const rotation = frameState.viewState.rotation;
const topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
const topRight = getTopRight(/** @type {ol.Extent} */ (extent));
const bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
const bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
_ol_transform_.apply(frameState.coordinateToPixelTransform, topLeft);
_ol_transform_.apply(frameState.coordinateToPixelTransform, topRight);
@@ -79,19 +79,19 @@ CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
* @private
*/
CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.hasListener(type)) {
var width = frameState.size[0] * frameState.pixelRatio;
var height = frameState.size[1] * frameState.pixelRatio;
var rotation = frameState.viewState.rotation;
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
var transform = opt_transform !== undefined ?
const transform = opt_transform !== undefined ?
opt_transform : this.getTransform(frameState, 0);
var render = new CanvasImmediateRenderer(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
var composeEvent = new RenderEvent(type, render, frameState,
context, null);
const render = new CanvasImmediateRenderer(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
const composeEvent = new RenderEvent(type, render, frameState,
context, null);
layer.dispatchEvent(composeEvent);
_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
}
@@ -108,7 +108,7 @@ CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, fr
* @template S,T,U
*/
CanvasLayerRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, callback, thisArg) {
var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
@@ -159,15 +159,15 @@ CanvasLayerRenderer.prototype.dispatchRenderEvent = function(context, frameState
* @return {!ol.Transform} Transform.
*/
CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
var dx1 = pixelRatio * frameState.size[0] / 2;
var dy1 = pixelRatio * frameState.size[1] / 2;
var sx = pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0] + offsetX;
var dy2 = -viewState.center[1];
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const dx1 = pixelRatio * frameState.size[0] / 2;
const dy1 = pixelRatio * frameState.size[1] / 2;
const sx = pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0] + offsetX;
const dy2 = -viewState.center[1];
return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
+41 -41
View File
@@ -24,7 +24,7 @@ import SourceState from '../../source/State.js';
* @param {ol.PluggableMap} map Map.
* @api
*/
var CanvasMapRenderer = function(container, map) {
const CanvasMapRenderer = function(container, map) {
MapRenderer.call(this, container, map);
@@ -90,20 +90,20 @@ CanvasMapRenderer['create'] = function(container, map) {
* @private
*/
CanvasMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
var map = this.getMap();
var context = this.context_;
const map = this.getMap();
const context = this.context_;
if (map.hasListener(type)) {
var extent = frameState.extent;
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var rotation = viewState.rotation;
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const rotation = viewState.rotation;
var transform = this.getTransform(frameState);
const transform = this.getTransform(frameState);
var vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
extent, transform, rotation);
var composeEvent = new RenderEvent(type, vectorContext,
frameState, context, null);
const vectorContext = new CanvasImmediateRenderer(context, pixelRatio,
extent, transform, rotation);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, context, null);
map.dispatchEvent(composeEvent);
}
};
@@ -115,14 +115,14 @@ CanvasMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
* @return {!ol.Transform} Transform.
*/
CanvasMapRenderer.prototype.getTransform = function(frameState) {
var viewState = frameState.viewState;
var dx1 = this.canvas_.width / 2;
var dy1 = this.canvas_.height / 2;
var sx = frameState.pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0];
var dy2 = -viewState.center[1];
const viewState = frameState.viewState;
const dx1 = this.canvas_.width / 2;
const dy1 = this.canvas_.height / 2;
const sx = frameState.pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0];
const dy2 = -viewState.center[1];
return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
@@ -148,10 +148,10 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
return;
}
var context = this.context_;
var pixelRatio = frameState.pixelRatio;
var width = Math.round(frameState.size[0] * pixelRatio);
var height = Math.round(frameState.size[1] * pixelRatio);
const context = this.context_;
const pixelRatio = frameState.pixelRatio;
const width = Math.round(frameState.size[0] * pixelRatio);
const height = Math.round(frameState.size[1] * pixelRatio);
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
@@ -159,13 +159,13 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
context.clearRect(0, 0, width, height);
}
var rotation = frameState.viewState.rotation;
const rotation = frameState.viewState.rotation;
this.calculateMatrices2D(frameState);
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
var layerStatesArray = frameState.layerStatesArray;
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, MapRenderer.sortByZIndex);
if (rotation) {
@@ -173,8 +173,8 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
}
var viewResolution = frameState.viewState.resolution;
var i, ii, layer, layerRenderer, layerState;
const viewResolution = frameState.viewState.resolution;
let i, ii, layer, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
layer = layerState.layer;
@@ -208,26 +208,26 @@ CanvasMapRenderer.prototype.renderFrame = function(frameState) {
* @inheritDoc
*/
CanvasMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {
var result;
var viewState = frameState.viewState;
var viewResolution = viewState.resolution;
layerFilter, thisArg2) {
let result;
const viewState = frameState.viewState;
const viewResolution = viewState.resolution;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
var coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
const coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var i;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewResolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = /** @type {ol.renderer.canvas.Layer} */ (this.getLayerRenderer(layer));
const layerRenderer = /** @type {ol.renderer.canvas.Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtCoordinate(
coordinate, frameState, callback, thisArg);
coordinate, frameState, callback, thisArg);
if (result) {
return result;
}
+63 -63
View File
@@ -18,7 +18,7 @@ import _ol_transform_ from '../../transform.js';
* @param {ol.layer.Tile|ol.layer.VectorTile} tileLayer Tile layer.
* @api
*/
var CanvasTileLayerRenderer = function(tileLayer) {
const CanvasTileLayerRenderer = function(tileLayer) {
IntermediateCanvasRenderer.call(this, tileLayer);
@@ -109,8 +109,8 @@ CanvasTileLayerRenderer['create'] = function(mapRenderer, layer) {
* @return {boolean} Tile is drawable.
*/
CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
var tileState = tile.getState();
var useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
const tileState = tile.getState();
const useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
return tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
@@ -121,21 +121,21 @@ CanvasTileLayerRenderer.prototype.isDrawableTile_ = function(tile) {
*/
CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
var pixelRatio = frameState.pixelRatio;
var size = frameState.size;
var viewState = frameState.viewState;
var projection = viewState.projection;
var viewResolution = viewState.resolution;
var viewCenter = viewState.center;
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
const viewCenter = viewState.center;
var tileLayer = this.getLayer();
var tileSource = /** @type {ol.source.Tile} */ (tileLayer.getSource());
var sourceRevision = tileSource.getRevision();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewResolution, this.zDirection);
var tileResolution = tileGrid.getResolution(z);
var oversampling = Math.round(viewResolution / tileResolution) || 1;
var extent = frameState.extent;
const tileLayer = this.getLayer();
const tileSource = /** @type {ol.source.Tile} */ (tileLayer.getSource());
const sourceRevision = tileSource.getRevision();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
const tileResolution = tileGrid.getResolution(z);
let oversampling = Math.round(viewResolution / tileResolution) || 1;
let extent = frameState.extent;
if (layerState.extent !== undefined) {
extent = getIntersection(extent, layerState.extent);
@@ -145,24 +145,24 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
return false;
}
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
var imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
var tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
var tmpExtent = this.tmpExtent;
var tmpTileRange = this.tmpTileRange_;
var newTiles = false;
var tile, x, y;
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
let newTiles = false;
let tile, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
@@ -179,10 +179,10 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
tile = tile.getInterimTile();
}
if (this.isDrawableTile_(tile)) {
var uid = getUid(this);
const uid = getUid(this);
if (tile.getState() == TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
var inTransition = tile.inTransition(uid);
const inTransition = tile.inTransition(uid);
if (!newTiles && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
newTiles = true;
}
@@ -193,23 +193,23 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
}
}
var childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
var covered = false;
const childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
let covered = false;
if (childTileRange) {
covered = findLoadedTiles(z + 1, childTileRange);
}
if (!covered) {
tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
}
}
}
var renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
var hints = frameState.viewHints;
var animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
const hints = frameState.viewHints;
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
newTiles ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
@@ -218,12 +218,12 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
var context = this.context;
const context = this.context;
if (context) {
var tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
var width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
var height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
var canvas = context.canvas;
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
this.oversampling_ = oversampling;
canvas.width = width;
@@ -238,7 +238,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
this.renderedTiles.length = 0;
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(function(a, b) {
if (a === z) {
return 1;
@@ -248,8 +248,8 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
return a > b ? 1 : a < b ? -1 : 0;
}
});
var currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
var tileExtent, tileGutter, tilesToDraw, w, h;
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
let tileExtent, tileGutter, tilesToDraw, w, h;
for (i = 0, ii = zs.length; i < ii; ++i) {
currentZ = zs[i];
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
@@ -257,7 +257,7 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
currentScale = currentResolution / tileResolution;
tileGutter = tilePixelRatio * tileSource.getGutter(projection);
tilesToDraw = tilesToDrawByZ[currentZ];
for (var tileCoordKey in tilesToDraw) {
for (const tileCoordKey in tilesToDraw) {
tile = tilesToDraw[tileCoordKey];
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
@@ -274,23 +274,23 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
this.renderedExtent_ = imageExtent;
}
var scale = this.renderedResolution / viewResolution;
var transform = _ol_transform_.compose(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
const scale = this.renderedResolution / viewResolution;
const transform = _ol_transform_.compose(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
_ol_transform_.compose(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
projection, extent, z, tileLayer.getPreload());
projection, extent, z, tileLayer.getPreload());
this.scheduleExpireCache(frameState, tileSource);
return this.renderedTiles.length > 0;
@@ -309,22 +309,22 @@ CanvasTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState
* @param {boolean} transition Apply an alpha transition.
