Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -16,10 +16,10 @@ import _ol_render_canvas_Replay_ from '../canvas/Replay.js';
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* @param {?} declutterTree Declutter tree.
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* @struct
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*/
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var _ol_render_canvas_ImageReplay_ = function(
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tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree) {
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const _ol_render_canvas_ImageReplay_ = function(
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tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree) {
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_ol_render_canvas_Replay_.call(this,
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tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree);
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tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree);
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/**
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* @private
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@@ -120,7 +120,7 @@ inherits(_ol_render_canvas_ImageReplay_, _ol_render_canvas_Replay_);
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*/
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_ol_render_canvas_ImageReplay_.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
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return this.appendFlatCoordinates(
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flatCoordinates, offset, end, stride, false, false);
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flatCoordinates, offset, end, stride, false, false);
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};
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@@ -132,11 +132,11 @@ _ol_render_canvas_ImageReplay_.prototype.drawPoint = function(pointGeometry, fea
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return;
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}
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this.beginGeometry(pointGeometry, feature);
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var flatCoordinates = pointGeometry.getFlatCoordinates();
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var stride = pointGeometry.getStride();
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var myBegin = this.coordinates.length;
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var myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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const flatCoordinates = pointGeometry.getFlatCoordinates();
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const stride = pointGeometry.getStride();
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const myBegin = this.coordinates.length;
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const myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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@@ -164,11 +164,11 @@ _ol_render_canvas_ImageReplay_.prototype.drawMultiPoint = function(multiPointGeo
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return;
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}
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this.beginGeometry(multiPointGeometry, feature);
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var flatCoordinates = multiPointGeometry.getFlatCoordinates();
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var stride = multiPointGeometry.getStride();
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var myBegin = this.coordinates.length;
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var myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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const flatCoordinates = multiPointGeometry.getFlatCoordinates();
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const stride = multiPointGeometry.getStride();
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const myBegin = this.coordinates.length;
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const myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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_ol_render_canvas_Instruction_.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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@@ -214,11 +214,11 @@ _ol_render_canvas_ImageReplay_.prototype.finish = function() {
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* @inheritDoc
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*/
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_ol_render_canvas_ImageReplay_.prototype.setImageStyle = function(imageStyle, declutterGroup) {
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var anchor = imageStyle.getAnchor();
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var size = imageStyle.getSize();
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var hitDetectionImage = imageStyle.getHitDetectionImage(1);
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var image = imageStyle.getImage(1);
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var origin = imageStyle.getOrigin();
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const anchor = imageStyle.getAnchor();
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const size = imageStyle.getSize();
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const hitDetectionImage = imageStyle.getHitDetectionImage(1);
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const image = imageStyle.getImage(1);
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const origin = imageStyle.getOrigin();
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this.anchorX_ = anchor[0];
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this.anchorY_ = anchor[1];
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this.declutterGroup_ = /** @type {ol.DeclutterGroup} */ (declutterGroup);
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