Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+34 -35
View File
@@ -21,7 +21,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_CircleReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_CircleReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
@@ -79,11 +79,11 @@ inherits(_ol_render_webgl_CircleReplay_, _ol_render_webgl_Replay_);
* @param {number} stride Stride.
*/
_ol_render_webgl_CircleReplay_.prototype.drawCoordinates_ = function(
flatCoordinates, offset, end, stride) {
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
var n = numVertices / 4;
var i, ii;
flatCoordinates, offset, end, stride) {
let numVertices = this.vertices.length;
let numIndices = this.indices.length;
let n = numVertices / 4;
let i, ii;
for (i = offset, ii = end; i < ii; i += stride) {
this.vertices[numVertices++] = flatCoordinates[i];
this.vertices[numVertices++] = flatCoordinates[i + 1];
@@ -122,8 +122,8 @@ _ol_render_webgl_CircleReplay_.prototype.drawCoordinates_ = function(
* @inheritDoc
*/
_ol_render_webgl_CircleReplay_.prototype.drawCircle = function(circleGeometry, feature) {
var radius = circleGeometry.getRadius();
var stride = circleGeometry.getStride();
const radius = circleGeometry.getRadius();
const stride = circleGeometry.getStride();
if (radius) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
@@ -133,15 +133,15 @@ _ol_render_webgl_CircleReplay_.prototype.drawCircle = function(circleGeometry, f
}
this.radius_ = radius;
var flatCoordinates = circleGeometry.getFlatCoordinates();
let flatCoordinates = circleGeometry.getFlatCoordinates();
flatCoordinates = _ol_geom_flat_transform_.translate(flatCoordinates, 0, 2,
stride, -this.origin[0], -this.origin[1]);
stride, -this.origin[0], -this.origin[1]);
this.drawCoordinates_(flatCoordinates, 0, 2, stride);
} else {
if (this.state_.changed) {
this.styles_.pop();
if (this.styles_.length) {
var lastState = this.styles_[this.styles_.length - 1];
const lastState = this.styles_[this.styles_.length - 1];
this.state_.fillColor = /** @type {Array.<number>} */ (lastState[0]);
this.state_.strokeColor = /** @type {Array.<number>} */ (lastState[1]);
this.state_.lineWidth = /** @type {number} */ (lastState[2]);
@@ -182,8 +182,8 @@ _ol_render_webgl_CircleReplay_.prototype.getDeleteResourcesFunction = function(c
// be used by other CircleReplay instances (for other layers). And
// they will be deleted when disposing of the ol.webgl.Context
// object.
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
const verticesBuffer = this.verticesBuffer;
const indicesBuffer = this.indicesBuffer;
return function() {
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
@@ -196,13 +196,12 @@ _ol_render_webgl_CircleReplay_.prototype.getDeleteResourcesFunction = function(c
*/
_ol_render_webgl_CircleReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = _ol_render_webgl_circlereplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_circlereplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const fragmentShader = _ol_render_webgl_circlereplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_circlereplay_defaultshader_.vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_render_webgl_circlereplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -215,15 +214,15 @@ _ol_render_webgl_CircleReplay_.prototype.setUpProgram = function(gl, context, si
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 16, 0);
false, 16, 0);
gl.enableVertexAttribArray(locations.a_instruction);
gl.vertexAttribPointer(locations.a_instruction, 1, _ol_webgl_.FLOAT,
false, 16, 8);
false, 16, 8);
gl.enableVertexAttribArray(locations.a_radius);
gl.vertexAttribPointer(locations.a_radius, 1, _ol_webgl_.FLOAT,
false, 16, 12);
false, 16, 12);
// Enable renderer specific uniforms.
gl.uniform2fv(locations.u_size, size);
@@ -251,14 +250,14 @@ _ol_render_webgl_CircleReplay_.prototype.drawReplay = function(gl, context, skip
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
var i, start, end, nextStyle;
let i, start, end, nextStyle;
end = this.startIndices[this.startIndices.length - 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
start = this.styleIndices_[i];
nextStyle = this.styles_[i];
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
/** @type {number} */ (nextStyle[2]));
/** @type {number} */ (nextStyle[2]));
this.drawElements(gl, context, start, end);
end = start;
}
@@ -270,15 +269,15 @@ _ol_render_webgl_CircleReplay_.prototype.drawReplay = function(gl, context, skip
* @inheritDoc
*/
_ol_render_webgl_CircleReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureCallback, opt_hitExtent) {
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
end = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
nextStyle = this.styles_[i];
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
/** @type {number} */ (nextStyle[2]));
/** @type {number} */ (nextStyle[2]));
groupStart = this.styleIndices_[i];
while (featureIndex >= 0 &&
@@ -290,12 +289,12 @@ _ol_render_webgl_CircleReplay_.prototype.drawHitDetectionReplayOneByOne = functi
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
const result = featureCallback(feature);
if (result) {
return result;
@@ -317,14 +316,14 @@ _ol_render_webgl_CircleReplay_.prototype.drawHitDetectionReplayOneByOne = functi
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
_ol_render_webgl_CircleReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
nextStyle = this.styles_[i];
this.setFillStyle_(gl, /** @type {Array.<number>} */ (nextStyle[0]));
this.setStrokeStyle_(gl, /** @type {Array.<number>} */ (nextStyle[1]),
/** @type {number} */ (nextStyle[2]));
/** @type {number} */ (nextStyle[2]));
groupStart = this.styleIndices_[i];
while (featureIndex >= 0 &&
@@ -376,12 +375,12 @@ _ol_render_webgl_CircleReplay_.prototype.setStrokeStyle_ = function(gl, color, l
* @inheritDoc
*/
_ol_render_webgl_CircleReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var strokeStyleColor, strokeStyleWidth;
let strokeStyleColor, strokeStyleWidth;
if (strokeStyle) {
var strokeStyleLineDash = strokeStyle.getLineDash();
const strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : _ol_render_webgl_.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : _ol_render_webgl_.defaultLineDashOffset;
strokeStyleColor = strokeStyle.getColor();
@@ -400,7 +399,7 @@ _ol_render_webgl_CircleReplay_.prototype.setFillStrokeStyle = function(fillStyle
strokeStyleColor = [0, 0, 0, 0];
strokeStyleWidth = 0;
}
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
+22 -22
View File
@@ -12,7 +12,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_ImageReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_ImageReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_TextureReplay_.call(this, tolerance, maxExtent);
/**
@@ -50,10 +50,10 @@ inherits(_ol_render_webgl_ImageReplay_, _ol_render_webgl_TextureReplay_);
_ol_render_webgl_ImageReplay_.prototype.drawMultiPoint = function(multiPointGeometry, feature) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
var stride = multiPointGeometry.getStride();
const flatCoordinates = multiPointGeometry.getFlatCoordinates();
const stride = multiPointGeometry.getStride();
this.drawCoordinates(
flatCoordinates, 0, flatCoordinates.length, stride);
flatCoordinates, 0, flatCoordinates.length, stride);
};
@@ -63,10 +63,10 @@ _ol_render_webgl_ImageReplay_.prototype.drawMultiPoint = function(multiPointGeom
_ol_render_webgl_ImageReplay_.prototype.drawPoint = function(pointGeometry, feature) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
var flatCoordinates = pointGeometry.getFlatCoordinates();
var stride = pointGeometry.getStride();
const flatCoordinates = pointGeometry.getFlatCoordinates();
const stride = pointGeometry.getStride();
this.drawCoordinates(
flatCoordinates, 0, flatCoordinates.length, stride);
flatCoordinates, 0, flatCoordinates.length, stride);
};
@@ -74,7 +74,7 @@ _ol_render_webgl_ImageReplay_.prototype.drawPoint = function(pointGeometry, feat
* @inheritDoc
*/
_ol_render_webgl_ImageReplay_.prototype.finish = function(context) {
var gl = context.getGL();
const gl = context.getGL();
this.groupIndices.push(this.indices.length);
this.hitDetectionGroupIndices.push(this.indices.length);
@@ -82,19 +82,19 @@ _ol_render_webgl_ImageReplay_.prototype.finish = function(context) {
// create, bind, and populate the vertices buffer
this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
var indices = this.indices;
const indices = this.indices;
// create, bind, and populate the indices buffer
this.indicesBuffer = new _ol_webgl_Buffer_(indices);
// create textures
/** @type {Object.<string, WebGLTexture>} */
var texturePerImage = {};
const texturePerImage = {};
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
texturePerImage, gl);
texturePerImage, gl);
this.images_ = null;
this.hitDetectionImages_ = null;
@@ -106,18 +106,18 @@ _ol_render_webgl_ImageReplay_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_ImageReplay_.prototype.setImageStyle = function(imageStyle) {
var anchor = imageStyle.getAnchor();
var image = imageStyle.getImage(1);
var imageSize = imageStyle.getImageSize();
var hitDetectionImage = imageStyle.getHitDetectionImage(1);
var opacity = imageStyle.getOpacity();
var origin = imageStyle.getOrigin();
var rotateWithView = imageStyle.getRotateWithView();
var rotation = imageStyle.getRotation();
var size = imageStyle.getSize();
var scale = imageStyle.getScale();
const anchor = imageStyle.getAnchor();
const image = imageStyle.getImage(1);
const imageSize = imageStyle.getImageSize();
const hitDetectionImage = imageStyle.getHitDetectionImage(1);
const opacity = imageStyle.getOpacity();
const origin = imageStyle.getOrigin();
const rotateWithView = imageStyle.getRotateWithView();
const rotation = imageStyle.getRotation();
const size = imageStyle.getSize();
const scale = imageStyle.getScale();
var currentImage;
let currentImage;
if (this.images_.length === 0) {
this.images_.push(image);
} else {
+76 -76
View File
@@ -20,7 +20,7 @@ import _ol_render_webgl_ReplayGroup_ from '../webgl/ReplayGroup.js';
* @param {number} pixelRatio Pixel ratio.
