Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -27,11 +27,11 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
this.lineStringReplay = new _ol_render_webgl_LineStringReplay_(
tolerance, maxExtent);
tolerance, maxExtent);
/**
* @private
@@ -74,27 +74,27 @@ inherits(_ol_render_webgl_PolygonReplay_, _ol_render_webgl_Replay_);
* @private
*/
_ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
flatCoordinates, holeFlatCoordinates, stride) {
flatCoordinates, holeFlatCoordinates, stride) {
// Triangulate the polygon
var outerRing = new LinkedList();
var rtree = new RBush();
const outerRing = new LinkedList();
const rtree = new RBush();
// Initialize the outer ring
this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
var maxCoords = this.getMaxCoords_(outerRing);
const maxCoords = this.getMaxCoords_(outerRing);
// Eliminate holes, if there are any
if (holeFlatCoordinates.length) {
var i, ii;
var holeLists = [];
let i, ii;
const holeLists = [];
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
var holeList = {
const holeList = {
list: new LinkedList(),
maxCoords: undefined,
rtree: new RBush()
};
holeLists.push(holeList);
this.processFlatCoordinates_(holeFlatCoordinates[i],
stride, holeList.list, holeList.rtree, false);
stride, holeList.list, holeList.rtree, false);
this.classifyPoints_(holeList.list, holeList.rtree, true);
holeList.maxCoords = this.getMaxCoords_(holeList.list);
}
@@ -103,10 +103,10 @@ _ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
a.maxCoords[1] - b.maxCoords[1] : b.maxCoords[0] - a.maxCoords[0];
});
for (i = 0; i < holeLists.length; ++i) {
var currList = holeLists[i].list;
var start = currList.firstItem();
var currItem = start;
var intersection;
const currList = holeLists[i].list;
const start = currList.firstItem();
let currItem = start;
let intersection;
do {
//TODO: Triangulate holes when they intersect the outer ring.
if (this.getIntersections_(currItem, rtree).length) {
@@ -139,19 +139,19 @@ _ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
* @param {boolean} clockwise Coordinate order should be clockwise.
*/
_ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
flatCoordinates, stride, list, rtree, clockwise) {
var isClockwise = _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
var i, ii;
var n = this.vertices.length / 2;
flatCoordinates, stride, list, rtree, clockwise) {
const isClockwise = _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
let i, ii;
let n = this.vertices.length / 2;
/** @type {ol.WebglPolygonVertex} */
var start;
let start;
/** @type {ol.WebglPolygonVertex} */
var p0;
let p0;
/** @type {ol.WebglPolygonVertex} */
var p1;
var extents = [];
var segments = [];
let p1;
const extents = [];
const segments = [];
if (clockwise === isClockwise) {
start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
p0 = start;
@@ -166,7 +166,7 @@ _ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
} else {
var end = flatCoordinates.length - stride;
const end = flatCoordinates.length - stride;
start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
p0 = start;
for (i = end - stride, ii = 0; i >= ii; i -= stride) {
@@ -191,9 +191,9 @@ _ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
* @return {Array.<number>} Max X coordinates.
*/
_ol_render_webgl_PolygonReplay_.prototype.getMaxCoords_ = function(list) {
var start = list.firstItem();
var seg = start;
var maxCoords = [seg.p0.x, seg.p0.y];
const start = list.firstItem();
let seg = start;
let maxCoords = [seg.p0.x, seg.p0.y];
do {
seg = list.nextItem();
@@ -215,15 +215,15 @@ _ol_render_webgl_PolygonReplay_.prototype.getMaxCoords_ = function(list) {
* @return {boolean} There were reclassified points.
*/
_ol_render_webgl_PolygonReplay_.prototype.classifyPoints_ = function(list, rtree, ccw) {
var start = list.firstItem();
var s0 = start;
var s1 = list.nextItem();
var pointsReclassified = false;
let start = list.firstItem();
let s0 = start;
let s1 = list.nextItem();
let pointsReclassified = false;
do {
var reflex = ccw ? _ol_render_webgl_.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
const reflex = ccw ? _ol_render_webgl_.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
_ol_render_webgl_.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
s0.p1.y, s1.p1.x, s1.p1.y);
if (reflex === undefined) {
this.removeItem_(s0, s1, list, rtree);
pointsReclassified = true;
@@ -253,28 +253,28 @@ _ol_render_webgl_PolygonReplay_.prototype.classifyPoints_ = function(list, rtree
* @return {boolean} Bridging was successful.