*/
CanvasTileLayerRenderer.prototype.drawTileImage = function(tile, frameState, layerState, x, y, w, h, gutter, transition) {
var image = tile.getImage(this.getLayer());
const image = tile.getImage(this.getLayer());
if (!image) {
return;
}
var uid = getUid(this);
var alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
const uid = getUid(this);
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
this.context.clearRect(x, y, w, h);
}
var alphaChanged = alpha !== this.context.globalAlpha;
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {
this.context.save();
this.context.globalAlpha = alpha;
}
this.context.drawImage(image, gutter, gutter,
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
if (alphaChanged) {
this.context.restore();
@@ -341,7 +341,7 @@ CanvasTileLayerRenderer.prototype.drawTileImage = function(tile, frameState, lay
* @inheritDoc
*/
CanvasTileLayerRenderer.prototype.getImage = function() {
var context = this.context;
const context = this.context;
return context ? context.canvas : null;
};
+88 -88
View File
@@ -22,7 +22,7 @@ import _ol_renderer_vector_ from '../vector.js';
* @param {ol.layer.Vector} vectorLayer Vector layer.
* @api
*/
var CanvasVectorLayerRenderer = function(vectorLayer) {
const CanvasVectorLayerRenderer = function(vectorLayer) {
CanvasLayerRenderer.call(this, vectorLayer);
@@ -122,42 +122,42 @@ CanvasVectorLayerRenderer.prototype.disposeInternal = function() {
*/
CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
var extent = frameState.extent;
var pixelRatio = frameState.pixelRatio;
var skippedFeatureUids = layerState.managed ?
const extent = frameState.extent;
const pixelRatio = frameState.pixelRatio;
const skippedFeatureUids = layerState.managed ?
frameState.skippedFeatureUids : {};
var viewState = frameState.viewState;
var projection = viewState.projection;
var rotation = viewState.rotation;
var projectionExtent = projection.getExtent();
var vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
const viewState = frameState.viewState;
const projection = viewState.projection;
const rotation = viewState.rotation;
const projectionExtent = projection.getExtent();
const vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
var transform = this.getTransform(frameState, 0);
let transform = this.getTransform(frameState, 0);
this.preCompose(context, frameState, transform);
// clipped rendering if layer extent is set
var clipExtent = layerState.extent;
var clipped = clipExtent !== undefined;
const clipExtent = layerState.extent;
const clipped = clipExtent !== undefined;
if (clipped) {
this.clip(context, frameState, /** @type {ol.Extent} */ (clipExtent));
}
var replayGroup = this.replayGroup_;
const replayGroup = this.replayGroup_;
if (replayGroup && !replayGroup.isEmpty()) {
if (this.declutterTree_) {
this.declutterTree_.clear();
}
var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
var drawOffsetX = 0;
var drawOffsetY = 0;
var replayContext;
var transparentLayer = layerState.opacity !== 1;
var hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
const layer = /** @type {ol.layer.Vector} */ (this.getLayer());
let drawOffsetX = 0;
let drawOffsetY = 0;
let replayContext;
const transparentLayer = layerState.opacity !== 1;
const hasRenderListeners = layer.hasListener(RenderEventType.RENDER);
if (transparentLayer || hasRenderListeners) {
var drawWidth = context.canvas.width;
var drawHeight = context.canvas.height;
let drawWidth = context.canvas.width;
let drawHeight = context.canvas.height;
if (rotation) {
var drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
const drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
drawOffsetX = (drawSize - drawWidth) / 2;
drawOffsetY = (drawSize - drawHeight) / 2;
drawWidth = drawHeight = drawSize;
@@ -170,7 +170,7 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
replayContext = context;
}
var alpha = replayContext.globalAlpha;
const alpha = replayContext.globalAlpha;
if (!transparentLayer) {
// for performance reasons, context.save / context.restore is not used
// to save and restore the transformation matrix and the opacity.
@@ -182,17 +182,17 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
replayContext.translate(drawOffsetX, drawOffsetY);
}
var width = frameState.size[0] * pixelRatio;
var height = frameState.size[1] * pixelRatio;
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
_ol_render_canvas_.rotateAtOffset(replayContext, -rotation,
width / 2, height / 2);
width / 2, height / 2);
replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
if (vectorSource.getWrapX() && projection.canWrapX() &&
!containsExtent(projectionExtent, extent)) {
var startX = extent[0];
var worldWidth = getWidth(projectionExtent);
var world = 0;
var offsetX;
let startX = extent[0];
const worldWidth = getWidth(projectionExtent);
let world = 0;
let offsetX;
while (startX < projectionExtent[0]) {
--world;
offsetX = worldWidth * world;
@@ -213,14 +213,14 @@ CanvasVectorLayerRenderer.prototype.composeFrame = function(frameState, layerSta
transform = this.getTransform(frameState, 0);
}
_ol_render_canvas_.rotateAtOffset(replayContext, rotation,
width / 2, height / 2);
width / 2, height / 2);
if (replayContext != context) {
if (hasRenderListeners) {
this.dispatchRenderEvent(replayContext, frameState, transform);
}
if (transparentLayer) {
var mainContextAlpha = context.globalAlpha;
const mainContextAlpha = context.globalAlpha;
context.globalAlpha = layerState.opacity;
context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
context.globalAlpha = mainContextAlpha;
@@ -250,24 +250,24 @@ CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordi
if (!this.replayGroup_) {
return undefined;
} else {
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const layer = /** @type {ol.layer.Vector} */ (this.getLayer());
/** @type {Object.<string, boolean>} */
var features = {};
var result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
rotation, hitTolerance, {},
/**
const features = {};
const result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
rotation, hitTolerance, {},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
return result;
}
};
@@ -277,7 +277,7 @@ CanvasVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordi
* @param {ol.events.Event} event Event.
*/
CanvasVectorLayerRenderer.prototype.handleFontsChanged_ = function(event) {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.getVisible() && this.replayGroup_) {
layer.changed();
}
@@ -298,35 +298,35 @@ CanvasVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
* @inheritDoc
*/
CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
const vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
var animating = frameState.viewHints[ViewHint.ANIMATING];
var interacting = frameState.viewHints[ViewHint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = _ol_renderer_vector_.defaultOrder;
}
var extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
var projectionExtent = viewState.projection.getExtent();
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
const projectionExtent = viewState.projection.getExtent();
if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
!containsExtent(projectionExtent, frameState.extent)) {
@@ -335,8 +335,8 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
// to +540°, we add at least 1 world width on each side of the projection
// extent. If the viewport is wider than the world, we need to add half of
// the viewport width to make sure we cover the whole viewport.
var worldWidth = getWidth(projectionExtent);
var gutter = Math.max(getWidth(extent) / 2, worldWidth);
const worldWidth = getWidth(projectionExtent);
const gutter = Math.max(getWidth(extent) / 2, worldWidth);
extent[0] = projectionExtent[0] - gutter;
extent[2] = projectionExtent[2] + gutter;
}
@@ -354,17 +354,17 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
this.dirty_ = false;
var replayGroup = new _ol_render_canvas_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
const replayGroup = new _ol_render_canvas_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio), extent, resolution,
pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.canvas.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
const renderFeature = function(feature) {
let styles;
let styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
@@ -374,23 +374,23 @@ CanvasVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerSta
}
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
}.bind(this);
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
for (var i = 0, ii = features.length; i < ii; ++i) {
for (let i = 0, ii = features.length; i < ii; ++i) {
renderFeature(features[i]);
}
} else {
@@ -422,19 +422,19 @@ CanvasVectorLayerRenderer.prototype.renderFeature = function(feature, resolution
if (!styles) {
return false;
}
var loading = false;
let loading = false;
if (Array.isArray(styles)) {
for (var i = 0, ii = styles.length; i < ii; ++i) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this);
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this);
}
return loading;
};
+132 -133
View File
@@ -27,7 +27,7 @@ import _ol_transform_ from '../../transform.js';
* @param {ol.layer.VectorTile} layer VectorTile layer.