* @struct
*/
var _ol_render_webgl_Immediate_ = function(context, center, resolution, rotation, size, extent, pixelRatio) {
const _ol_render_webgl_Immediate_ = function(context, center, resolution, rotation, size, extent, pixelRatio) {
VectorContext.call(this);
/**
@@ -93,20 +93,20 @@ inherits(_ol_render_webgl_Immediate_, VectorContext);
* @private
*/
_ol_render_webgl_Immediate_.prototype.drawText_ = function(replayGroup, geometry) {
var context = this.context_;
var replay = /** @type {ol.render.webgl.TextReplay} */ (
const context = this.context_;
const replay = /** @type {ol.render.webgl.TextReplay} */ (
replayGroup.getReplay(0, ReplayType.TEXT));
replay.setTextStyle(this.textStyle_);
replay.drawText(geometry, null);
replay.finish(context);
// default colors
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
};
@@ -135,7 +135,7 @@ _ol_render_webgl_Immediate_.prototype.setStyle = function(style) {
* @api
*/
_ol_render_webgl_Immediate_.prototype.drawGeometry = function(geometry) {
var type = geometry.getType();
const type = geometry.getType();
switch (type) {
case GeometryType.POINT:
this.drawPoint(/** @type {ol.geom.Point} */ (geometry), null);
@@ -172,7 +172,7 @@ _ol_render_webgl_Immediate_.prototype.drawGeometry = function(geometry) {
* @api
*/
_ol_render_webgl_Immediate_.prototype.drawFeature = function(feature, style) {
var geometry = style.getGeometryFunction()(feature);
const geometry = style.getGeometryFunction()(feature);
if (!geometry || !intersects(this.extent_, geometry.getExtent())) {
return;
}
@@ -185,8 +185,8 @@ _ol_render_webgl_Immediate_.prototype.drawFeature = function(feature, style) {
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawGeometryCollection = function(geometry, data) {
var geometries = geometry.getGeometriesArray();
var i, ii;
const geometries = geometry.getGeometriesArray();
let i, ii;
for (i = 0, ii = geometries.length; i < ii; ++i) {
this.drawGeometry(geometries[i]);
}
@@ -197,21 +197,21 @@ _ol_render_webgl_Immediate_.prototype.drawGeometryCollection = function(geometry
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawPoint = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawPoint(geometry, data);
replay.finish(context);
// default colors
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -224,20 +224,20 @@ _ol_render_webgl_Immediate_.prototype.drawPoint = function(geometry, data) {
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawMultiPoint = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawMultiPoint(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -250,20 +250,20 @@ _ol_render_webgl_Immediate_.prototype.drawMultiPoint = function(geometry, data)
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawLineString = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawLineString(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -276,20 +276,20 @@ _ol_render_webgl_Immediate_.prototype.drawLineString = function(geometry, data)
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawMultiLineString = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawMultiLineString(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -302,20 +302,20 @@ _ol_render_webgl_Immediate_.prototype.drawMultiLineString = function(geometry, d
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawPolygon = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawPolygon(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -328,20 +328,20 @@ _ol_render_webgl_Immediate_.prototype.drawPolygon = function(geometry, data) {
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawMultiPolygon = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawMultiPolygon(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
@@ -354,20 +354,20 @@ _ol_render_webgl_Immediate_.prototype.drawMultiPolygon = function(geometry, data
* @inheritDoc
*/
_ol_render_webgl_Immediate_.prototype.drawCircle = function(geometry, data) {
var context = this.context_;
var replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
const context = this.context_;
const replayGroup = new _ol_render_webgl_ReplayGroup_(1, this.extent_);
const replay = /** @type {ol.render.webgl.CircleReplay} */ (
replayGroup.getReplay(0, ReplayType.CIRCLE));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawCircle(geometry, data);
replay.finish(context);
var opacity = 1;
var skippedFeatures = {};
var featureCallback;
var oneByOne = false;
const opacity = 1;
const skippedFeatures = {};
let featureCallback;
const oneByOne = false;
replay.replay(this.context_, this.center_, this.resolution_, this.rotation_,
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
this.size_, this.pixelRatio_, opacity, skippedFeatures, featureCallback,
oneByOne);
replay.getDeleteResourcesFunction(context)();
if (this.textStyle_) {
+72 -73
View File
@@ -23,7 +23,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_LineStringReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_LineStringReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
@@ -81,22 +81,22 @@ inherits(_ol_render_webgl_LineStringReplay_, _ol_render_webgl_Replay_);
*/
_ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
var i, ii;
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
let i, ii;
let numVertices = this.vertices.length;
let numIndices = this.indices.length;
//To save a vertex, the direction of a point is a product of the sign (1 or -1), a prime from
//ol.render.webgl.LineStringReplay.Instruction_, and a rounding factor (1 or 2). If the product is even,
//we round it. If it is odd, we don't.
var lineJoin = this.state_.lineJoin === 'bevel' ? 0 :
const lineJoin = this.state_.lineJoin === 'bevel' ? 0 :
this.state_.lineJoin === 'miter' ? 1 : 2;
var lineCap = this.state_.lineCap === 'butt' ? 0 :
const lineCap = this.state_.lineCap === 'butt' ? 0 :
this.state_.lineCap === 'square' ? 1 : 2;
var closed = _ol_geom_flat_topology_.lineStringIsClosed(flatCoordinates, offset, end, stride);
var startCoords, sign, n;
var lastIndex = numIndices;
var lastSign = 1;
const closed = _ol_geom_flat_topology_.lineStringIsClosed(flatCoordinates, offset, end, stride);
let startCoords, sign, n;
let lastIndex = numIndices;
let lastSign = 1;
//We need the adjacent vertices to define normals in joins. p0 = last, p1 = current, p2 = next.
var p0, p1, p2;
let p0, p1, p2;
for (i = offset, ii = end; i < ii; i += stride) {
@@ -121,10 +121,10 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
if (lineCap) {
numVertices = this.addVertices_([0, 0], p1, p2,
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
numVertices = this.addVertices_([0, 0], p1, p2,
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE_CAP * lineCap, numVertices);
this.indices[numIndices++] = n + 2;
this.indices[numIndices++] = n;
@@ -137,10 +137,10 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
}
numVertices = this.addVertices_([0, 0], p1, p2,
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
numVertices = this.addVertices_([0, 0], p1, p2,
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.BEGIN_LINE * (lineCap || 1), numVertices);
lastIndex = numVertices / 7 - 1;
@@ -156,10 +156,10 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
p0 = p0 || [0, 0];
numVertices = this.addVertices_(p0, p1, [0, 0],
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
numVertices = this.addVertices_(p0, p1, [0, 0],
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE * (lineCap || 1), numVertices);
this.indices[numIndices++] = n;
this.indices[numIndices++] = lastIndex - 1;
@@ -171,10 +171,10 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
if (lineCap) {
numVertices = this.addVertices_(p0, p1, [0, 0],
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
numVertices = this.addVertices_(p0, p1, [0, 0],
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
-lastSign * _ol_render_webgl_LineStringReplay_.Instruction_.END_LINE_CAP * lineCap, numVertices);
this.indices[numIndices++] = n + 2;
this.indices[numIndices++] = n;
@@ -197,13 +197,13 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
? -1 : 1;
numVertices = this.addVertices_(p0, p1, p2,
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_SECOND * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_SECOND * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
if (i > offset) {
this.indices[numIndices++] = n;
@@ -225,7 +225,7 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
//Add miter
if (lineJoin) {
numVertices = this.addVertices_(p0, p1, p2,
sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_TOP * lineJoin, numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_TOP * lineJoin, numVertices);
this.indices[numIndices++] = n + 1;
this.indices[numIndices++] = n + 3;
@@ -239,10 +239,10 @@ _ol_render_webgl_LineStringReplay_.prototype.drawCoordinates_ = function(flatCoo
? 1 : -1;
numVertices = this.addVertices_(p0, p1, p2,
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
sign * _ol_render_webgl_LineStringReplay_.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
numVertices = this.addVertices_(p0, p1, p2,
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
-sign * _ol_render_webgl_LineStringReplay_.Instruction_.MITER_BOTTOM * (lineJoin || 1), numVertices);
this.indices[numIndices++] = n;
this.indices[numIndices++] = lastIndex - 1;
@@ -285,12 +285,12 @@ _ol_render_webgl_LineStringReplay_.prototype.addVertices_ = function(p0, p1, p2,
* @private
*/
_ol_render_webgl_LineStringReplay_.prototype.isValid_ = function(flatCoordinates, offset, end, stride) {
var range = end - offset;
const range = end - offset;
if (range < stride * 2) {
return false;
} else if (range === stride * 2) {
var firstP = [flatCoordinates[offset], flatCoordinates[offset + 1]];
var lastP = [flatCoordinates[offset + stride], flatCoordinates[offset + stride + 1]];
const firstP = [flatCoordinates[offset], flatCoordinates[offset + 1]];
const lastP = [flatCoordinates[offset + stride], flatCoordinates[offset + stride + 1]];
return !equals(firstP, lastP);
}
@@ -302,11 +302,11 @@ _ol_render_webgl_LineStringReplay_.prototype.isValid_ = function(flatCoordinates
* @inheritDoc
*/
_ol_render_webgl_LineStringReplay_.prototype.drawLineString = function(lineStringGeometry, feature) {
var flatCoordinates = lineStringGeometry.getFlatCoordinates();
var stride = lineStringGeometry.getStride();
let flatCoordinates = lineStringGeometry.getFlatCoordinates();
const stride = lineStringGeometry.getStride();
if (this.isValid_(flatCoordinates, 0, flatCoordinates.length, stride)) {
flatCoordinates = _ol_geom_flat_transform_.translate(flatCoordinates, 0, flatCoordinates.length,
stride, -this.origin[0], -this.origin[1]);
stride, -this.origin[0], -this.origin[1]);
if (this.state_.changed) {
this.styleIndices_.push(this.indices.length);
this.state_.changed = false;
@@ -314,7 +314,7 @@ _ol_render_webgl_LineStringReplay_.prototype.drawLineString = function(lineStrin
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
this.drawCoordinates_(
flatCoordinates, 0, flatCoordinates.length, stride);
flatCoordinates, 0, flatCoordinates.length, stride);
}
};
@@ -323,19 +323,19 @@ _ol_render_webgl_LineStringReplay_.prototype.drawLineString = function(lineStrin
* @inheritDoc
*/
_ol_render_webgl_LineStringReplay_.prototype.drawMultiLineString = function(multiLineStringGeometry, feature) {
var indexCount = this.indices.length;
var ends = multiLineStringGeometry.getEnds();
const indexCount = this.indices.length;
const ends = multiLineStringGeometry.getEnds();
ends.unshift(0);
var flatCoordinates = multiLineStringGeometry.getFlatCoordinates();
var stride = multiLineStringGeometry.getStride();
var i, ii;
const flatCoordinates = multiLineStringGeometry.getFlatCoordinates();
const stride = multiLineStringGeometry.getStride();
let i, ii;
if (ends.length > 1) {
for (i = 1, ii = ends.length; i < ii; ++i) {
if (this.isValid_(flatCoordinates, ends[i - 1], ends[i], stride)) {
var lineString = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1], ends[i],
stride, -this.origin[0], -this.origin[1]);
const lineString = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1], ends[i],
stride, -this.origin[0], -this.origin[1]);
this.drawCoordinates_(
lineString, 0, lineString.length, stride);
lineString, 0, lineString.length, stride);
}
}
}
@@ -356,23 +356,23 @@ _ol_render_webgl_LineStringReplay_.prototype.drawMultiLineString = function(mult
* @param {number} stride Stride.