*/
_ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
list, listMaxX, rtree) {
var seg = hole.firstItem();
list, listMaxX, rtree) {
let seg = hole.firstItem();
while (seg.p1.x !== holeMaxX) {
seg = hole.nextItem();
}
var p1 = seg.p1;
const p1 = seg.p1;
/** @type {ol.WebglPolygonVertex} */
var p2 = {x: listMaxX, y: p1.y, i: -1};
var minDist = Infinity;
var i, ii, bestPoint;
const p2 = {x: listMaxX, y: p1.y, i: -1};
let minDist = Infinity;
let i, ii, bestPoint;
/** @type {ol.WebglPolygonVertex} */
var p5;
let p5;
var intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
var currSeg = intersectingSegments[i];
var intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
var dist = Math.abs(p1.x - intersection[0]);
const currSeg = intersectingSegments[i];
const intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
const dist = Math.abs(p1.x - intersection[0]);
if (dist < minDist && _ol_render_webgl_.triangleIsCounterClockwise(p1.x, p1.y,
currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
minDist = dist;
p5 = {x: intersection[0], y: intersection[1], i: -1};
seg = currSeg;
@@ -286,12 +286,12 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
bestPoint = seg.p1;
if (minDist > 0) {
var pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
const pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
if (pointsInTriangle.length) {
var theta = Infinity;
let theta = Infinity;
for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
var currPoint = pointsInTriangle[i];
var currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
const currPoint = pointsInTriangle[i];
const currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
theta = currTheta;
bestPoint = currPoint;
@@ -306,8 +306,8 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
}
//We clone the bridge points as they can have different convexity.
var p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
var p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
const p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
const p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
hole.getNextItem().p0 = p0Bridge;
this.insertItem_(p1, seg.p1, hole, rtree);
@@ -326,8 +326,8 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
_ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
var ccw = false;
var simple = this.isSimple_(list, rtree);
let ccw = false;
let simple = this.isSimple_(list, rtree);
// Start clipping ears
while (list.getLength() > 3) {
@@ -362,7 +362,7 @@ _ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
}
}
if (list.getLength() === 3) {
var numIndices = this.indices.length;
let numIndices = this.indices.length;
this.indices[numIndices++] = list.getPrevItem().p0.i;
this.indices[numIndices++] = list.getCurrItem().p0.i;
this.indices[numIndices++] = list.getNextItem().p0.i;
@@ -379,26 +379,26 @@ _ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
* @return {boolean} There were processed ears.
*/
_ol_render_webgl_PolygonReplay_.prototype.clipEars_ = function(list, rtree, simple, ccw) {
var numIndices = this.indices.length;
var start = list.firstItem();
var s0 = list.getPrevItem();
var s1 = start;
var s2 = list.nextItem();
var s3 = list.getNextItem();
var p0, p1, p2;
var processedEars = false;
let numIndices = this.indices.length;
let start = list.firstItem();
let s0 = list.getPrevItem();
let s1 = start;
let s2 = list.nextItem();
let s3 = list.getNextItem();
let p0, p1, p2;
let processedEars = false;
do {
p0 = s1.p0;
p1 = s1.p1;
p2 = s2.p1;
if (p1.reflex === false) {
// We might have a valid ear
var variableCriterion;
let variableCriterion;
if (simple) {
variableCriterion = this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0;
} else {
variableCriterion = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
}
if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) &&
variableCriterion) {
@@ -437,26 +437,26 @@ _ol_render_webgl_PolygonReplay_.prototype.clipEars_ = function(list, rtree, simp
* @return {boolean} There were resolved intersections.
*/
_ol_render_webgl_PolygonReplay_.prototype.resolveSelfIntersections_ = function(
list, rtree, opt_touch) {
var start = list.firstItem();
list, rtree, opt_touch) {
const start = list.firstItem();
list.nextItem();
var s0 = start;
var s1 = list.nextItem();
var resolvedIntersections = false;
let s0 = start;
let s1 = list.nextItem();
let resolvedIntersections = false;
do {
var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
opt_touch);
const intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
opt_touch);
if (intersection) {
var breakCond = false;
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
var n = numVertices / 2;
var seg = list.prevItem();
let breakCond = false;
const numVertices = this.vertices.length;
let numIndices = this.indices.length;
const n = numVertices / 2;
const seg = list.prevItem();
list.removeItem();
rtree.remove(seg);
breakCond = (seg === start);
var p;
let p;
if (opt_touch) {
if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) {
list.prevItem();
@@ -505,8 +505,8 @@ _ol_render_webgl_PolygonReplay_.prototype.resolveSelfIntersections_ = function(
* @return {boolean} The polygon is simple.