* @api
*/
var CanvasVectorTileLayerRenderer = function(layer) {
const CanvasVectorTileLayerRenderer = function(layer) {
/**
* @type {CanvasRenderingContext2D}
@@ -128,11 +128,11 @@ CanvasVectorTileLayerRenderer.prototype.disposeInternal = function() {
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {
var layer = this.getLayer();
var layerRevision = layer.getRevision();
const layer = this.getLayer();
const layerRevision = layer.getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
var renderMode = layer.getRenderMode();
const renderMode = layer.getRenderMode();
if (!this.context && renderMode != _ol_layer_VectorTileRenderType_.VECTOR) {
this.context = createCanvasContext2D();
}
@@ -151,57 +151,57 @@ CanvasVectorTileLayerRenderer.prototype.prepareFrame = function(frameState, laye
* @private
*/
CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
tile, frameState) {
var layer = this.getLayer();
var pixelRatio = frameState.pixelRatio;
var projection = frameState.viewState.projection;
var revision = layer.getRevision();
var renderOrder = /** @type {ol.RenderOrderFunction} */
tile, frameState) {
const layer = this.getLayer();
const pixelRatio = frameState.pixelRatio;
const projection = frameState.viewState.projection;
const revision = layer.getRevision();
const renderOrder = /** @type {ol.RenderOrderFunction} */
(layer.getRenderOrder()) || null;
var replayState = tile.getReplayState(layer);
const replayState = tile.getReplayState(layer);
if (!replayState.dirty && replayState.renderedRevision == revision &&
replayState.renderedRenderOrder == renderOrder) {
return;
}
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
var sourceTileGrid = source.getTileGrid();
var tileGrid = source.getTileGridForProjection(projection);
var resolution = tileGrid.getResolution(tile.tileCoord[0]);
var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
var zIndexKeys = {};
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
var sourceTile = tile.getTile(tile.tileKeys[t]);
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
var sourceTileCoord = sourceTile.tileCoord;
var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
var sharedExtent = getIntersection(tileExtent, sourceTileExtent);
var bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution);
var tileProjection = sourceTile.getProjection();
var reproject = false;
const tileProjection = sourceTile.getProjection();
let reproject = false;
if (!equivalentProjection(projection, tileProjection)) {
reproject = true;
sourceTile.setProjection(projection);
}
replayState.dirty = false;
var replayGroup = new _ol_render_canvas_ReplayGroup_(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
var squaredTolerance = _ol_renderer_vector_.getSquaredTolerance(
resolution, pixelRatio);
const replayGroup = new _ol_render_canvas_ReplayGroup_(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
const squaredTolerance = _ol_renderer_vector_.getSquaredTolerance(
resolution, pixelRatio);
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @this {ol.renderer.canvas.VectorTileLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
const renderFeature = function(feature) {
let styles;
let styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(/** @type {ol.Feature} */ (feature), resolution);
} else {
@@ -211,20 +211,19 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
}
}
if (styles) {
var dirty = this.renderFeature(feature, squaredTolerance, styles,
replayGroup);
const dirty = this.renderFeature(feature, squaredTolerance, styles,
replayGroup);
this.dirty_ = this.dirty_ || dirty;
replayState.dirty = replayState.dirty || dirty;
}
};
var features = sourceTile.getFeatures();
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== replayState.renderedRenderOrder) {
features.sort(renderOrder);
}
var feature;
for (var i = 0, ii = features.length; i < ii; ++i) {
feature = features[i];
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (reproject) {
if (tileProjection.getUnits() == Units.TILE_PIXELS) {
// projected tile extent
@@ -239,7 +238,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
}
}
replayGroup.finish();
for (var r in replayGroup.getReplays()) {
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
@@ -253,8 +252,8 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.drawTileImage = function(
tile, frameState, layerState, x, y, w, h, gutter, transition) {
var vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
tile, frameState, layerState, x, y, w, h, gutter, transition) {
const vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
this.createReplayGroup_(vectorImageTile, frameState);
if (this.context) {
this.renderTileImage_(vectorImageTile, frameState, layerState);
@@ -267,21 +266,21 @@ CanvasVectorTileLayerRenderer.prototype.drawTileImage = function(
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
var layer = this.getLayer();
const layer = this.getLayer();
/** @type {Object.<string, boolean>} */
var features = {};
const features = {};
/** @type {Array.<ol.VectorImageTile>} */
var renderedTiles = this.renderedTiles;
const renderedTiles = this.renderedTiles;
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
var bufferedExtent, found;
var i, ii, replayGroup;
var tile, tileCoord, tileExtent;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
let bufferedExtent, found;
let i, ii, replayGroup;
let tile, tileCoord, tileExtent;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
tile = renderedTiles[i];
tileCoord = tile.wrappedTileCoord;
@@ -290,25 +289,25 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
if (!containsCoordinate(bufferedExtent, coordinate)) {
continue;
}
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
var sourceTile = tile.getTile(tile.tileKeys[t]);
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
found = found || replayGroup.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, {},
/**
coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
}
}
return found;
@@ -322,26 +321,26 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
* @private
*/
CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, frameState) {
var layer = this.getLayer();
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
var tileGrid = source.getTileGrid();
var tileCoord = tile.tileCoord;
var tileResolution = tileGrid.getResolution(tileCoord[0]);
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
var renderResolution = viewState.resolution / pixelRatio;
var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
var center = viewState.center;
var origin = getTopLeft(tileExtent);
var size = frameState.size;
var offsetX = Math.round(pixelRatio * size[0] / 2);
var offsetY = Math.round(pixelRatio * size[1] / 2);
const layer = this.getLayer();
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGrid();
const tileCoord = tile.tileCoord;
const tileResolution = tileGrid.getResolution(tileCoord[0]);
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const renderResolution = viewState.resolution / pixelRatio;
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const center = viewState.center;
const origin = getTopLeft(tileExtent);
const size = frameState.size;
const offsetX = Math.round(pixelRatio * size[0] / 2);
const offsetY = Math.round(pixelRatio * size[1] / 2);
return _ol_transform_.compose(this.tmpTransform_,
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
};
@@ -349,7 +348,7 @@ CanvasVectorTileLayerRenderer.prototype.getReplayTransform_ = function(tile, fra
* @param {ol.events.Event} event Event.
