Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -14,9 +14,9 @@ import Event from '../events/Event.js';
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* @param {?CanvasRenderingContext2D=} opt_context Context.
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* @param {?ol.webgl.Context=} opt_glContext WebGL Context.
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*/
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var RenderEvent = function(
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type, opt_vectorContext, opt_frameState, opt_context,
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opt_glContext) {
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const RenderEvent = function(
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type, opt_vectorContext, opt_frameState, opt_context,
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opt_glContext) {
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Event.call(this, type);
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