*/
_ol_render_webgl_PolygonReplay_.prototype.isSimple_ = function(list, rtree) {
var start = list.firstItem();
var seg = start;
const start = list.firstItem();
let seg = start;
do {
if (this.getIntersections_(seg, rtree).length) {
return false;
@@ -523,11 +523,11 @@ _ol_render_webgl_PolygonReplay_.prototype.isSimple_ = function(list, rtree) {
* @return {boolean} Orientation is clockwise.
*/
_ol_render_webgl_PolygonReplay_.prototype.isClockwise_ = function(list) {
var length = list.getLength() * 2;
var flatCoordinates = new Array(length);
var start = list.firstItem();
var seg = start;
var i = 0;
const length = list.getLength() * 2;
const flatCoordinates = new Array(length);
const start = list.firstItem();
let seg = start;
let i = 0;
do {
flatCoordinates[i++] = seg.p0.x;
flatCoordinates[i++] = seg.p0.y;
@@ -543,23 +543,23 @@ _ol_render_webgl_PolygonReplay_.prototype.isClockwise_ = function(list) {
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
_ol_render_webgl_PolygonReplay_.prototype.splitPolygon_ = function(list, rtree) {
var start = list.firstItem();
var s0 = start;
const start = list.firstItem();
let s0 = start;
do {
var intersections = this.getIntersections_(s0, rtree);
const intersections = this.getIntersections_(s0, rtree);
if (intersections.length) {
var s1 = intersections[0];
var n = this.vertices.length / 2;
var intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
var p = this.createPoint_(intersection[0], intersection[1], n);
var newPolygon = new LinkedList();
var newRtree = new RBush();
const s1 = intersections[0];
const n = this.vertices.length / 2;
const intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
const p = this.createPoint_(intersection[0], intersection[1], n);
const newPolygon = new LinkedList();
const newRtree = new RBush();
this.insertItem_(p, s0.p1, newPolygon, newRtree);
s0.p1 = p;
rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0);
var currItem = list.nextItem();
let currItem = list.nextItem();
while (currItem !== s1) {
this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree);
rtree.remove(currItem);
@@ -589,11 +589,11 @@ _ol_render_webgl_PolygonReplay_.prototype.splitPolygon_ = function(list, rtree)
* @return {ol.WebglPolygonVertex} List item.
*/
_ol_render_webgl_PolygonReplay_.prototype.createPoint_ = function(x, y, i) {
var numVertices = this.vertices.length;
let numVertices = this.vertices.length;
this.vertices[numVertices++] = x;
this.vertices[numVertices++] = y;
/** @type {ol.WebglPolygonVertex} */
var p = {
const p = {
x: x,
y: y,
i: i,
@@ -612,7 +612,7 @@ _ol_render_webgl_PolygonReplay_.prototype.createPoint_ = function(x, y, i) {
* @return {ol.WebglPolygonSegment} segment.
*/
_ol_render_webgl_PolygonReplay_.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
var seg = {
const seg = {
p0: p0,
p1: p1
};
@@ -653,12 +653,12 @@ _ol_render_webgl_PolygonReplay_.prototype.removeItem_ = function(s0, s1, list, r
* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
*/
_ol_render_webgl_PolygonReplay_.prototype.getPointsInTriangle_ = function(p0, p1,
p2, rtree, opt_reflex) {
var i, ii, j, p;
var result = [];
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
p2, rtree, opt_reflex) {
let i, ii, j, p;
const result = [];
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
p1.y, p2.y)]);
p1.y, p2.y)]);
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
for (j in segmentsInExtent[i]) {
p = segmentsInExtent[i][j];
@@ -684,14 +684,14 @@ _ol_render_webgl_PolygonReplay_.prototype.getPointsInTriangle_ = function(p0, p1
* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
*/
_ol_render_webgl_PolygonReplay_.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
var p0 = segment.p0;
var p1 = segment.p1;
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
const p0 = segment.p0;
const p1 = segment.p1;
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
var result = [];
var i, ii;
const result = [];
let i, ii;
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
var currSeg = segmentsInExtent[i];
const currSeg = segmentsInExtent[i];
if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
result.push(currSeg);
@@ -714,11 +714,11 @@ _ol_render_webgl_PolygonReplay_.prototype.getIntersections_ = function(segment,
* @return {Array.<number>|undefined} Intersection coordinates.