*/
CanvasVectorTileLayerRenderer.prototype.handleFontsChanged_ = function(event) {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
@@ -370,15 +369,15 @@ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function(event
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameState, layerState) {
var layer = this.getLayer();
var declutterReplays = layer.getDeclutter() ? {} : null;
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
var renderMode = layer.getRenderMode();
var replayTypes = CanvasVectorTileLayerRenderer.VECTOR_REPLAYS[renderMode];
var pixelRatio = frameState.pixelRatio;
var rotation = frameState.viewState.rotation;
var size = frameState.size;
var offsetX, offsetY;
const layer = this.getLayer();
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const renderMode = layer.getRenderMode();
const replayTypes = CanvasVectorTileLayerRenderer.VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
@@ -387,39 +386,39 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
if (declutterReplays) {
this.declutterTree_.clear();
}
var tiles = this.renderedTiles;
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
var clips = [];
var zs = [];
for (var i = tiles.length - 1; i >= 0; --i) {
var tile = /** @type {ol.VectorImageTile} */ (tiles[i]);
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {ol.VectorImageTile} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
var tileCoord = tile.tileCoord;
var worldOffset = tileGrid.getTileCoordExtent(tileCoord)[0] -
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord)[0] -
tileGrid.getTileCoordExtent(tile.wrappedTileCoord)[0];
var transform = undefined;
for (var t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
var sourceTile = tile.getTile(tile.tileKeys[t]);
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
var replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
const replayGroup = sourceTile.getReplayGroup(layer, tileCoord.toString());
if (renderMode != _ol_layer_VectorTileRenderType_.VECTOR && !replayGroup.hasReplays(replayTypes)) {
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
var currentZ = sourceTile.tileCoord[0];
var currentClip = replayGroup.getClipCoords(transform);
const currentZ = sourceTile.tileCoord[0];
const currentClip = replayGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (var j = 0, jj = clips.length; j < jj; ++j) {
var clip = clips[j];
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
@@ -446,7 +445,7 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
}
if (rotation) {
_ol_render_canvas_.rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
}
CanvasTileLayerRenderer.prototype.postCompose.apply(this, arguments);
};
@@ -464,17 +463,17 @@ CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, square
if (!styles) {
return false;
}
var loading = false;
let loading = false;
if (Array.isArray(styles)) {
for (var i = 0, ii = styles.length; i < ii; ++i) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
replayGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;
};
@@ -487,34 +486,34 @@ CanvasVectorTileLayerRenderer.prototype.renderFeature = function(feature, square
* @private
*/
CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function(
tile, frameState, layerState) {
var layer = this.getLayer();
var replayState = tile.getReplayState(layer);
var revision = layer.getRevision();
var replays = CanvasVectorTileLayerRenderer.IMAGE_REPLAYS[layer.getRenderMode()];
tile, frameState, layerState) {
const layer = this.getLayer();
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const replays = CanvasVectorTileLayerRenderer.IMAGE_REPLAYS[layer.getRenderMode()];
if (replays && replayState.renderedTileRevision !== revision) {
replayState.renderedTileRevision = revision;
var tileCoord = tile.wrappedTileCoord;
var z = tileCoord[0];
var pixelRatio = frameState.pixelRatio;
var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
var resolution = tileGrid.getResolution(z);
var context = tile.getContext(layer);
var size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const pixelRatio = frameState.pixelRatio;
const source = /** @type {ol.source.VectorTile} */ (layer.getSource());
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
const size = source.getTilePixelSize(z, pixelRatio, frameState.viewState.projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
var tileExtent = tileGrid.getTileCoordExtent(tileCoord);
for (var i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
var sourceTile = tile.getTile(tile.tileKeys[i]);
const tileExtent = tileGrid.getTileCoordExtent(tileCoord);
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
const sourceTile = tile.getTile(tile.tileKeys[i]);
if (sourceTile.getState() == TileState.ERROR) {
continue;
}
var pixelScale = pixelRatio / resolution;
var transform = _ol_transform_.reset(this.tmpTransform_);
const pixelScale = pixelRatio / resolution;
const transform = _ol_transform_.reset(this.tmpTransform_);
_ol_transform_.scale(transform, pixelScale, -pixelScale);
_ol_transform_.translate(transform, -tileExtent[0], -tileExtent[3]);
var replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
const replayGroup = sourceTile.getReplayGroup(layer, tile.tileCoord.toString());
replayGroup.replay(context, transform, 0, {}, replays);
}
}
+50 -51
View File
@@ -5,13 +5,13 @@ import {getUid} from '../index.js';
import ImageState from '../ImageState.js';
import GeometryType from '../geom/GeometryType.js';
import ReplayType from '../render/ReplayType.js';
var _ol_renderer_vector_ = {};
const _ol_renderer_vector_ = {};
/**
* @type {number} Tolerance for geometry simplification in device pixels.
*/
var SIMPLIFY_TOLERANCE = 0.5;
const SIMPLIFY_TOLERANCE = 0.5;
/**
@@ -30,7 +30,7 @@ _ol_renderer_vector_.defaultOrder = function(feature1, feature2) {
* @return {number} Squared pixel tolerance.
*/
_ol_renderer_vector_.getSquaredTolerance = function(resolution, pixelRatio) {
var tolerance = _ol_renderer_vector_.getTolerance(resolution, pixelRatio);
const tolerance = _ol_renderer_vector_.getTolerance(resolution, pixelRatio);
return tolerance * tolerance;
};
@@ -53,16 +53,16 @@ _ol_renderer_vector_.getTolerance = function(resolution, pixelRatio) {
* @private
*/
_ol_renderer_vector_.renderCircleGeometry_ = function(replayGroup, geometry, style, feature) {
var fillStyle = style.getFill();
var strokeStyle = style.getStroke();
const fillStyle = style.getFill();
const strokeStyle = style.getStroke();
if (fillStyle || strokeStyle) {
var circleReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.CIRCLE);
const circleReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.CIRCLE);
circleReplay.setFillStrokeStyle(fillStyle, strokeStyle);
circleReplay.drawCircle(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(false));
textReplay.drawText(geometry, feature);
}
@@ -80,12 +80,11 @@ _ol_renderer_vector_.renderCircleGeometry_ = function(replayGroup, geometry, sty
* @template T
*/
_ol_renderer_vector_.renderFeature = function(
replayGroup, feature, style, squaredTolerance, listener, thisArg) {
var loading = false;
var imageStyle, imageState;
imageStyle = style.getImage();
replayGroup, feature, style, squaredTolerance, listener, thisArg) {
let loading = false;
const imageStyle = style.getImage();
if (imageStyle) {
imageState = imageStyle.getImageState();
let imageState = imageStyle.getImageState();
if (imageState == ImageState.LOADED || imageState == ImageState.ERROR) {
imageStyle.unlistenImageChange(listener, thisArg);
} else {
@@ -98,7 +97,7 @@ _ol_renderer_vector_.renderFeature = function(
}
}
_ol_renderer_vector_.renderFeature_(replayGroup, feature, style,
squaredTolerance);
squaredTolerance);
return loading;
};
@@ -112,17 +111,17 @@ _ol_renderer_vector_.renderFeature = function(
* @private
*/
_ol_renderer_vector_.renderFeature_ = function(
replayGroup, feature, style, squaredTolerance) {
var geometry = style.getGeometryFunction()(feature);
replayGroup, feature, style, squaredTolerance) {
const geometry = style.getGeometryFunction()(feature);
if (!geometry) {
return;
}
var simplifiedGeometry = geometry.getSimplifiedGeometry(squaredTolerance);
var renderer = style.getRenderer();
const simplifiedGeometry = geometry.getSimplifiedGeometry(squaredTolerance);
const renderer = style.getRenderer();
if (renderer) {
_ol_renderer_vector_.renderGeometry_(replayGroup, simplifiedGeometry, style, feature);
} else {
var geometryRenderer =
const geometryRenderer =
_ol_renderer_vector_.GEOMETRY_RENDERERS_[simplifiedGeometry.getType()];
geometryRenderer(replayGroup, simplifiedGeometry, style, feature);
}
@@ -138,13 +137,13 @@ _ol_renderer_vector_.renderFeature_ = function(
*/
_ol_renderer_vector_.renderGeometry_ = function(replayGroup, geometry, style, feature) {
if (geometry.getType() == GeometryType.GEOMETRY_COLLECTION) {
var geometries = /** @type {ol.geom.GeometryCollection} */ (geometry).getGeometries();
for (var i = 0, ii = geometries.length; i < ii; ++i) {
const geometries = /** @type {ol.geom.GeometryCollection} */ (geometry).getGeometries();
for (let i = 0, ii = geometries.length; i < ii; ++i) {
_ol_renderer_vector_.renderGeometry_(replayGroup, geometries[i], style, feature);
}
return;
}
var replay = replayGroup.getReplay(style.getZIndex(), ReplayType.DEFAULT);
const replay = replayGroup.getReplay(style.getZIndex(), ReplayType.DEFAULT);
replay.drawCustom(/** @type {ol.geom.SimpleGeometry} */ (geometry), feature, style.getRenderer());
};
@@ -157,10 +156,10 @@ _ol_renderer_vector_.renderGeometry_ = function(replayGroup, geometry, style, fe
* @private
*/
_ol_renderer_vector_.renderGeometryCollectionGeometry_ = function(replayGroup, geometry, style, feature) {
var geometries = geometry.getGeometriesArray();
var i, ii;
const geometries = geometry.getGeometriesArray();
let i, ii;
for (i = 0, ii = geometries.length; i < ii; ++i) {
var geometryRenderer =
const geometryRenderer =
_ol_renderer_vector_.GEOMETRY_RENDERERS_[geometries[i].getType()];
geometryRenderer(replayGroup, geometries[i], style, feature);
}
@@ -175,15 +174,15 @@ _ol_renderer_vector_.renderGeometryCollectionGeometry_ = function(replayGroup, g
* @private
*/
_ol_renderer_vector_.renderLineStringGeometry_ = function(replayGroup, geometry, style, feature) {
var strokeStyle = style.getStroke();
const strokeStyle = style.getStroke();
if (strokeStyle) {
var lineStringReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.LINE_STRING);
const lineStringReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.LINE_STRING);
lineStringReplay.setFillStrokeStyle(null, strokeStyle);
lineStringReplay.drawLineString(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(false));
textReplay.drawText(geometry, feature);
}
@@ -198,15 +197,15 @@ _ol_renderer_vector_.renderLineStringGeometry_ = function(replayGroup, geometry,
* @private
*/
_ol_renderer_vector_.renderMultiLineStringGeometry_ = function(replayGroup, geometry, style, feature) {
var strokeStyle = style.getStroke();
const strokeStyle = style.getStroke();
if (strokeStyle) {
var lineStringReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.LINE_STRING);
const lineStringReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.LINE_STRING);
