Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -4,7 +4,7 @@
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import _ol_has_ from './has.js';
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import _ol_transform_ from './transform.js';
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import CanvasImmediateRenderer from './render/canvas/Immediate.js';
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var _ol_render_ = {};
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const _ol_render_ = {};
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/**
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@@ -28,19 +28,19 @@ var _ol_render_ = {};
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* @api
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*/
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_ol_render_.toContext = function(context, opt_options) {
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var canvas = context.canvas;
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var options = opt_options ? opt_options : {};
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var pixelRatio = options.pixelRatio || _ol_has_.DEVICE_PIXEL_RATIO;
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var size = options.size;
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const canvas = context.canvas;
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const options = opt_options ? opt_options : {};
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const pixelRatio = options.pixelRatio || _ol_has_.DEVICE_PIXEL_RATIO;
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const size = options.size;
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if (size) {
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canvas.width = size[0] * pixelRatio;
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canvas.height = size[1] * pixelRatio;
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canvas.style.width = size[0] + 'px';
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canvas.style.height = size[1] + 'px';
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}
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var extent = [0, 0, canvas.width, canvas.height];
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var transform = _ol_transform_.scale(_ol_transform_.create(), pixelRatio, pixelRatio);
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const extent = [0, 0, canvas.width, canvas.height];
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const transform = _ol_transform_.scale(_ol_transform_.create(), pixelRatio, pixelRatio);
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return new CanvasImmediateRenderer(context, pixelRatio, extent, transform,
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0);
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0);
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};
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export default _ol_render_;
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