*/
_ol_render_webgl_LineStringReplay_.prototype.drawPolygonCoordinates = function(
flatCoordinates, holeFlatCoordinates, stride) {
flatCoordinates, holeFlatCoordinates, stride) {
if (!_ol_geom_flat_topology_.lineStringIsClosed(flatCoordinates, 0,
flatCoordinates.length, stride)) {
flatCoordinates.length, stride)) {
flatCoordinates.push(flatCoordinates[0]);
flatCoordinates.push(flatCoordinates[1]);
}
this.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
if (holeFlatCoordinates.length) {
var i, ii;
let i, ii;
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
if (!_ol_geom_flat_topology_.lineStringIsClosed(holeFlatCoordinates[i], 0,
holeFlatCoordinates[i].length, stride)) {
holeFlatCoordinates[i].length, stride)) {
holeFlatCoordinates[i].push(holeFlatCoordinates[i][0]);
holeFlatCoordinates[i].push(holeFlatCoordinates[i][1]);
}
this.drawCoordinates_(holeFlatCoordinates[i], 0,
holeFlatCoordinates[i].length, stride);
holeFlatCoordinates[i].length, stride);
}
}
};
@@ -383,7 +383,7 @@ _ol_render_webgl_LineStringReplay_.prototype.drawPolygonCoordinates = function(
* @param {number=} opt_index Index count.
*/
_ol_render_webgl_LineStringReplay_.prototype.setPolygonStyle = function(feature, opt_index) {
var index = opt_index === undefined ? this.indices.length : opt_index;
const index = opt_index === undefined ? this.indices.length : opt_index;
this.startIndices.push(index);
this.startIndicesFeature.push(feature);
if (this.state_.changed) {
@@ -427,8 +427,8 @@ _ol_render_webgl_LineStringReplay_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_LineStringReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
const verticesBuffer = this.verticesBuffer;
const indicesBuffer = this.indicesBuffer;
return function() {
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
@@ -441,13 +441,12 @@ _ol_render_webgl_LineStringReplay_.prototype.getDeleteResourcesFunction = functi
*/
_ol_render_webgl_LineStringReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = _ol_render_webgl_linestringreplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_linestringreplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const fragmentShader = _ol_render_webgl_linestringreplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_linestringreplay_defaultshader_.vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_render_webgl_linestringreplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -460,19 +459,19 @@ _ol_render_webgl_LineStringReplay_.prototype.setUpProgram = function(gl, context
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_lastPos);
gl.vertexAttribPointer(locations.a_lastPos, 2, _ol_webgl_.FLOAT,
false, 28, 0);
false, 28, 0);
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 28, 8);
false, 28, 8);
gl.enableVertexAttribArray(locations.a_nextPos);
gl.vertexAttribPointer(locations.a_nextPos, 2, _ol_webgl_.FLOAT,
false, 28, 16);
false, 28, 16);
gl.enableVertexAttribArray(locations.a_direction);
gl.vertexAttribPointer(locations.a_direction, 1, _ol_webgl_.FLOAT,
false, 28, 24);
false, 28, 24);
// Enable renderer specific uniforms.
gl.uniform2fv(locations.u_size, size);
@@ -498,8 +497,8 @@ _ol_render_webgl_LineStringReplay_.prototype.shutDownProgram = function(gl, loca
*/
_ol_render_webgl_LineStringReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
if (!hitDetection) {
gl.enable(gl.DEPTH_TEST);
@@ -511,7 +510,7 @@ _ol_render_webgl_LineStringReplay_.prototype.drawReplay = function(gl, context,
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
var i, start, end, nextStyle;
let i, start, end, nextStyle;
end = this.startIndices[this.startIndices.length - 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
start = this.styleIndices_[i];
@@ -539,7 +538,7 @@ _ol_render_webgl_LineStringReplay_.prototype.drawReplay = function(gl, context,
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
_ol_render_webgl_LineStringReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -576,8 +575,8 @@ _ol_render_webgl_LineStringReplay_.prototype.drawReplaySkipping_ = function(gl,
* @inheritDoc
*/
_ol_render_webgl_LineStringReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureCallback, opt_hitExtent) {
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
end = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -594,12 +593,12 @@ _ol_render_webgl_LineStringReplay_.prototype.drawHitDetectionReplayOneByOne = fu
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
const result = featureCallback(feature);
if (result) {
return result;
@@ -632,19 +631,19 @@ _ol_render_webgl_LineStringReplay_.prototype.setStrokeStyle_ = function(gl, colo
* @inheritDoc
*/
_ol_render_webgl_LineStringReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var strokeStyleLineCap = strokeStyle.getLineCap();
const strokeStyleLineCap = strokeStyle.getLineCap();
this.state_.lineCap = strokeStyleLineCap !== undefined ?
strokeStyleLineCap : _ol_render_webgl_.defaultLineCap;
var strokeStyleLineDash = strokeStyle.getLineDash();
const strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : _ol_render_webgl_.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : _ol_render_webgl_.defaultLineDashOffset;
var strokeStyleLineJoin = strokeStyle.getLineJoin();
const strokeStyleLineJoin = strokeStyle.getLineJoin();
this.state_.lineJoin = strokeStyleLineJoin !== undefined ?
strokeStyleLineJoin : _ol_render_webgl_.defaultLineJoin;
var strokeStyleColor = strokeStyle.getColor();
let strokeStyleColor = strokeStyle.getColor();
if (!(strokeStyleColor instanceof CanvasGradient) &&
!(strokeStyleColor instanceof CanvasPattern)) {
strokeStyleColor = asArray(strokeStyleColor).map(function(c, i) {
@@ -653,10 +652,10 @@ _ol_render_webgl_LineStringReplay_.prototype.setFillStrokeStyle = function(fillS
} else {
strokeStyleColor = _ol_render_webgl_.defaultStrokeStyle;
}
var strokeStyleWidth = strokeStyle.getWidth();
let strokeStyleWidth = strokeStyle.getWidth();
strokeStyleWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : _ol_render_webgl_.defaultLineWidth;
var strokeStyleMiterLimit = strokeStyle.getMiterLimit();
let strokeStyleMiterLimit = strokeStyle.getMiterLimit();
strokeStyleMiterLimit = strokeStyleMiterLimit !== undefined ?
strokeStyleMiterLimit : _ol_render_webgl_.defaultMiterLimit;
if (!this.state_.strokeColor || !equals(this.state_.strokeColor, strokeStyleColor) ||
+162 -163
View File
@@ -27,11 +27,11 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
this.lineStringReplay = new _ol_render_webgl_LineStringReplay_(
tolerance, maxExtent);
tolerance, maxExtent);
/**
* @private
@@ -74,27 +74,27 @@ inherits(_ol_render_webgl_PolygonReplay_, _ol_render_webgl_Replay_);
* @private
*/
_ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
flatCoordinates, holeFlatCoordinates, stride) {
flatCoordinates, holeFlatCoordinates, stride) {
// Triangulate the polygon
var outerRing = new LinkedList();
var rtree = new RBush();
const outerRing = new LinkedList();
const rtree = new RBush();
// Initialize the outer ring
this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
var maxCoords = this.getMaxCoords_(outerRing);
const maxCoords = this.getMaxCoords_(outerRing);
// Eliminate holes, if there are any
if (holeFlatCoordinates.length) {
var i, ii;
var holeLists = [];
let i, ii;
const holeLists = [];
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
var holeList = {
const holeList = {
list: new LinkedList(),
maxCoords: undefined,
rtree: new RBush()
};
holeLists.push(holeList);
this.processFlatCoordinates_(holeFlatCoordinates[i],
stride, holeList.list, holeList.rtree, false);
stride, holeList.list, holeList.rtree, false);
this.classifyPoints_(holeList.list, holeList.rtree, true);
holeList.maxCoords = this.getMaxCoords_(holeList.list);
}
@@ -103,10 +103,10 @@ _ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
a.maxCoords[1] - b.maxCoords[1] : b.maxCoords[0] - a.maxCoords[0];
});
for (i = 0; i < holeLists.length; ++i) {
var currList = holeLists[i].list;
var start = currList.firstItem();
var currItem = start;
var intersection;
const currList = holeLists[i].list;
const start = currList.firstItem();
let currItem = start;
let intersection;
do {
//TODO: Triangulate holes when they intersect the outer ring.
if (this.getIntersections_(currItem, rtree).length) {
@@ -139,19 +139,19 @@ _ol_render_webgl_PolygonReplay_.prototype.drawCoordinates_ = function(
* @param {boolean} clockwise Coordinate order should be clockwise.
*/
_ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
flatCoordinates, stride, list, rtree, clockwise) {
var isClockwise = _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
var i, ii;
var n = this.vertices.length / 2;
flatCoordinates, stride, list, rtree, clockwise) {
const isClockwise = _ol_geom_flat_orient_.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
let i, ii;
let n = this.vertices.length / 2;
/** @type {ol.WebglPolygonVertex} */
var start;
let start;
/** @type {ol.WebglPolygonVertex} */
var p0;
let p0;
/** @type {ol.WebglPolygonVertex} */
var p1;
var extents = [];
var segments = [];
let p1;
const extents = [];
const segments = [];
if (clockwise === isClockwise) {
start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
p0 = start;
@@ -166,7 +166,7 @@ _ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
} else {
var end = flatCoordinates.length - stride;
const end = flatCoordinates.length - stride;
start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
p0 = start;
for (i = end - stride, ii = 0; i >= ii; i -= stride) {
@@ -191,9 +191,9 @@ _ol_render_webgl_PolygonReplay_.prototype.processFlatCoordinates_ = function(
* @return {Array.<number>} Max X coordinates.