lineStringReplay.setFillStrokeStyle(null, strokeStyle);
lineStringReplay.drawMultiLineString(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(false));
textReplay.drawText(geometry, feature);
}
@@ -221,16 +220,16 @@ _ol_renderer_vector_.renderMultiLineStringGeometry_ = function(replayGroup, geom
* @private
*/
_ol_renderer_vector_.renderMultiPolygonGeometry_ = function(replayGroup, geometry, style, feature) {
var fillStyle = style.getFill();
var strokeStyle = style.getStroke();
const fillStyle = style.getFill();
const strokeStyle = style.getStroke();
if (strokeStyle || fillStyle) {
var polygonReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.POLYGON);
const polygonReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.POLYGON);
polygonReplay.setFillStrokeStyle(fillStyle, strokeStyle);
polygonReplay.drawMultiPolygon(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(false));
textReplay.drawText(geometry, feature);
}
@@ -245,18 +244,18 @@ _ol_renderer_vector_.renderMultiPolygonGeometry_ = function(replayGroup, geometr
* @private
*/
_ol_renderer_vector_.renderPointGeometry_ = function(replayGroup, geometry, style, feature) {
var imageStyle = style.getImage();
const imageStyle = style.getImage();
if (imageStyle) {
if (imageStyle.getImageState() != ImageState.LOADED) {
return;
}
var imageReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.IMAGE);
const imageReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.IMAGE);
imageReplay.setImageStyle(imageStyle, replayGroup.addDeclutter(false));
imageReplay.drawPoint(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(!!imageStyle));
textReplay.drawText(geometry, feature);
}
@@ -271,18 +270,18 @@ _ol_renderer_vector_.renderPointGeometry_ = function(replayGroup, geometry, styl
* @private
*/
_ol_renderer_vector_.renderMultiPointGeometry_ = function(replayGroup, geometry, style, feature) {
var imageStyle = style.getImage();
const imageStyle = style.getImage();
if (imageStyle) {
if (imageStyle.getImageState() != ImageState.LOADED) {
return;
}
var imageReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.IMAGE);
const imageReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.IMAGE);
imageReplay.setImageStyle(imageStyle, replayGroup.addDeclutter(false));
imageReplay.drawMultiPoint(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(!!imageStyle));
textReplay.drawText(geometry, feature);
}
@@ -297,16 +296,16 @@ _ol_renderer_vector_.renderMultiPointGeometry_ = function(replayGroup, geometry,
* @private
*/
_ol_renderer_vector_.renderPolygonGeometry_ = function(replayGroup, geometry, style, feature) {
var fillStyle = style.getFill();
var strokeStyle = style.getStroke();
const fillStyle = style.getFill();
const strokeStyle = style.getStroke();
if (fillStyle || strokeStyle) {
var polygonReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.POLYGON);
const polygonReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.POLYGON);
polygonReplay.setFillStrokeStyle(fillStyle, strokeStyle);
polygonReplay.drawPolygon(geometry, feature);
}
var textStyle = style.getText();
const textStyle = style.getText();
if (textStyle) {
var textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
const textReplay = replayGroup.getReplay(style.getZIndex(), ReplayType.TEXT);
textReplay.setTextStyle(textStyle, replayGroup.addDeclutter(false));
textReplay.drawText(geometry, feature);
}
+62 -62
View File
@@ -21,7 +21,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.layer.Image} imageLayer Tile layer.
* @api
*/
var WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
const WebGLImageLayerRenderer = function(mapRenderer, imageLayer) {
WebGLLayerRenderer.call(this, mapRenderer, imageLayer);
@@ -68,8 +68,8 @@ WebGLImageLayerRenderer['handles'] = function(type, layer) {
*/
WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLImageLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Image} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Image} */ (layer)
);
};
@@ -85,11 +85,11 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
var imageElement = image.getImage();
var gl = this.mapRenderer.getGL();
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return _ol_webgl_Context_.createTexture(
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
};
@@ -97,21 +97,21 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
var skippedFeatureUids = frameState.skippedFeatureUids;
const layer = this.getLayer();
const source = layer.getSource();
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
const skippedFeatureUids = frameState.skippedFeatureUids;
return source.forEachFeatureAtCoordinate(
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
coordinate, resolution, rotation, hitTolerance, skippedFeatureUids,
/**
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
return callback.call(thisArg, feature, layer);
});
function(feature) {
return callback.call(thisArg, feature, layer);
});
};
@@ -120,38 +120,38 @@ WebGLImageLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordina
*/
WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var gl = this.mapRenderer.getGL();
const gl = this.mapRenderer.getGL();
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var viewCenter = viewState.center;
var viewResolution = viewState.resolution;
var viewRotation = viewState.rotation;
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const viewCenter = viewState.center;
const viewResolution = viewState.resolution;
const viewRotation = viewState.rotation;
var image = this.image_;
var texture = this.texture;
var imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
var imageSource = imageLayer.getSource();
let image = this.image_;
let texture = this.texture;
const imageLayer = /** @type {ol.layer.Image} */ (this.getLayer());
const imageSource = imageLayer.getSource();
var hints = frameState.viewHints;
const hints = frameState.viewHints;
var renderedExtent = frameState.extent;
let renderedExtent = frameState.extent;
if (layerState.extent !== undefined) {
renderedExtent = getIntersection(renderedExtent, layerState.extent);
}
if (!hints[ViewHint.ANIMATING] && !hints[ViewHint.INTERACTING] &&
!isEmpty(renderedExtent)) {
var projection = viewState.projection;
let projection = viewState.projection;
if (!ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
const sourceProjection = imageSource.getProjection();
if (sourceProjection) {
projection = sourceProjection;
}
}
var image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
const image_ = imageSource.getImage(renderedExtent, viewResolution,
pixelRatio, projection);
if (image_) {
var loaded = this.loadImage(image_);
const loaded = this.loadImage(image_);
if (loaded) {
image = image_;
texture = this.createTexture_(image_);
@@ -160,13 +160,13 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, texture) {
const postRenderFunction = function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}.bind(null, gl, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
}
}
@@ -174,15 +174,15 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
}
if (image) {
var canvas = this.mapRenderer.getContext().getCanvas();
const canvas = this.mapRenderer.getContext().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
pixelRatio, viewCenter, viewResolution, viewRotation,
image.getExtent());
this.hitTransformationMatrix_ = null;
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix;
const texCoordMatrix = this.texCoordMatrix;
_ol_transform_.reset(texCoordMatrix);
_ol_transform_.scale(texCoordMatrix, 1, -1);
_ol_transform_.translate(texCoordMatrix, 0, -1);
@@ -206,23 +206,23 @@ WebGLImageLayerRenderer.prototype.prepareFrame = function(frameState, layerState
* @private
*/
WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
viewCenter, viewResolution, viewRotation, imageExtent) {
var canvasExtentWidth = canvasWidth * viewResolution;
var canvasExtentHeight = canvasHeight * viewResolution;
const canvasExtentWidth = canvasWidth * viewResolution;
const canvasExtentHeight = canvasHeight * viewResolution;
var projectionMatrix = this.projectionMatrix;
const projectionMatrix = this.projectionMatrix;
_ol_transform_.reset(projectionMatrix);
_ol_transform_.scale(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight);
_ol_transform_.rotate(projectionMatrix, -viewRotation);
_ol_transform_.translate(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1]);
_ol_transform_.scale(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2);
_ol_transform_.translate(projectionMatrix, 1, 1);
};
@@ -232,7 +232,7 @@ WebGLImageLayerRenderer.prototype.updateProjectionMatrix_ = function(canvasWidth
* @inheritDoc
*/
WebGLImageLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
return hasFeature !== undefined;
};
@@ -248,9 +248,9 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== nullFunction) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
const coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
@@ -258,16 +258,16 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
return undefined;
}
} else {
var imageSize =
const imageSize =
[this.image_.getImage().width, this.image_.getImage().height];
if (!this.hitTransformationMatrix_) {
this.hitTransformationMatrix_ = this.getHitTransformationMatrix_(
frameState.size, imageSize);
frameState.size, imageSize);
}
var pixelOnFrameBuffer = _ol_transform_.apply(
this.hitTransformationMatrix_, pixel.slice());
const pixelOnFrameBuffer = _ol_transform_.apply(
this.hitTransformationMatrix_, pixel.slice());
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
pixelOnFrameBuffer[1] < 0 || pixelOnFrameBuffer[1] > imageSize[1]) {
@@ -281,9 +281,9 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
this.hitCanvasContext_.clearRect(0, 0, 1, 1);
this.hitCanvasContext_.drawImage(this.image_.getImage(),
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, 0, 0, 1, 1);
var imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
const imageData = this.hitCanvasContext_.getImageData(0, 0, 1, 1).data;
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
} else {
@@ -304,7 +304,7 @@ WebGLImageLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameSta
WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordTransform = _ol_transform_.create();
const mapCoordTransform = _ol_transform_.create();
_ol_transform_.translate(mapCoordTransform, -1, -1);
_ol_transform_.scale(mapCoordTransform, 2 / mapSize[0], 2 / mapSize[1]);
_ol_transform_.translate(mapCoordTransform, 0, mapSize[1]);
@@ -312,10 +312,10 @@ WebGLImageLayerRenderer.prototype.getHitTransformationMatrix_ = function(mapSize
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
var projectionMatrixInv = _ol_transform_.invert(this.projectionMatrix.slice());
const projectionMatrixInv = _ol_transform_.invert(this.projectionMatrix.slice());
// the third matrix scales to the image dimensions and flips the y-axis again
var transform = _ol_transform_.create();
const transform = _ol_transform_.create();
_ol_transform_.translate(transform, 0, imageSize[1]);
_ol_transform_.scale(transform, 1, -1);
_ol_transform_.scale(transform, imageSize[0] / 2, imageSize[1] / 2);
+29 -29
View File
@@ -21,7 +21,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Layer} layer Layer.