*/
_ol_render_webgl_PolygonReplay_.prototype.calculateIntersection_ = function(p0,
p1, p2, p3, opt_touch) {
var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
p1, p2, p3, opt_touch) {
const denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
if (denom !== 0) {
var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
const ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
const ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
if ((!opt_touch && ua > _ol_render_webgl_.EPSILON && ua < 1 - _ol_render_webgl_.EPSILON &&
ub > _ol_render_webgl_.EPSILON && ub < 1 - _ol_render_webgl_.EPSILON) || (opt_touch &&
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
@@ -742,12 +742,12 @@ _ol_render_webgl_PolygonReplay_.prototype.diagonalIsInside_ = function(p0, p1, p
if (p1.reflex === undefined || p3.reflex === undefined) {
return false;
}
var p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
var p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
var p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
var p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
var p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
var p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
const p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
const p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
const p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
const p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
const p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
const p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
return p1InCone && p3InCone;
};
@@ -756,25 +756,25 @@ _ol_render_webgl_PolygonReplay_.prototype.diagonalIsInside_ = function(p0, p1, p
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
var endss = multiPolygonGeometry.getEndss();
var stride = multiPolygonGeometry.getStride();
var currIndex = this.indices.length;
var currLineIndex = this.lineStringReplay.getCurrentIndex();
var flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
var i, ii, j, jj;
var start = 0;
const endss = multiPolygonGeometry.getEndss();
const stride = multiPolygonGeometry.getStride();
const currIndex = this.indices.length;
const currLineIndex = this.lineStringReplay.getCurrentIndex();
const flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
let i, ii, j, jj;
let start = 0;
for (i = 0, ii = endss.length; i < ii; ++i) {
var ends = endss[i];
const ends = endss[i];
if (ends.length > 0) {
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, start, ends[0],
stride, -this.origin[0], -this.origin[1]);
const outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, start, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var holeFlatCoords;
const holes = [];
let holeFlatCoords;
for (j = 1, jj = ends.length; j < jj; ++j) {
if (ends[j] !== ends[j - 1]) {
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[j - 1],
ends[j], stride, -this.origin[0], -this.origin[1]);
ends[j], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
}
@@ -802,19 +802,19 @@ _ol_render_webgl_PolygonReplay_.prototype.drawMultiPolygon = function(multiPolyg
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawPolygon = function(polygonGeometry, feature) {
var ends = polygonGeometry.getEnds();
var stride = polygonGeometry.getStride();
const ends = polygonGeometry.getEnds();
const stride = polygonGeometry.getStride();
if (ends.length > 0) {
var flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, 0, ends[0],
stride, -this.origin[0], -this.origin[1]);
const flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
const outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, 0, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var i, ii, holeFlatCoords;
const holes = [];
let i, ii, holeFlatCoords;
for (i = 1, ii = ends.length; i < ii; ++i) {
if (ends[i] !== ends[i - 1]) {
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1],
ends[i], stride, -this.origin[0], -this.origin[1]);
ends[i], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
}
@@ -862,9 +862,9 @@ _ol_render_webgl_PolygonReplay_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
const verticesBuffer = this.verticesBuffer;
const indicesBuffer = this.indicesBuffer;
const lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
return function() {
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
@@ -878,13 +878,12 @@ _ol_render_webgl_PolygonReplay_.prototype.getDeleteResourcesFunction = function(
*/
_ol_render_webgl_PolygonReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = _ol_render_webgl_polygonreplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_polygonreplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const fragmentShader = _ol_render_webgl_polygonreplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_polygonreplay_defaultshader_.vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_render_webgl_polygonreplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -897,7 +896,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setUpProgram = function(gl, context, s
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 8, 0);
false, 8, 0);
return locations;
};
@@ -916,8 +915,8 @@ _ol_render_webgl_PolygonReplay_.prototype.shutDownProgram = function(gl, locatio
*/
_ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
if (!hitDetection) {
gl.enable(gl.DEPTH_TEST);
@@ -929,7 +928,7 @@ _ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, ski
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
var i, start, end, nextStyle;
let i, start, end, nextStyle;
end = this.startIndices[this.startIndices.length - 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
start = this.styleIndices_[i];
@@ -953,8 +952,8 @@ _ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, ski
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureCallback, opt_hitExtent) {
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
end = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -971,12 +970,12 @@ _ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = funct
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
const result = featureCallback(feature);
if (result) {
return result;
@@ -998,7 +997,7 @@ _ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = funct
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
_ol_render_webgl_PolygonReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -1045,7 +1044,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setFillStyle_ = function(gl, color) {
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
@@ -1063,7 +1062,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setFillStrokeStyle = function(fillStyl
if (strokeStyle) {
this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
} else {
var nullStrokeStyle = new Stroke({
const nullStrokeStyle = new Stroke({
color: [0, 0, 0, 0],
lineWidth: 0
});