*/
_ol_render_webgl_PolygonReplay_.prototype.getMaxCoords_ = function(list) {
var start = list.firstItem();
var seg = start;
var maxCoords = [seg.p0.x, seg.p0.y];
const start = list.firstItem();
let seg = start;
let maxCoords = [seg.p0.x, seg.p0.y];
do {
seg = list.nextItem();
@@ -215,15 +215,15 @@ _ol_render_webgl_PolygonReplay_.prototype.getMaxCoords_ = function(list) {
* @return {boolean} There were reclassified points.
*/
_ol_render_webgl_PolygonReplay_.prototype.classifyPoints_ = function(list, rtree, ccw) {
var start = list.firstItem();
var s0 = start;
var s1 = list.nextItem();
var pointsReclassified = false;
let start = list.firstItem();
let s0 = start;
let s1 = list.nextItem();
let pointsReclassified = false;
do {
var reflex = ccw ? _ol_render_webgl_.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
const reflex = ccw ? _ol_render_webgl_.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
_ol_render_webgl_.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
s0.p1.y, s1.p1.x, s1.p1.y);
if (reflex === undefined) {
this.removeItem_(s0, s1, list, rtree);
pointsReclassified = true;
@@ -253,28 +253,28 @@ _ol_render_webgl_PolygonReplay_.prototype.classifyPoints_ = function(list, rtree
* @return {boolean} Bridging was successful.
*/
_ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
list, listMaxX, rtree) {
var seg = hole.firstItem();
list, listMaxX, rtree) {
let seg = hole.firstItem();
while (seg.p1.x !== holeMaxX) {
seg = hole.nextItem();
}
var p1 = seg.p1;
const p1 = seg.p1;
/** @type {ol.WebglPolygonVertex} */
var p2 = {x: listMaxX, y: p1.y, i: -1};
var minDist = Infinity;
var i, ii, bestPoint;
const p2 = {x: listMaxX, y: p1.y, i: -1};
let minDist = Infinity;
let i, ii, bestPoint;
/** @type {ol.WebglPolygonVertex} */
var p5;
let p5;
var intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
var currSeg = intersectingSegments[i];
var intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
var dist = Math.abs(p1.x - intersection[0]);
const currSeg = intersectingSegments[i];
const intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
const dist = Math.abs(p1.x - intersection[0]);
if (dist < minDist && _ol_render_webgl_.triangleIsCounterClockwise(p1.x, p1.y,
currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
minDist = dist;
p5 = {x: intersection[0], y: intersection[1], i: -1};
seg = currSeg;
@@ -286,12 +286,12 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
bestPoint = seg.p1;
if (minDist > 0) {
var pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
const pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
if (pointsInTriangle.length) {
var theta = Infinity;
let theta = Infinity;
for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
var currPoint = pointsInTriangle[i];
var currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
const currPoint = pointsInTriangle[i];
const currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
theta = currTheta;
bestPoint = currPoint;
@@ -306,8 +306,8 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
}
//We clone the bridge points as they can have different convexity.
var p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
var p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
const p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
const p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
hole.getNextItem().p0 = p0Bridge;
this.insertItem_(p1, seg.p1, hole, rtree);
@@ -326,8 +326,8 @@ _ol_render_webgl_PolygonReplay_.prototype.bridgeHole_ = function(hole, holeMaxX,
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
_ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
var ccw = false;
var simple = this.isSimple_(list, rtree);
let ccw = false;
let simple = this.isSimple_(list, rtree);
// Start clipping ears
while (list.getLength() > 3) {
@@ -362,7 +362,7 @@ _ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
}
}
if (list.getLength() === 3) {
var numIndices = this.indices.length;
let numIndices = this.indices.length;
this.indices[numIndices++] = list.getPrevItem().p0.i;
this.indices[numIndices++] = list.getCurrItem().p0.i;
this.indices[numIndices++] = list.getNextItem().p0.i;
@@ -379,26 +379,26 @@ _ol_render_webgl_PolygonReplay_.prototype.triangulate_ = function(list, rtree) {
* @return {boolean} There were processed ears.
*/
_ol_render_webgl_PolygonReplay_.prototype.clipEars_ = function(list, rtree, simple, ccw) {
var numIndices = this.indices.length;
var start = list.firstItem();
var s0 = list.getPrevItem();
var s1 = start;
var s2 = list.nextItem();
var s3 = list.getNextItem();
var p0, p1, p2;
var processedEars = false;
let numIndices = this.indices.length;
let start = list.firstItem();
let s0 = list.getPrevItem();
let s1 = start;
let s2 = list.nextItem();
let s3 = list.getNextItem();
let p0, p1, p2;
let processedEars = false;
do {
p0 = s1.p0;
p1 = s1.p1;
p2 = s2.p1;
if (p1.reflex === false) {
// We might have a valid ear
var variableCriterion;
let variableCriterion;
if (simple) {
variableCriterion = this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0;
} else {
variableCriterion = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
}
if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) &&
variableCriterion) {
@@ -437,26 +437,26 @@ _ol_render_webgl_PolygonReplay_.prototype.clipEars_ = function(list, rtree, simp
* @return {boolean} There were resolved intersections.
*/
_ol_render_webgl_PolygonReplay_.prototype.resolveSelfIntersections_ = function(
list, rtree, opt_touch) {
var start = list.firstItem();
list, rtree, opt_touch) {
const start = list.firstItem();
list.nextItem();
var s0 = start;
var s1 = list.nextItem();
var resolvedIntersections = false;
let s0 = start;
let s1 = list.nextItem();
let resolvedIntersections = false;
do {
var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
opt_touch);
const intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
opt_touch);
if (intersection) {
var breakCond = false;
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
var n = numVertices / 2;
var seg = list.prevItem();
let breakCond = false;
const numVertices = this.vertices.length;
let numIndices = this.indices.length;
const n = numVertices / 2;
const seg = list.prevItem();
list.removeItem();
rtree.remove(seg);
breakCond = (seg === start);
var p;
let p;
if (opt_touch) {
if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) {
list.prevItem();
@@ -505,8 +505,8 @@ _ol_render_webgl_PolygonReplay_.prototype.resolveSelfIntersections_ = function(
* @return {boolean} The polygon is simple.
*/
_ol_render_webgl_PolygonReplay_.prototype.isSimple_ = function(list, rtree) {
var start = list.firstItem();
var seg = start;
const start = list.firstItem();
let seg = start;
do {
if (this.getIntersections_(seg, rtree).length) {
return false;
@@ -523,11 +523,11 @@ _ol_render_webgl_PolygonReplay_.prototype.isSimple_ = function(list, rtree) {
* @return {boolean} Orientation is clockwise.
*/
_ol_render_webgl_PolygonReplay_.prototype.isClockwise_ = function(list) {
var length = list.getLength() * 2;
var flatCoordinates = new Array(length);
var start = list.firstItem();
var seg = start;
var i = 0;
const length = list.getLength() * 2;
const flatCoordinates = new Array(length);
const start = list.firstItem();
let seg = start;
let i = 0;
do {
flatCoordinates[i++] = seg.p0.x;
flatCoordinates[i++] = seg.p0.y;
@@ -543,23 +543,23 @@ _ol_render_webgl_PolygonReplay_.prototype.isClockwise_ = function(list) {
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
_ol_render_webgl_PolygonReplay_.prototype.splitPolygon_ = function(list, rtree) {
var start = list.firstItem();
var s0 = start;
const start = list.firstItem();
let s0 = start;
do {
var intersections = this.getIntersections_(s0, rtree);
const intersections = this.getIntersections_(s0, rtree);
if (intersections.length) {
var s1 = intersections[0];
var n = this.vertices.length / 2;
var intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
var p = this.createPoint_(intersection[0], intersection[1], n);
var newPolygon = new LinkedList();
var newRtree = new RBush();
const s1 = intersections[0];
const n = this.vertices.length / 2;
const intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
const p = this.createPoint_(intersection[0], intersection[1], n);
const newPolygon = new LinkedList();
const newRtree = new RBush();
this.insertItem_(p, s0.p1, newPolygon, newRtree);
s0.p1 = p;
rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0);
var currItem = list.nextItem();
let currItem = list.nextItem();
while (currItem !== s1) {
this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree);
rtree.remove(currItem);
@@ -589,11 +589,11 @@ _ol_render_webgl_PolygonReplay_.prototype.splitPolygon_ = function(list, rtree)
* @return {ol.WebglPolygonVertex} List item.
*/
_ol_render_webgl_PolygonReplay_.prototype.createPoint_ = function(x, y, i) {
var numVertices = this.vertices.length;
let numVertices = this.vertices.length;
this.vertices[numVertices++] = x;
this.vertices[numVertices++] = y;
/** @type {ol.WebglPolygonVertex} */
var p = {
const p = {
x: x,
y: y,
i: i,
@@ -612,7 +612,7 @@ _ol_render_webgl_PolygonReplay_.prototype.createPoint_ = function(x, y, i) {
* @return {ol.WebglPolygonSegment} segment.
*/
_ol_render_webgl_PolygonReplay_.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
var seg = {
const seg = {
p0: p0,
p1: p1
};
@@ -653,12 +653,12 @@ _ol_render_webgl_PolygonReplay_.prototype.removeItem_ = function(s0, s1, list, r
* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
*/
_ol_render_webgl_PolygonReplay_.prototype.getPointsInTriangle_ = function(p0, p1,
p2, rtree, opt_reflex) {
var i, ii, j, p;
var result = [];
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
p2, rtree, opt_reflex) {
let i, ii, j, p;
const result = [];
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
p1.y, p2.y)]);
p1.y, p2.y)]);
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
for (j in segmentsInExtent[i]) {
p = segmentsInExtent[i][j];
@@ -684,14 +684,14 @@ _ol_render_webgl_PolygonReplay_.prototype.getPointsInTriangle_ = function(p0, p1
* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
*/
_ol_render_webgl_PolygonReplay_.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
var p0 = segment.p0;
var p1 = segment.p1;
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
const p0 = segment.p0;
const p1 = segment.p1;
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
var result = [];
var i, ii;
const result = [];
let i, ii;
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
var currSeg = segmentsInExtent[i];
const currSeg = segmentsInExtent[i];
if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
result.push(currSeg);
@@ -714,11 +714,11 @@ _ol_render_webgl_PolygonReplay_.prototype.getIntersections_ = function(segment,
* @return {Array.<number>|undefined} Intersection coordinates.