*/
var WebGLLayerRenderer = function(mapRenderer, layer) {
const WebGLLayerRenderer = function(mapRenderer, layer) {
LayerRenderer.call(this, layer);
@@ -96,7 +96,7 @@ inherits(WebGLLayerRenderer, LayerRenderer);
*/
WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferDimension) {
var gl = this.mapRenderer.getGL();
const gl = this.mapRenderer.getGL();
if (this.framebufferDimension === undefined ||
this.framebufferDimension != framebufferDimension) {
@@ -105,7 +105,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
* @param {WebGLFramebuffer} framebuffer Framebuffer.
* @param {WebGLTexture} texture Texture.
*/
var postRenderFunction = function(gl, framebuffer, texture) {
const postRenderFunction = function(gl, framebuffer, texture) {
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
@@ -113,16 +113,16 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
}.bind(null, gl, this.framebuffer, this.texture);
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
var texture = _ol_webgl_Context_.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const texture = _ol_webgl_Context_.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
var framebuffer = gl.createFramebuffer();
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(_ol_webgl_.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(_ol_webgl_.FRAMEBUFFER,
_ol_webgl_.COLOR_ATTACHMENT0, _ol_webgl_.TEXTURE_2D, texture, 0);
_ol_webgl_.COLOR_ATTACHMENT0, _ol_webgl_.TEXTURE_2D, texture, 0);
this.texture = texture;
this.framebuffer = framebuffer;
@@ -146,14 +146,14 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.arrayBuffer_);
var gl = context.getGL();
const gl = context.getGL();
var fragmentShader = _ol_renderer_webgl_defaultmapshader_.fragment;
var vertexShader = _ol_renderer_webgl_defaultmapshader_.vertex;
const fragmentShader = _ol_renderer_webgl_defaultmapshader_.fragment;
const vertexShader = _ol_renderer_webgl_defaultmapshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const program = context.getProgram(fragmentShader, vertexShader);
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_renderer_webgl_defaultmapshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -164,17 +164,17 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
if (context.useProgram(program)) {
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(
locations.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
locations.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(
locations.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
locations.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
fromTransform(this.tmpMat4_, this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
fromTransform(this.tmpMat4_, this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, this.getTexture());
gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
@@ -190,20 +190,20 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
* @private
*/
WebGLLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState) {
var layer = this.getLayer();
const layer = this.getLayer();
if (layer.hasListener(type)) {
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var extent = frameState.extent;
var center = viewState.center;
var rotation = viewState.rotation;
var size = frameState.size;
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const center = viewState.center;
const rotation = viewState.rotation;
const size = frameState.size;
var render = new _ol_render_webgl_Immediate_(
context, center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new RenderEvent(
type, render, frameState, null, context);
const render = new _ol_render_webgl_Immediate_(
context, center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(
type, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};
+103 -103
View File
@@ -25,7 +25,7 @@ import ContextEventType from '../../webgl/ContextEventType.js';
/**
* @type {number} Texture cache high water mark.
*/
var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
const WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
/**
@@ -35,7 +35,7 @@ var WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK = 1024;
* @param {ol.PluggableMap} map Map.
* @api
*/
var WebGLMapRenderer = function(container, map) {
const WebGLMapRenderer = function(container, map) {
MapRenderer.call(this, container, map);
/**
@@ -93,9 +93,9 @@ var WebGLMapRenderer = function(container, map) {
this.context_ = new _ol_webgl_Context_(this.canvas_, this.gl_);
_ol_events_.listen(this.canvas_, ContextEventType.LOST,
this.handleWebGLContextLost, this);
this.handleWebGLContextLost, this);
_ol_events_.listen(this.canvas_, ContextEventType.RESTORED,
this.handleWebGLContextRestored, this);
this.handleWebGLContextRestored, this);
/**
* @private
@@ -114,26 +114,26 @@ var WebGLMapRenderer = function(container, map) {
* @type {ol.structs.PriorityQueue.<Array>}
*/
this.tileTextureQueue_ = new PriorityQueue(
/**
/**
* @param {Array.<*>} element Element.
* @return {number} Priority.
* @this {ol.renderer.webgl.Map}
*/
(function(element) {
var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
var tileResolution = /** @type {number} */ (element[2]);
var deltaX = tileCenter[0] - this.focus_[0];
var deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
(function(element) {
const tileCenter = /** @type {ol.Coordinate} */ (element[1]);
const tileResolution = /** @type {number} */ (element[2]);
const deltaX = tileCenter[0] - this.focus_[0];
const deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
}).bind(this),
/**
}).bind(this),
/**
* @param {Array.<*>} element Element.
* @return {string} Key.
*/
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
});
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
});
/**
@@ -146,12 +146,12 @@ var WebGLMapRenderer = function(container, map) {
function(map, frameState) {
if (!this.tileTextureQueue_.isEmpty()) {
this.tileTextureQueue_.reprioritize();
var element = this.tileTextureQueue_.dequeue();
var tile = /** @type {ol.Tile} */ (element[0]);
var tileSize = /** @type {ol.Size} */ (element[3]);
var tileGutter = /** @type {number} */ (element[4]);
const element = this.tileTextureQueue_.dequeue();
const tile = /** @type {ol.Tile} */ (element[0]);
const tileSize = /** @type {ol.Size} */ (element[3]);
const tileGutter = /** @type {number} */ (element[4]);
this.bindTileTexture(
tile, tileSize, tileGutter, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
tile, tileSize, tileGutter, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
}
return false;
}.bind(this);
@@ -198,27 +198,27 @@ WebGLMapRenderer['create'] = function(container, map) {
* @param {number} minFilter Min filter.
