Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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+10
-10
@@ -17,13 +17,13 @@ import Projection from './Projection.js';
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* @api
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*/
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export function register(proj4) {
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var projCodes = Object.keys(proj4.defs);
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var len = projCodes.length;
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var i, j;
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const projCodes = Object.keys(proj4.defs);
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const len = projCodes.length;
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let i, j;
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for (i = 0; i < len; ++i) {
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var code = projCodes[i];
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const code = projCodes[i];
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if (!get(code)) {
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var def = proj4.defs(code);
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const def = proj4.defs(code);
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addProjection(new Projection({
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code: code,
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axisOrientation: def.axis,
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@@ -33,16 +33,16 @@ export function register(proj4) {
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}
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}
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for (i = 0; i < len; ++i) {
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var code1 = projCodes[i];
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var proj1 = get(code1);
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const code1 = projCodes[i];
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const proj1 = get(code1);
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for (j = 0; j < len; ++j) {
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var code2 = projCodes[j];
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var proj2 = get(code2);
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const code2 = projCodes[j];
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const proj2 = get(code2);
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if (!getTransform(code1, code2)) {
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if (proj4.defs[code1] === proj4.defs[code2]) {
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addEquivalentProjections([proj1, proj2]);
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} else {
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var transform = proj4(code1, code2);
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const transform = proj4(code1, code2);
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addCoordinateTransforms(proj1, proj2, transform.forward, transform.inverse);
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}
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}
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