*/
_ol_render_webgl_PolygonReplay_.prototype.calculateIntersection_ = function(p0,
p1, p2, p3, opt_touch) {
var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
p1, p2, p3, opt_touch) {
const denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
if (denom !== 0) {
var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
const ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
const ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
if ((!opt_touch && ua > _ol_render_webgl_.EPSILON && ua < 1 - _ol_render_webgl_.EPSILON &&
ub > _ol_render_webgl_.EPSILON && ub < 1 - _ol_render_webgl_.EPSILON) || (opt_touch &&
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
@@ -742,12 +742,12 @@ _ol_render_webgl_PolygonReplay_.prototype.diagonalIsInside_ = function(p0, p1, p
if (p1.reflex === undefined || p3.reflex === undefined) {
return false;
}
var p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
var p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
var p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
var p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
var p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
var p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
const p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
const p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
const p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
const p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
const p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
const p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
return p1InCone && p3InCone;
};
@@ -756,25 +756,25 @@ _ol_render_webgl_PolygonReplay_.prototype.diagonalIsInside_ = function(p0, p1, p
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
var endss = multiPolygonGeometry.getEndss();
var stride = multiPolygonGeometry.getStride();
var currIndex = this.indices.length;
var currLineIndex = this.lineStringReplay.getCurrentIndex();
var flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
var i, ii, j, jj;
var start = 0;
const endss = multiPolygonGeometry.getEndss();
const stride = multiPolygonGeometry.getStride();
const currIndex = this.indices.length;
const currLineIndex = this.lineStringReplay.getCurrentIndex();
const flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
let i, ii, j, jj;
let start = 0;
for (i = 0, ii = endss.length; i < ii; ++i) {
var ends = endss[i];
const ends = endss[i];
if (ends.length > 0) {
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, start, ends[0],
stride, -this.origin[0], -this.origin[1]);
const outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, start, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var holeFlatCoords;
const holes = [];
let holeFlatCoords;
for (j = 1, jj = ends.length; j < jj; ++j) {
if (ends[j] !== ends[j - 1]) {
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[j - 1],
ends[j], stride, -this.origin[0], -this.origin[1]);
ends[j], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
}
@@ -802,19 +802,19 @@ _ol_render_webgl_PolygonReplay_.prototype.drawMultiPolygon = function(multiPolyg
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawPolygon = function(polygonGeometry, feature) {
var ends = polygonGeometry.getEnds();
var stride = polygonGeometry.getStride();
const ends = polygonGeometry.getEnds();
const stride = polygonGeometry.getStride();
if (ends.length > 0) {
var flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
var outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, 0, ends[0],
stride, -this.origin[0], -this.origin[1]);
const flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
const outerRing = _ol_geom_flat_transform_.translate(flatCoordinates, 0, ends[0],
stride, -this.origin[0], -this.origin[1]);
if (outerRing.length) {
var holes = [];
var i, ii, holeFlatCoords;
const holes = [];
let i, ii, holeFlatCoords;
for (i = 1, ii = ends.length; i < ii; ++i) {
if (ends[i] !== ends[i - 1]) {
holeFlatCoords = _ol_geom_flat_transform_.translate(flatCoordinates, ends[i - 1],
ends[i], stride, -this.origin[0], -this.origin[1]);
ends[i], stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
}
@@ -862,9 +862,9 @@ _ol_render_webgl_PolygonReplay_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
const verticesBuffer = this.verticesBuffer;
const indicesBuffer = this.indicesBuffer;
const lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
return function() {
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
@@ -878,13 +878,12 @@ _ol_render_webgl_PolygonReplay_.prototype.getDeleteResourcesFunction = function(
*/
_ol_render_webgl_PolygonReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = _ol_render_webgl_polygonreplay_defaultshader_.fragment;
vertexShader = _ol_render_webgl_polygonreplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const fragmentShader = _ol_render_webgl_polygonreplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_polygonreplay_defaultshader_.vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
let locations;
if (!this.defaultLocations_) {
locations = new _ol_render_webgl_polygonreplay_defaultshader_Locations_(gl, program);
this.defaultLocations_ = locations;
@@ -897,7 +896,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setUpProgram = function(gl, context, s
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 8, 0);
false, 8, 0);
return locations;
};
@@ -916,8 +915,8 @@ _ol_render_webgl_PolygonReplay_.prototype.shutDownProgram = function(gl, locatio
*/
_ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
if (!hitDetection) {
gl.enable(gl.DEPTH_TEST);
@@ -929,7 +928,7 @@ _ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, ski
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
//Draw by style groups to minimize drawElements() calls.
var i, start, end, nextStyle;
let i, start, end, nextStyle;
end = this.startIndices[this.startIndices.length - 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
start = this.styleIndices_[i];
@@ -953,8 +952,8 @@ _ol_render_webgl_PolygonReplay_.prototype.drawReplay = function(gl, context, ski
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureCallback, opt_hitExtent) {
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
end = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -971,12 +970,12 @@ _ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = funct
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
const result = featureCallback(feature);
if (result) {
return result;
@@ -998,7 +997,7 @@ _ol_render_webgl_PolygonReplay_.prototype.drawHitDetectionReplayOneByOne = funct
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
_ol_render_webgl_PolygonReplay_.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
@@ -1045,7 +1044,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setFillStyle_ = function(gl, color) {
* @inheritDoc
*/
_ol_render_webgl_PolygonReplay_.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
@@ -1063,7 +1062,7 @@ _ol_render_webgl_PolygonReplay_.prototype.setFillStrokeStyle = function(fillStyl
if (strokeStyle) {
this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
} else {
var nullStrokeStyle = new Stroke({
const nullStrokeStyle = new Stroke({
color: [0, 0, 0, 0],
lineWidth: 0
});
+30 -30
View File
@@ -16,7 +16,7 @@ import _ol_webgl_ from '../../webgl.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
VectorContext.call(this);
/**
@@ -200,15 +200,15 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplayOneByOne = function(gl,
* @template T
*/
_ol_render_webgl_Replay_.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
featureCallback, oneByOne, opt_hitExtent) {
if (!oneByOne) {
// draw all hit-detection features in "once" (by texture group)
return this.drawHitDetectionReplayAll(gl, context,
skippedFeaturesHash, featureCallback);
skippedFeaturesHash, featureCallback);
} else {
// draw hit-detection features one by one
return this.drawHitDetectionReplayOneByOne(gl, context,
skippedFeaturesHash, featureCallback, opt_hitExtent);
skippedFeaturesHash, featureCallback, opt_hitExtent);
}
};
@@ -224,11 +224,11 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplay = function(gl, context
* @template T
*/
_ol_render_webgl_Replay_.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
featureCallback) {
featureCallback) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawReplay(gl, context, skippedFeaturesHash, true);
var result = featureCallback(null);
const result = featureCallback(null);
if (result) {
return result;
} else {
@@ -255,11 +255,11 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplayAll = function(gl, cont
* @template T
*/
_ol_render_webgl_Replay_.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
var gl = context.getGL();
var tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
const gl = context.getGL();
let tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
if (this.lineStringReplay) {
@@ -279,9 +279,9 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
this.lineStringReplay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent);
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent);
gl.stencilMask(0);
gl.stencilFunc(gl.NOTEQUAL, 1, 255);
@@ -291,38 +291,38 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
context.bindBuffer(_ol_webgl_.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
var locations = this.setUpProgram(gl, context, size, pixelRatio);
const locations = this.setUpProgram(gl, context, size, pixelRatio);
// set the "uniform" values
var projectionMatrix = _ol_transform_.reset(this.projectionMatrix_);
const projectionMatrix = _ol_transform_.reset(this.projectionMatrix_);
_ol_transform_.scale(projectionMatrix, 2 / (resolution * size[0]), 2 / (resolution * size[1]));
_ol_transform_.rotate(projectionMatrix, -rotation);
_ol_transform_.translate(projectionMatrix, -(center[0] - this.origin[0]), -(center[1] - this.origin[1]));
var offsetScaleMatrix = _ol_transform_.reset(this.offsetScaleMatrix_);
const offsetScaleMatrix = _ol_transform_.reset(this.offsetScaleMatrix_);
_ol_transform_.scale(offsetScaleMatrix, 2 / size[0], 2 / size[1]);
var offsetRotateMatrix = _ol_transform_.reset(this.offsetRotateMatrix_);
const offsetRotateMatrix = _ol_transform_.reset(this.offsetRotateMatrix_);
if (rotation !== 0) {
_ol_transform_.rotate(offsetRotateMatrix, -rotation);
}
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
fromTransform(this.tmpMat4_, projectionMatrix));
fromTransform(this.tmpMat4_, projectionMatrix));
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
fromTransform(this.tmpMat4_, offsetScaleMatrix));
fromTransform(this.tmpMat4_, offsetScaleMatrix));
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
fromTransform(this.tmpMat4_, offsetRotateMatrix));
fromTransform(this.tmpMat4_, offsetRotateMatrix));
gl.uniform1f(locations.u_opacity, opacity);
// draw!
var result;
let result;
if (featureCallback === undefined) {
this.drawReplay(gl, context, skippedFeaturesHash, false);
} else {
// draw feature by feature for the hit-detection
result = this.drawHitDetectionReplay(gl, context, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent);
featureCallback, oneByOne, opt_hitExtent);
}
// disable the vertex attrib arrays
@@ -334,10 +334,10 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
}
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
gl.stencilMask(/** @type {number} */ (tmpStencilMask));
gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
}
return result;
@@ -351,13 +351,13 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
* @param {number} end End index.
*/
_ol_render_webgl_Replay_.prototype.drawElements = function(
gl, context, start, end) {
var elementType = context.hasOESElementIndexUint ?
gl, context, start, end) {
const elementType = context.hasOESElementIndexUint ?