*/
WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter, magFilter, minFilter) {
var gl = this.getGL();
var tileKey = tile.getKey();
const gl = this.getGL();
const tileKey = tile.getKey();
if (this.textureCache_.containsKey(tileKey)) {
var textureCacheEntry = this.textureCache_.get(tileKey);
const textureCacheEntry = this.textureCache_.get(tileKey);
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
var texture = gl.createTexture();
const texture = gl.createTexture();
gl.bindTexture(_ol_webgl_.TEXTURE_2D, texture);
if (tileGutter > 0) {
var clipTileCanvas = this.clipTileContext_.canvas;
var clipTileContext = this.clipTileContext_;
const clipTileCanvas = this.clipTileContext_.canvas;
const clipTileContext = this.clipTileContext_;
if (this.clipTileCanvasWidth_ !== tileSize[0] ||
this.clipTileCanvasHeight_ !== tileSize[1]) {
clipTileCanvas.width = tileSize[0];
@@ -229,23 +229,23 @@ WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter
clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]);
}
clipTileContext.drawImage(tile.getImage(), tileGutter, tileGutter,
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
gl.texImage2D(_ol_webgl_.TEXTURE_2D, 0,
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, clipTileCanvas);
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, clipTileCanvas);
} else {
gl.texImage2D(_ol_webgl_.TEXTURE_2D, 0,
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, tile.getImage());
_ol_webgl_.RGBA, _ol_webgl_.RGBA,
_ol_webgl_.UNSIGNED_BYTE, tile.getImage());
}
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_WRAP_S,
_ol_webgl_.CLAMP_TO_EDGE);
_ol_webgl_.CLAMP_TO_EDGE);
gl.texParameteri(_ol_webgl_.TEXTURE_2D, _ol_webgl_.TEXTURE_WRAP_T,
_ol_webgl_.CLAMP_TO_EDGE);
_ol_webgl_.CLAMP_TO_EDGE);
this.textureCache_.set(tileKey, {
texture: texture,
magFilter: magFilter,
@@ -261,23 +261,23 @@ WebGLMapRenderer.prototype.bindTileTexture = function(tile, tileSize, tileGutter
* @private
*/
WebGLMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
var map = this.getMap();
const map = this.getMap();
if (map.hasListener(type)) {
var context = this.context_;
const context = this.context_;
var extent = frameState.extent;
var size = frameState.size;
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
const extent = frameState.extent;
const size = frameState.size;
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
var resolution = viewState.resolution;
var center = viewState.center;
var rotation = viewState.rotation;
const resolution = viewState.resolution;
const center = viewState.center;
const rotation = viewState.rotation;
var vectorContext = new _ol_render_webgl_Immediate_(context,
center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new RenderEvent(type, vectorContext,
frameState, null, context);
const vectorContext = new _ol_render_webgl_Immediate_(context,
center, resolution, rotation, size, extent, pixelRatio);
const composeEvent = new RenderEvent(type, vectorContext,
frameState, null, context);
map.dispatchEvent(composeEvent);
}
};
@@ -287,18 +287,18 @@ WebGLMapRenderer.prototype.dispatchComposeEvent_ = function(type, frameState) {
* @inheritDoc
*/
WebGLMapRenderer.prototype.disposeInternal = function() {
var gl = this.getGL();
const gl = this.getGL();
if (!gl.isContextLost()) {
this.textureCache_.forEach(
/**
/**
* @param {?ol.WebglTextureCacheEntry} textureCacheEntry
* Texture cache entry.
*/
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
}
this.context_.dispose();
MapRenderer.prototype.disposeInternal.call(this);
@@ -311,8 +311,8 @@ WebGLMapRenderer.prototype.disposeInternal = function() {
* @private
*/
WebGLMapRenderer.prototype.expireCache_ = function(map, frameState) {
var gl = this.getGL();
var textureCacheEntry;
const gl = this.getGL();
let textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = this.textureCache_.peekLast();
@@ -371,9 +371,9 @@ WebGLMapRenderer.prototype.handleWebGLContextLost = function(event) {
this.textureCache_.clear();
this.textureCacheFrameMarkerCount_ = 0;
var renderers = this.getLayerRenderers();
for (var id in renderers) {
var renderer = /** @type {ol.renderer.webgl.Layer} */ (renderers[id]);
const renderers = this.getLayerRenderers();
for (const id in renderers) {
const renderer = /** @type {ol.renderer.webgl.Layer} */ (renderers[id]);
renderer.handleWebGLContextLost();
}
};
@@ -392,11 +392,11 @@ WebGLMapRenderer.prototype.handleWebGLContextRestored = function() {
* @private
*/
WebGLMapRenderer.prototype.initializeGL_ = function() {
var gl = this.gl_;
const gl = this.gl_;
gl.activeTexture(_ol_webgl_.TEXTURE0);
gl.blendFuncSeparate(
_ol_webgl_.SRC_ALPHA, _ol_webgl_.ONE_MINUS_SRC_ALPHA,
_ol_webgl_.ONE, _ol_webgl_.ONE_MINUS_SRC_ALPHA);
_ol_webgl_.SRC_ALPHA, _ol_webgl_.ONE_MINUS_SRC_ALPHA,
_ol_webgl_.ONE, _ol_webgl_.ONE_MINUS_SRC_ALPHA);
gl.disable(_ol_webgl_.CULL_FACE);
gl.disable(_ol_webgl_.DEPTH_TEST);
gl.disable(_ol_webgl_.SCISSOR_TEST);
@@ -418,8 +418,8 @@ WebGLMapRenderer.prototype.isTileTextureLoaded = function(tile) {
*/
WebGLMapRenderer.prototype.renderFrame = function(frameState) {
var context = this.getContext();
var gl = this.getGL();
const context = this.getContext();
const gl = this.getGL();
if (gl.isContextLost()) {
return false;
@@ -441,12 +441,12 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, frameState);
/** @type {Array.<ol.LayerState>} */
var layerStatesToDraw = [];
var layerStatesArray = frameState.layerStatesArray;
const layerStatesToDraw = [];
const layerStatesArray = frameState.layerStatesArray;
stableSort(layerStatesArray, MapRenderer.sortByZIndex);
var viewResolution = frameState.viewState.resolution;
var i, ii, layerRenderer, layerState;
const viewResolution = frameState.viewState.resolution;
let i, ii, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
if (Layer.visibleAtResolution(layerState, viewResolution) &&
@@ -458,8 +458,8 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
}
}
var width = frameState.size[0] * frameState.pixelRatio;
var height = frameState.size[1] * frameState.pixelRatio;
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
@@ -488,7 +488,7 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (this.expireCache_.bind(this))
/** @type {ol.PostRenderFunction} */ (this.expireCache_.bind(this))
);
}
@@ -509,26 +509,26 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
* @inheritDoc
*/
WebGLMapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
var result;
layerFilter, thisArg2) {
let result;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
const viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
const layerRenderer = this.getLayerRenderer(layer);
result = layerRenderer.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, callback, thisArg);
coordinate, frameState, hitTolerance, callback, thisArg);
if (result) {
return result;
}
@@ -542,23 +542,23 @@ WebGLMapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, fra
* @inheritDoc
*/
WebGLMapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
var hasFeature = false;
let hasFeature = false;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
const viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
const layerRenderer = this.getLayerRenderer(layer);
hasFeature =
layerRenderer.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
@@ -574,25 +574,25 @@ WebGLMapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameSt
* @inheritDoc
*/
WebGLMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {
layerFilter, thisArg2) {
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
var result;
const viewState = frameState.viewState;
let result;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
const layerStates = frameState.layerStatesArray;
const numLayers = layerStates.length;
let i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
const layerState = layerStates[i];
const layer = layerState.layer;
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
const layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtPixel(
pixel, frameState, callback, thisArg);
pixel, frameState, callback, thisArg);
if (result) {
return result;
}
+76 -76
View File
@@ -27,7 +27,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.layer.Tile} tileLayer Tile layer.