_ol_webgl_.UNSIGNED_INT : _ol_webgl_.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
const elementSize = context.hasOESElementIndexUint ? 4 : 2;
var numItems = end - start;
var offsetInBytes = start * elementSize;
const numItems = end - start;
const offsetInBytes = start * elementSize;
gl.drawElements(_ol_webgl_.TRIANGLES, numItems, elementType, offsetInBytes);
};
export default _ol_render_webgl_Replay_;
+60 -62
View File
@@ -21,7 +21,7 @@ import _ol_render_webgl_TextReplay_ from '../webgl/TextReplay.js';
* @param {number=} opt_renderBuffer Render buffer.
* @struct
*/
var _ol_render_webgl_ReplayGroup_ = function(tolerance, maxExtent, opt_renderBuffer) {
const _ol_render_webgl_ReplayGroup_ = function(tolerance, maxExtent, opt_renderBuffer) {
_ol_render_ReplayGroup_.call(this);
/**
@@ -66,20 +66,19 @@ _ol_render_webgl_ReplayGroup_.prototype.addDeclutter = function(style, group) {}
* @return {function()} Delete resources function.
*/
_ol_render_webgl_ReplayGroup_.prototype.getDeleteResourcesFunction = function(context) {
var functions = [];
var zKey;
const functions = [];
let zKey;
for (zKey in this.replaysByZIndex_) {
var replays = this.replaysByZIndex_[zKey];
var replayKey;
for (replayKey in replays) {
const replays = this.replaysByZIndex_[zKey];
for (const replayKey in replays) {
functions.push(
replays[replayKey].getDeleteResourcesFunction(context));
replays[replayKey].getDeleteResourcesFunction(context));
}
}
return function() {
var length = functions.length;
var result;
for (var i = 0; i < length; i++) {
const length = functions.length;
let result;
for (let i = 0; i < length; i++) {
result = functions[i].apply(this, arguments);
}
return result;
@@ -91,11 +90,10 @@ _ol_render_webgl_ReplayGroup_.prototype.getDeleteResourcesFunction = function(co
* @param {ol.webgl.Context} context Context.
*/
_ol_render_webgl_ReplayGroup_.prototype.finish = function(context) {
var zKey;
let zKey;
for (zKey in this.replaysByZIndex_) {
var replays = this.replaysByZIndex_[zKey];
var replayKey;
for (replayKey in replays) {
const replays = this.replaysByZIndex_[zKey];
for (const replayKey in replays) {
replays[replayKey].finish(context);
}
}
@@ -106,18 +104,18 @@ _ol_render_webgl_ReplayGroup_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_ReplayGroup_.prototype.getReplay = function(zIndex, replayType) {
var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
var replays = this.replaysByZIndex_[zIndexKey];
const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
let replays = this.replaysByZIndex_[zIndexKey];
if (replays === undefined) {
replays = {};
this.replaysByZIndex_[zIndexKey] = replays;
}
var replay = replays[replayType];
let replay = replays[replayType];
if (replay === undefined) {
/**
* @type {Function}
*/
var Constructor = _ol_render_webgl_ReplayGroup_.BATCH_CONSTRUCTORS_[replayType];
const Constructor = _ol_render_webgl_ReplayGroup_.BATCH_CONSTRUCTORS_[replayType];
replay = new Constructor(this.tolerance_, this.maxExtent_);
replays[replayType] = replay;
}
@@ -145,22 +143,22 @@ _ol_render_webgl_ReplayGroup_.prototype.isEmpty = function() {
* to skip.
*/
_ol_render_webgl_ReplayGroup_.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
/** @type {Array.<number>} */
var zs = Object.keys(this.replaysByZIndex_).map(Number);
const zs = Object.keys(this.replaysByZIndex_).map(Number);
zs.sort(numberSafeCompareFunction);
var i, ii, j, jj, replays, replay;
let i, ii, j, jj, replays, replay;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = 0, jj = _ol_render_replay_.ORDER.length; j < jj; ++j) {
replay = replays[_ol_render_replay_.ORDER[j]];
if (replay !== undefined) {
replay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
undefined, false);
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
undefined, false);
}
}
}
@@ -186,23 +184,23 @@ _ol_render_webgl_ReplayGroup_.prototype.replay = function(context,
* @template T
*/
_ol_render_webgl_ReplayGroup_.prototype.replayHitDetection_ = function(context,
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
/** @type {Array.<number>} */
var zs = Object.keys(this.replaysByZIndex_).map(Number);
const zs = Object.keys(this.replaysByZIndex_).map(Number);
zs.sort(function(a, b) {
return b - a;
});
var i, ii, j, replays, replay, result;
let i, ii, j, replays, replay, result;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = _ol_render_replay_.ORDER.length - 1; j >= 0; --j) {
replay = replays[_ol_render_replay_.ORDER[j]];
if (replay !== undefined) {
result = replay.replay(context,
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
if (result) {
return result;
}
@@ -229,18 +227,18 @@ _ol_render_webgl_ReplayGroup_.prototype.replayHitDetection_ = function(context,
* @template T
*/
_ol_render_webgl_ReplayGroup_.prototype.forEachFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
callback) {
var gl = context.getGL();
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
callback) {
const gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
/**
* @type {ol.Extent}
*/
var hitExtent;
let hitExtent;
if (this.renderBuffer_ !== undefined) {
// build an extent around the coordinate, so that only features that
// intersect this extent are checked
@@ -248,23 +246,23 @@ _ol_render_webgl_ReplayGroup_.prototype.forEachFeatureAtCoordinate = function(
}
return this.replayHitDetection_(context,
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
function(feature) {
const imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
var result = callback(feature);
if (result) {
return result;
}
if (imageData[3] > 0) {
const result = callback(feature);
if (result) {
return result;
}
}, true, hitExtent);
}
}, true, hitExtent);
};
@@ -282,24 +280,24 @@ _ol_render_webgl_ReplayGroup_.prototype.forEachFeatureAtCoordinate = function(
* @return {boolean} Is there a feature at the given coordinate?
*/
_ol_render_webgl_ReplayGroup_.prototype.hasFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
var gl = context.getGL();
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
const gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
var hasFeature = this.replayHitDetection_(context,
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
const hasFeature = this.replayHitDetection_(context,
coordinate, resolution, rotation, _ol_render_webgl_ReplayGroup_.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {boolean} Is there a feature?
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
return imageData[3] > 0;
}, false);
function(feature) {
const imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
return imageData[3] > 0;
}, false);
return hasFeature !== undefined;
};
+74 -75
View File
@@ -19,7 +19,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_TextReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_TextReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_TextureReplay_.call(this, tolerance, maxExtent);
/**
@@ -122,10 +122,10 @@ inherits(_ol_render_webgl_TextReplay_, _ol_render_webgl_TextureReplay_);
*/
_ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
if (this.text_) {
var flatCoordinates = null;
var offset = 0;
var end = 2;
var stride = 2;
let flatCoordinates = null;
const offset = 0;
let end = 2;
let stride = 2;
switch (geometry.getType()) {
case GeometryType.POINT:
case GeometryType.MULTI_POINT:
@@ -155,13 +155,13 @@ _ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
var glyphAtlas = this.currAtlas_;
var lines = this.text_.split('\n');
var textSize = this.getTextSize_(lines);
var i, ii, j, jj, currX, currY, charArr, charInfo;
var anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
var anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
const glyphAtlas = this.currAtlas_;
const lines = this.text_.split('\n');
const textSize = this.getTextSize_(lines);
let i, ii, j, jj, currX, currY, charArr, charInfo;
const anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
const anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
const lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
for (i = 0, ii = lines.length; i < ii; ++i) {
currX = 0;
@@ -172,7 +172,7 @@ _ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
if (charInfo) {
var image = charInfo.image;
const image = charInfo.image;
this.anchorX = anchorX - currX;
this.anchorY = anchorY - currY;
@@ -184,11 +184,10 @@ _ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
this.imageHeight = image.height;
this.imageWidth = image.width;
var currentImage;
if (this.images_.length === 0) {
this.images_.push(image);
} else {
currentImage = this.images_[this.images_.length - 1];
const currentImage = this.images_[this.images_.length - 1];
if (getUid(currentImage) != getUid(image)) {
this.groupIndices.push(this.indices.length);
this.images_.push(image);
@@ -210,15 +209,15 @@ _ol_render_webgl_TextReplay_.prototype.drawText = function(geometry, feature) {
* @return {Array.<number>} Size of the label in pixels.
*/
_ol_render_webgl_TextReplay_.prototype.getTextSize_ = function(lines) {
var self = this;
var glyphAtlas = this.currAtlas_;
var textHeight = lines.length * glyphAtlas.height;
const self = this;
const glyphAtlas = this.currAtlas_;
const textHeight = lines.length * glyphAtlas.height;
//Split every line to an array of chars, sum up their width, and select the longest.
var textWidth = lines.map(function(str) {
var sum = 0;
var i, ii;
const textWidth = lines.map(function(str) {
let sum = 0;
let i, ii;
for (i = 0, ii = str.length; i < ii; ++i) {
var curr = str[i];
const curr = str[i];
if (!glyphAtlas.width[curr]) {
self.addCharToAtlas_(curr);
}
@@ -241,8 +240,8 @@ _ol_render_webgl_TextReplay_.prototype.getTextSize_ = function(lines) {
* @param {number} stride Stride.
*/
_ol_render_webgl_TextReplay_.prototype.drawText_ = function(flatCoordinates, offset,
end, stride) {
var i, ii;
end, stride) {
let i, ii;
for (i = offset, ii = end; i < ii; i += stride) {
this.drawCoordinates(flatCoordinates, offset, end, stride);
}
@@ -255,43 +254,43 @@ _ol_render_webgl_TextReplay_.prototype.drawText_ = function(flatCoordinates, off
*/
_ol_render_webgl_TextReplay_.prototype.addCharToAtlas_ = function(char) {
if (char.length === 1) {
var glyphAtlas = this.currAtlas_;
var state = this.state_;
var mCtx = this.measureCanvas_.getContext('2d');
const glyphAtlas = this.currAtlas_;
const state = this.state_;
const mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
var width = Math.ceil(mCtx.measureText(char).width * state.scale);
const width = Math.ceil(mCtx.measureText(char).width * state.scale);
var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
function(ctx, x, y) {
//Parameterize the canvas
ctx.font = /** @type {string} */ (state.font);
ctx.fillStyle = state.fillColor;
ctx.strokeStyle = state.strokeColor;
ctx.lineWidth = state.lineWidth;
ctx.lineCap = /*** @type {string} */ (state.lineCap);
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (_ol_has_.CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
}
if (state.scale !== 1) {
//FIXME: use pixelRatio
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
/** @type {number} */ (state.scale), 0, 0);
}
const info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
function(ctx, x, y) {
//Parameterize the canvas
ctx.font = /** @type {string} */ (state.font);
ctx.fillStyle = state.fillColor;
ctx.strokeStyle = state.strokeColor;
ctx.lineWidth = state.lineWidth;
ctx.lineCap = /*** @type {string} */ (state.lineCap);
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (_ol_has_.CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
}
if (state.scale !== 1) {
//FIXME: use pixelRatio
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
/** @type {number} */ (state.scale), 0, 0);
}
//Draw the character on the canvas
if (state.strokeColor) {
ctx.strokeText(char, x, y);
}
if (state.fillColor) {
ctx.fillText(char, x, y);
}
});
//Draw the character on the canvas
if (state.strokeColor) {
ctx.strokeText(char, x, y);
}
if (state.fillColor) {
ctx.fillText(char, x, y);
}
});
if (info) {
glyphAtlas.width[char] = width;
@@ -304,7 +303,7 @@ _ol_render_webgl_TextReplay_.prototype.addCharToAtlas_ = function(char) {
* @inheritDoc
*/
_ol_render_webgl_TextReplay_.prototype.finish = function(context) {
var gl = context.getGL();
const gl = context.getGL();
this.groupIndices.push(this.indices.length);
this.hitDetectionGroupIndices = this.groupIndices;
@@ -317,7 +316,7 @@ _ol_render_webgl_TextReplay_.prototype.finish = function(context) {
// create textures
/** @type {Object.<string, WebGLTexture>} */
var texturePerImage = {};
const texturePerImage = {};
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
@@ -349,16 +348,16 @@ _ol_render_webgl_TextReplay_.prototype.finish = function(context) {
* @inheritDoc
*/
_ol_render_webgl_TextReplay_.prototype.setTextStyle = function(textStyle) {
var state = this.state_;
var textFillStyle = textStyle.getFill();
var textStrokeStyle = textStyle.getStroke();
const state = this.state_;
const textFillStyle = textStyle.getFill();
const textStrokeStyle = textStyle.getStroke();
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
this.text_ = '';
} else {
if (!textFillStyle) {
state.fillColor = null;
} else {
var textFillStyleColor = textFillStyle.getColor();
const textFillStyleColor = textFillStyle.getColor();
state.fillColor = asColorLike(textFillStyleColor ?
textFillStyleColor : _ol_render_webgl_.defaultFillStyle);
}
@@ -366,7 +365,7 @@ _ol_render_webgl_TextReplay_.prototype.setTextStyle = function(textStyle) {
state.strokeColor = null;
state.lineWidth = 0;
} else {
var textStrokeStyleColor = textStrokeStyle.getColor();
const textStrokeStyleColor = textStrokeStyle.getColor();
state.strokeColor = asColorLike(textStrokeStyleColor ?
textStrokeStyleColor : _ol_render_webgl_.defaultStrokeStyle);
state.lineWidth = textStrokeStyle.getWidth() || _ol_render_webgl_.defaultLineWidth;
@@ -374,14 +373,14 @@ _ol_render_webgl_TextReplay_.prototype.setTextStyle = function(textStyle) {
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || _ol_render_webgl_.defaultLineDashOffset;
state.lineJoin = textStrokeStyle.getLineJoin() || _ol_render_webgl_.defaultLineJoin;
state.miterLimit = textStrokeStyle.getMiterLimit() || _ol_render_webgl_.defaultMiterLimit;
var lineDash = textStrokeStyle.getLineDash();
const lineDash = textStrokeStyle.getLineDash();
state.lineDash = lineDash ? lineDash.slice() : _ol_render_webgl_.defaultLineDash;
}
state.font = textStyle.getFont() || _ol_render_webgl_.defaultFont;
state.scale = textStyle.getScale() || 1;
this.text_ = /** @type {string} */ (textStyle.getText());
var textAlign = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextAlign()];
var textBaseline = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextBaseline()];
const textAlign = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextAlign()];
const textBaseline = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextBaseline()];
this.textAlign_ = textAlign === undefined ?
_ol_render_webgl_.defaultTextAlign : textAlign;
this.textBaseline_ = textBaseline === undefined ?
@@ -402,8 +401,8 @@ _ol_render_webgl_TextReplay_.prototype.setTextStyle = function(textStyle) {
* @return {ol.WebglGlyphAtlas} Glyph atlas.
*/
_ol_render_webgl_TextReplay_.prototype.getAtlas_ = function(state) {
var params = [];
var i;
let params = [];
let i;
for (i in state) {
if (state[i] || state[i] === 0) {
if (Array.isArray(state[i])) {
@@ -413,11 +412,11 @@ _ol_render_webgl_TextReplay_.prototype.getAtlas_ = function(state) {
}
}
}
var hash = this.calculateHash_(params);
const hash = this.calculateHash_(params);
if (!this.atlases_[hash]) {
var mCtx = this.measureCanvas_.getContext('2d');
const mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
const height = Math.ceil((mCtx.measureText('M').width * 1.5 +
state.lineWidth / 2) * state.scale);
this.atlases_[hash] = {
@@ -439,8 +438,8 @@ _ol_render_webgl_TextReplay_.prototype.getAtlas_ = function(state) {
*/
_ol_render_webgl_TextReplay_.prototype.calculateHash_ = function(params) {
//TODO: Create a more performant, reliable, general hash function.
var i, ii;
var hash = '';
let i, ii;
let hash = '';
for (i = 0, ii = params.length; i < ii; ++i) {
hash += params[i];
}
+56 -56
View File
@@ -18,7 +18,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
var _ol_render_webgl_TextureReplay_ = function(tolerance, maxExtent) {
const _ol_render_webgl_TextureReplay_ = function(tolerance, maxExtent) {
_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
/**
@@ -119,13 +119,13 @@ inherits(_ol_render_webgl_TextureReplay_, _ol_render_webgl_Replay_);
* @inheritDoc
*/
_ol_render_webgl_TextureReplay_.prototype.getDeleteResourcesFunction = function(context) {
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var textures = this.getTextures(true);
var gl = context.getGL();
const verticesBuffer = this.verticesBuffer;
const indicesBuffer = this.indicesBuffer;
const textures = this.getTextures(true);
const gl = context.getGL();
return function() {
if (!gl.isContextLost()) {
var i, ii;
let i, ii;
for (i = 0, ii = textures.length; i < ii; ++i) {
gl.deleteTexture(textures[i]);
}
@@ -145,24 +145,24 @@ _ol_render_webgl_TextureReplay_.prototype.getDeleteResourcesFunction = function(
* @protected
*/
_ol_render_webgl_TextureReplay_.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
var anchorX = /** @type {number} */ (this.anchorX);
var anchorY = /** @type {number} */ (this.anchorY);
var height = /** @type {number} */ (this.height);
var imageHeight = /** @type {number} */ (this.imageHeight);
var imageWidth = /** @type {number} */ (this.imageWidth);
var opacity = /** @type {number} */ (this.opacity);
var originX = /** @type {number} */ (this.originX);
var originY = /** @type {number} */ (this.originY);
var rotateWithView = this.rotateWithView ? 1.0 : 0.0;
const anchorX = /** @type {number} */ (this.anchorX);
const anchorY = /** @type {number} */ (this.anchorY);
const height = /** @type {number} */ (this.height);
const imageHeight = /** @type {number} */ (this.imageHeight);
const imageWidth = /** @type {number} */ (this.imageWidth);
const opacity = /** @type {number} */ (this.opacity);
const originX = /** @type {number} */ (this.originX);
const originY = /** @type {number} */ (this.originY);
const rotateWithView = this.rotateWithView ? 1.0 : 0.0;
// this.rotation_ is anti-clockwise, but rotation is clockwise
var rotation = /** @type {number} */ (-this.rotation);
var scale = /** @type {number} */ (this.scale);
var width = /** @type {number} */ (this.width);
var cos = Math.cos(rotation);
var sin = Math.sin(rotation);
var numIndices = this.indices.length;
var numVertices = this.vertices.length;
var i, n, offsetX, offsetY, x, y;
const rotation = /** @type {number} */ (-this.rotation);
const scale = /** @type {number} */ (this.scale);
const width = /** @type {number} */ (this.width);
const cos = Math.cos(rotation);
const sin = Math.sin(rotation);
let numIndices = this.indices.length;
let numVertices = this.vertices.length;
let i, n, offsetX, offsetY, x, y;
for (i = offset; i < end; i += stride) {
x = flatCoordinates[i] - this.origin[0];
y = flatCoordinates[i + 1] - this.origin[1];
@@ -248,8 +248,8 @@ _ol_render_webgl_TextureReplay_.prototype.drawCoordinates = function(flatCoordin
* @param {WebGLRenderingContext} gl Gl.