* @api
*/
var WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
WebGLLayerRenderer.call(this, mapRenderer, tileLayer);
@@ -108,8 +108,8 @@ WebGLTileLayerRenderer['handles'] = function(type, layer) {
*/
WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLTileLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Tile} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Tile} */ (layer)
);
};
@@ -118,7 +118,7 @@ WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.disposeInternal = function() {
var context = this.mapRenderer.getContext();
const context = this.mapRenderer.getContext();
context.deleteBuffer(this.renderArrayBuffer_);
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
@@ -128,7 +128,7 @@ WebGLTileLayerRenderer.prototype.disposeInternal = function() {
* @inheritDoc
*/
WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
const mapRenderer = this.mapRenderer;
return (
/**
@@ -138,7 +138,7 @@ WebGLTileLayerRenderer.prototype.createLoadedTileFinder = function(source, proje
*/
function(zoom, tileRange) {
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
const loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
@@ -166,47 +166,47 @@ WebGLTileLayerRenderer.prototype.handleWebGLContextLost = function() {
*/
WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
const mapRenderer = this.mapRenderer;
const gl = context.getGL();
var viewState = frameState.viewState;
var projection = viewState.projection;
const viewState = frameState.viewState;
const projection = viewState.projection;
var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
var tileSource = tileLayer.getSource();
var tileGrid = tileSource.getTileGridForProjection(projection);
var z = tileGrid.getZForResolution(viewState.resolution);
var tileResolution = tileGrid.getResolution(z);
const tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
const tileSource = tileLayer.getSource();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewState.resolution);
const tileResolution = tileGrid.getResolution(z);
var tilePixelSize =
const tilePixelSize =
tileSource.getTilePixelSize(z, frameState.pixelRatio, projection);
var pixelRatio = tilePixelSize[0] /
const pixelRatio = tilePixelSize[0] /
_ol_size_.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
var tilePixelResolution = tileResolution / pixelRatio;
var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
const tilePixelResolution = tileResolution / pixelRatio;
const tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection);
var center = viewState.center;
var extent = frameState.extent;
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const center = viewState.center;
const extent = frameState.extent;
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
var framebufferExtent;
let framebufferExtent;
if (this.renderedTileRange_ &&
this.renderedTileRange_.equals(tileRange) &&
this.renderedRevision_ == tileSource.getRevision()) {
framebufferExtent = this.renderedFramebufferExtent_;
} else {
var tileRangeSize = tileRange.getSize();
const tileRangeSize = tileRange.getSize();
var maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
var framebufferDimension = roundUpToPowerOfTwo(maxDimension);
var framebufferExtentDimension = tilePixelResolution * framebufferDimension;
var origin = tileGrid.getOrigin(z);
var minX = origin[0] +
const maxDimension = Math.max(
tileRangeSize[0] * tilePixelSize[0],
tileRangeSize[1] * tilePixelSize[1]);
const framebufferDimension = roundUpToPowerOfTwo(maxDimension);
const framebufferExtentDimension = tilePixelResolution * framebufferDimension;
const origin = tileGrid.getOrigin(z);
const minX = origin[0] +
tileRange.minX * tilePixelSize[0] * tilePixelResolution;
var minY = origin[1] +
const minY = origin[1] +
tileRange.minY * tilePixelSize[1] * tilePixelResolution;
framebufferExtent = [
minX, minY,
@@ -220,7 +220,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
gl.clear(_ol_webgl_.COLOR_BUFFER_BIT);
gl.disable(_ol_webgl_.BLEND);
var program = context.getProgram(this.fragmentShader_, this.vertexShader_);
const program = context.getProgram(this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (!this.locations_) {
this.locations_ = new _ol_renderer_webgl_tilelayershader_Locations_(gl, program);
@@ -229,27 +229,27 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
context.bindBuffer(_ol_webgl_.ARRAY_BUFFER, this.renderArrayBuffer_);
gl.enableVertexAttribArray(this.locations_.a_position);
gl.vertexAttribPointer(
this.locations_.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
this.locations_.a_position, 2, _ol_webgl_.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.a_texCoord);
gl.vertexAttribPointer(
this.locations_.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
this.locations_.a_texCoord, 2, _ol_webgl_.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.u_texture, 0);
/**
* @type {Object.<number, Object.<string, ol.Tile>>}
*/
var tilesToDrawByZ = {};
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
var findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
var allTilesLoaded = true;
var tmpExtent = createEmpty();
var tmpTileRange = new TileRange(0, 0, 0, 0);
var childTileRange, drawable, fullyLoaded, tile, tileState;
var x, y, tileExtent;
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
let allTilesLoaded = true;
const tmpExtent = createEmpty();
const tmpTileRange = new TileRange(0, 0, 0, 0);
let childTileRange, drawable, fullyLoaded, tile, tileState;
let x, y, tileExtent;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
@@ -282,10 +282,10 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
allTilesLoaded = false;
fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
if (!fullyLoaded) {
childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
tile.tileCoord, tmpTileRange, tmpExtent);
if (childTileRange) {
findLoadedTiles(z + 1, childTileRange);
}
@@ -296,10 +296,10 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
}
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(numberSafeCompareFunction);
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
const u_tileOffset = new Float32Array(4);
let i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
@@ -315,7 +315,7 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
framebufferExtentDimension - 1;
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
tileGutter * pixelRatio, _ol_webgl_.LINEAR, _ol_webgl_.LINEAR);
gl.drawArrays(_ol_webgl_.TRIANGLE_STRIP, 0, 4);
}
}
@@ -334,41 +334,41 @@ WebGLTileLayerRenderer.prototype.prepareFrame = function(frameState, layerState,
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var tileTextureQueue = mapRenderer.getTileTextureQueue();
const tileTextureQueue = mapRenderer.getTileTextureQueue();
this.manageTilePyramid(
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
frameState, tileSource, tileGrid, pixelRatio, projection, extent, z,
tileLayer.getPreload(),
/**
* @param {ol.Tile} tile Tile.
*/
function(tile) {
if (tile.getState() == TileState.LOADED &&
function(tile) {
if (tile.getState() == TileState.LOADED &&
!mapRenderer.isTileTextureLoaded(tile) &&
!tileTextureQueue.isKeyQueued(tile.getKey())) {
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
tileTextureQueue.enqueue([
tile,
tileGrid.getTileCoordCenter(tile.tileCoord),
tileGrid.getResolution(tile.tileCoord[0]),
tilePixelSize, tileGutter * pixelRatio
]);
}
}, this);
this.scheduleExpireCache(frameState, tileSource);
var texCoordMatrix = this.texCoordMatrix;
const texCoordMatrix = this.texCoordMatrix;
_ol_transform_.reset(texCoordMatrix);
_ol_transform_.translate(texCoordMatrix,
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
_ol_transform_.rotate(texCoordMatrix, viewState.rotation);
}
_ol_transform_.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]));
_ol_transform_.translate(texCoordMatrix, -0.5, -0.5);
@@ -384,21 +384,21 @@ WebGLTileLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameStat
return undefined;
}
var pixelOnMapScaled = [
const pixelOnMapScaled = [
pixel[0] / frameState.size[0],
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnFrameBufferScaled = _ol_transform_.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
var pixelOnFrameBuffer = [
const pixelOnFrameBufferScaled = _ol_transform_.apply(
this.texCoordMatrix, pixelOnMapScaled.slice());
const pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,
pixelOnFrameBufferScaled[1] * this.framebufferDimension];
var gl = this.mapRenderer.getContext().getGL();
const gl = this.mapRenderer.getContext().getGL();
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
var imageData = new Uint8Array(4);
const imageData = new Uint8Array(4);
gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
return callback.call(thisArg, this.getLayer(), imageData);
+76 -76
View File
@@ -18,7 +18,7 @@ import _ol_transform_ from '../../transform.js';
* @param {ol.layer.Vector} vectorLayer Vector layer.
* @api
*/
var WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
const WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
@@ -89,8 +89,8 @@ WebGLVectorLayerRenderer['handles'] = function(type, layer) {
*/
WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLVectorLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Vector} */ (layer)
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Vector} */ (layer)
);
};
@@ -100,18 +100,18 @@ WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
*/
WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
var size = frameState.size;
var pixelRatio = frameState.pixelRatio;
var gl = this.mapRenderer.getGL();
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
@@ -122,9 +122,9 @@ WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerStat
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
var replayGroup = this.replayGroup_;
const replayGroup = this.replayGroup_;
if (replayGroup) {
var context = this.mapRenderer.getContext();
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
@@ -139,27 +139,27 @@ WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordin
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layer = this.getLayer();
var layerState = this.layerState_;
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {Object.<string, boolean>} */
var features = {};
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
@@ -171,13 +171,13 @@ WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate,
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layerState = this.layerState_;
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
@@ -186,9 +186,9 @@ WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate,
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
const coordinate = _ol_transform_.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
@@ -212,34 +212,34 @@ WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
const vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
var animating = frameState.viewHints[ViewHint.ANIMATING];
var interacting = frameState.viewHints[ViewHint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = _ol_renderer_vector_.defaultOrder;
}
var extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
@@ -251,22 +251,22 @@ WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
var replayGroup = new _ol_render_webgl_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
const replayGroup = new _ol_render_webgl_ReplayGroup_(
_ol_renderer_vector_.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
const renderFeature = function(feature) {
let styles;
let styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
@@ -276,21 +276,21 @@ WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerStat
}
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(renderFeature.bind(this));
} else {
@@ -321,19 +321,19 @@ WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution,
if (!styles) {
return false;
}
var loading = false;
let loading = false;
if (Array.isArray(styles)) {
for (var i = styles.length - 1, ii = 0; i >= ii; --i) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles[i],
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = _ol_renderer_vector_.renderFeature(
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
replayGroup, feature, styles,
_ol_renderer_vector_.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
+1 -1
View File
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var _ol_renderer_webgl_defaultmapshader_ = {};
const _ol_renderer_webgl_defaultmapshader_ = {};
_ol_renderer_webgl_defaultmapshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n' :
@@ -10,43 +10,43 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
const _ol_renderer_webgl_defaultmapshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
program, DEBUG_WEBGL ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'g');
program, DEBUG_WEBGL ? 'u_texture' : 'g');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_defaultmapshader_Locations_;
+1 -1
View File
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../index.js';
import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
var _ol_renderer_webgl_tilelayershader_ = {};
const _ol_renderer_webgl_tilelayershader_ = {};
_ol_renderer_webgl_tilelayershader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\n\n\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n' :
@@ -10,31 +10,31 @@ import {DEBUG_WEBGL} from '../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
const _ol_renderer_webgl_tilelayershader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
program, DEBUG_WEBGL ? 'u_tileOffset' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_texture' : 'e');
program, DEBUG_WEBGL ? 'u_texture' : 'e');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'b');
program, DEBUG_WEBGL ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
program, DEBUG_WEBGL ? 'a_texCoord' : 'c');
};
export default _ol_renderer_webgl_tilelayershader_Locations_;