*/
_ol_render_webgl_TextureReplay_.prototype.createTextures = function(textures, images, texturePerImage, gl) {
var texture, image, uid, i;
var ii = images.length;
let texture, image, uid, i;
const ii = images.length;
for (i = 0; i < ii; ++i) {
image = images[i];
@@ -258,7 +258,7 @@ _ol_render_webgl_TextureReplay_.prototype.createTextures = function(textures, im
texture = texturePerImage[uid];
} else {
texture = _ol_webgl_Context_.createTexture(
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
texturePerImage[uid] = texture;
}
textures[i] = texture;
@@ -271,12 +271,12 @@ _ol_render_webgl_TextureReplay_.prototype.createTextures = function(textures, im
*/
_ol_render_webgl_TextureReplay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader = _ol_render_webgl_texturereplay_defaultshader_.fragment;
var vertexShader = _ol_render_webgl_texturereplay_defaultshader_.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
const fragmentShader = _ol_render_webgl_texturereplay_defaultshader_.fragment;
const vertexShader = _ol_render_webgl_texturereplay_defaultshader_.vertex;
const program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
let locations;
if (!this.defaultLocations) {
locations = new _ol_render_webgl_texturereplay_defaultshader_Locations_(gl, program);
this.defaultLocations = locations;
@@ -290,23 +290,23 @@ _ol_render_webgl_TextureReplay_.prototype.setUpProgram = function(gl, context, s
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, _ol_webgl_.FLOAT,
false, 32, 0);
false, 32, 0);
gl.enableVertexAttribArray(locations.a_offsets);
gl.vertexAttribPointer(locations.a_offsets, 2, _ol_webgl_.FLOAT,
false, 32, 8);
false, 32, 8);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(locations.a_texCoord, 2, _ol_webgl_.FLOAT,
false, 32, 16);
false, 32, 16);
gl.enableVertexAttribArray(locations.a_opacity);
gl.vertexAttribPointer(locations.a_opacity, 1, _ol_webgl_.FLOAT,
false, 32, 24);
false, 32, 24);
gl.enableVertexAttribArray(locations.a_rotateWithView);
gl.vertexAttribPointer(locations.a_rotateWithView, 1, _ol_webgl_.FLOAT,
false, 32, 28);
false, 32, 28);
return locations;
};
@@ -328,17 +328,17 @@ _ol_render_webgl_TextureReplay_.prototype.shutDownProgram = function(gl, locatio
* @inheritDoc
*/
_ol_render_webgl_TextureReplay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
const textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
const groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
if (!_ol_obj_.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping(
gl, context, skippedFeaturesHash, textures, groupIndices);
gl, context, skippedFeaturesHash, textures, groupIndices);
} else {
var i, ii, start;
let i, ii, start;
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var end = groupIndices[i];
const end = groupIndices[i];
this.drawElements(gl, context, start, end);
start = end;
}
@@ -373,22 +373,22 @@ _ol_render_webgl_TextureReplay_.prototype.drawReplay = function(gl, context, ski
* @param {Array.<number>} groupIndices Texture group indices.
*/
_ol_render_webgl_TextureReplay_.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
groupIndices) {
var featureIndex = 0;
groupIndices) {
let featureIndex = 0;
var i, ii;
let i, ii;
for (i = 0, ii = textures.length; i < ii; ++i) {
gl.bindTexture(_ol_webgl_.TEXTURE_2D, textures[i]);
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
var groupEnd = groupIndices[i];
const groupStart = (i > 0) ? groupIndices[i - 1] : 0;
const groupEnd = groupIndices[i];
var start = groupStart;
var end = groupStart;
let start = groupStart;
let end = groupStart;
while (featureIndex < this.startIndices.length &&
this.startIndices[featureIndex] <= groupEnd) {
var feature = this.startIndicesFeature[featureIndex];
const feature = this.startIndicesFeature[featureIndex];
var featureUid = getUid(feature).toString();
const featureUid = getUid(feature).toString();
if (skippedFeaturesHash[featureUid] !== undefined) {
// feature should be skipped
if (start !== end) {
@@ -420,10 +420,10 @@ _ol_render_webgl_TextureReplay_.prototype.drawReplaySkipping = function(gl, cont
* @inheritDoc
*/
_ol_render_webgl_TextureReplay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
var i, groupStart, start, end, feature, featureUid;
var featureIndex = this.startIndices.length - 1;
var hitDetectionTextures = this.getHitDetectionTextures();
featureCallback, opt_hitExtent) {
let i, groupStart, start, end, feature, featureUid;
let featureIndex = this.startIndices.length - 1;
const hitDetectionTextures = this.getHitDetectionTextures();
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
gl.bindTexture(_ol_webgl_.TEXTURE_2D, hitDetectionTextures[i]);
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
@@ -439,12 +439,12 @@ _ol_render_webgl_TextureReplay_.prototype.drawHitDetectionReplayOneByOne = funct
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
const result = featureCallback(feature);
if (result) {
return result;
}
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_circlereplay_defaultshader_ = {};
const _ol_render_webgl_circlereplay_defaultshader_ = {};
_ol_render_webgl_circlereplay_defaultshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_center;\nvarying vec2 v_offset;\nvarying float v_halfWidth;\nvarying float v_pixelRatio;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_fillColor;\nuniform vec4 u_strokeColor;\nuniform vec2 u_size;\n\nvoid main(void) {\n vec2 windowCenter = vec2((v_center.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_center.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n vec2 windowOffset = vec2((v_offset.x + 1.0) / 2.0 * u_size.x * v_pixelRatio,\n (v_offset.y + 1.0) / 2.0 * u_size.y * v_pixelRatio);\n float radius = length(windowCenter - windowOffset);\n float dist = length(windowCenter - gl_FragCoord.xy);\n if (dist > radius + v_halfWidth) {\n if (u_strokeColor.a == 0.0) {\n gl_FragColor = u_fillColor;\n } else {\n gl_FragColor = u_strokeColor;\n }\n gl_FragColor.a = gl_FragColor.a - (dist - (radius + v_halfWidth));\n } else if (u_fillColor.a == 0.0) {\n // Hooray, no fill, just stroke. We can use real antialiasing.\n gl_FragColor = u_strokeColor;\n if (dist < radius - v_halfWidth) {\n gl_FragColor.a = gl_FragColor.a - (radius - v_halfWidth - dist);\n }\n } else {\n gl_FragColor = u_fillColor;\n float strokeDist = radius - v_halfWidth;\n float antialias = 2.0 * v_pixelRatio;\n if (dist > strokeDist) {\n gl_FragColor = u_strokeColor;\n } else if (dist >= strokeDist - antialias) {\n float step = smoothstep(strokeDist - antialias, strokeDist, dist);\n gl_FragColor = mix(u_fillColor, u_strokeColor, step);\n }\n }\n gl_FragColor.a = gl_FragColor.a * u_opacity;\n if (gl_FragColor.a <= 0.0) {\n discard;\n }\n}\n' :
@@ -10,79 +10,79 @@ import {DEBUG_WEBGL} from '../../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_render_webgl_circlereplay_defaultshader_Locations_ = function(gl, program) {
const _ol_render_webgl_circlereplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_fillColor = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_fillColor' : 'n');
program, DEBUG_WEBGL ? 'u_fillColor' : 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_strokeColor = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_strokeColor' : 'o');
program, DEBUG_WEBGL ? 'u_strokeColor' : 'o');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_size' : 'p');
program, DEBUG_WEBGL ? 'u_size' : 'p');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'e');
program, DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
this.a_instruction = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_instruction' : 'f');
program, DEBUG_WEBGL ? 'a_instruction' : 'f');
/**
* @type {number}
*/
this.a_radius = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_radius' : 'g');
program, DEBUG_WEBGL ? 'a_radius' : 'g');
};
export default _ol_render_webgl_circlereplay_defaultshader_Locations_;
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_linestringreplay_defaultshader_ = {};
const _ol_render_webgl_linestringreplay_defaultshader_ = {};
_ol_render_webgl_linestringreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying float v_round;\nvarying vec2 v_roundVertex;\nvarying float v_halfWidth;\n\n\n\nuniform float u_opacity;\nuniform vec4 u_color;\nuniform vec2 u_size;\nuniform float u_pixelRatio;\n\nvoid main(void) {\n if (v_round > 0.0) {\n vec2 windowCoords = vec2((v_roundVertex.x + 1.0) / 2.0 * u_size.x * u_pixelRatio,\n (v_roundVertex.y + 1.0) / 2.0 * u_size.y * u_pixelRatio);\n if (length(windowCoords - gl_FragCoord.xy) > v_halfWidth * u_pixelRatio) {\n discard;\n }\n }\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
@@ -10,85 +10,85 @@ import {DEBUG_WEBGL} from '../../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_render_webgl_linestringreplay_defaultshader_Locations_ = function(gl, program) {
const _ol_render_webgl_linestringreplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
program, DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_miterLimit = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_miterLimit' : 'l');
program, DEBUG_WEBGL ? 'u_miterLimit' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
program, DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_color' : 'n');
program, DEBUG_WEBGL ? 'u_color' : 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_size' : 'o');
program, DEBUG_WEBGL ? 'u_size' : 'o');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
program, DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
/**
* @type {number}
*/
this.a_lastPos = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_lastPos' : 'd');
program, DEBUG_WEBGL ? 'a_lastPos' : 'd');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'e');
program, DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
this.a_nextPos = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_nextPos' : 'f');
program, DEBUG_WEBGL ? 'a_nextPos' : 'f');
/**
* @type {number}
*/
this.a_direction = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_direction' : 'g');
program, DEBUG_WEBGL ? 'a_direction' : 'g');
};
export default _ol_render_webgl_linestringreplay_defaultshader_Locations_;
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_polygonreplay_defaultshader_ = {};
const _ol_render_webgl_polygonreplay_defaultshader_ = {};
_ol_render_webgl_polygonreplay_defaultshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
@@ -10,43 +10,43 @@ import {DEBUG_WEBGL} from '../../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, program) {
const _ol_render_webgl_polygonreplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_color' : 'e');
program, DEBUG_WEBGL ? 'u_color' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
program, DEBUG_WEBGL ? 'u_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'a');
program, DEBUG_WEBGL ? 'a_position' : 'a');
};
export default _ol_render_webgl_polygonreplay_defaultshader_Locations_;
@@ -4,7 +4,7 @@
import {DEBUG_WEBGL} from '../../../index.js';
import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
var _ol_render_webgl_texturereplay_defaultshader_ = {};
const _ol_render_webgl_texturereplay_defaultshader_ = {};
_ol_render_webgl_texturereplay_defaultshader_.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' :
@@ -10,67 +10,67 @@ import {DEBUG_WEBGL} from '../../../../index.js';
* @param {WebGLProgram} program Program.
* @struct
*/
var _ol_render_webgl_texturereplay_defaultshader_Locations_ = function(gl, program) {
const _ol_render_webgl_texturereplay_defaultshader_Locations_ = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'k');
program, DEBUG_WEBGL ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_image' : 'l');
program, DEBUG_WEBGL ? 'u_image' : 'l');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'c');
program, DEBUG_WEBGL ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'd');
program, DEBUG_WEBGL ? 'a_texCoord' : 'd');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_offsets' : 'e');
program, DEBUG_WEBGL ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_opacity' : 'f');
program, DEBUG_WEBGL ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
};
export default _ol_render_webgl_texturereplay_defaultshader_Locations_;