Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -39,8 +39,8 @@ import _ol_pointer_EventSource_ from '../pointer/EventSource.js';
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* @constructor
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* @extends {ol.pointer.EventSource}
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*/
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var _ol_pointer_MouseSource_ = function(dispatcher) {
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var mapping = {
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const _ol_pointer_MouseSource_ = function(dispatcher) {
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const mapping = {
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'mousedown': this.mousedown,
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'mousemove': this.mousemove,
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'mouseup': this.mouseup,
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@@ -113,11 +113,13 @@ _ol_pointer_MouseSource_.DEDUP_DIST = 25;
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* @return {boolean} True, if the event was generated by a touch.
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*/
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_ol_pointer_MouseSource_.prototype.isEventSimulatedFromTouch_ = function(inEvent) {
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var lts = this.lastTouches;
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var x = inEvent.clientX, y = inEvent.clientY;
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for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {
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const lts = this.lastTouches;
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const x = inEvent.clientX;
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const y = inEvent.clientY;
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for (let i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {
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// simulated mouse events will be swallowed near a primary touchend
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var dx = Math.abs(x - t[0]), dy = Math.abs(y - t[1]);
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const dx = Math.abs(x - t[0]);
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const dy = Math.abs(y - t[1]);
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if (dx <= _ol_pointer_MouseSource_.DEDUP_DIST &&
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dy <= _ol_pointer_MouseSource_.DEDUP_DIST) {
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return true;
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@@ -136,10 +138,10 @@ _ol_pointer_MouseSource_.prototype.isEventSimulatedFromTouch_ = function(inEvent
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* @return {Object} The copied event.
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*/
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_ol_pointer_MouseSource_.prepareEvent = function(inEvent, dispatcher) {
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var e = dispatcher.cloneEvent(inEvent, inEvent);
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const e = dispatcher.cloneEvent(inEvent, inEvent);
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// forward mouse preventDefault
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var pd = e.preventDefault;
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const pd = e.preventDefault;
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e.preventDefault = function() {
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inEvent.preventDefault();
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pd();
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@@ -165,7 +167,7 @@ _ol_pointer_MouseSource_.prototype.mousedown = function(inEvent) {
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if (_ol_pointer_MouseSource_.POINTER_ID.toString() in this.pointerMap) {
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this.cancel(inEvent);
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}
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.pointerMap[_ol_pointer_MouseSource_.POINTER_ID.toString()] = inEvent;
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this.dispatcher.down(e, inEvent);
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}
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@@ -179,7 +181,7 @@ _ol_pointer_MouseSource_.prototype.mousedown = function(inEvent) {
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*/
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_ol_pointer_MouseSource_.prototype.mousemove = function(inEvent) {
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if (!this.isEventSimulatedFromTouch_(inEvent)) {
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.dispatcher.move(e, inEvent);
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}
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};
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@@ -192,10 +194,10 @@ _ol_pointer_MouseSource_.prototype.mousemove = function(inEvent) {
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*/
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_ol_pointer_MouseSource_.prototype.mouseup = function(inEvent) {
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if (!this.isEventSimulatedFromTouch_(inEvent)) {
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var p = this.pointerMap[_ol_pointer_MouseSource_.POINTER_ID.toString()];
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const p = this.pointerMap[_ol_pointer_MouseSource_.POINTER_ID.toString()];
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if (p && p.button === inEvent.button) {
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.dispatcher.up(e, inEvent);
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this.cleanupMouse();
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}
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@@ -210,7 +212,7 @@ _ol_pointer_MouseSource_.prototype.mouseup = function(inEvent) {
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*/
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_ol_pointer_MouseSource_.prototype.mouseover = function(inEvent) {
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if (!this.isEventSimulatedFromTouch_(inEvent)) {
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.dispatcher.enterOver(e, inEvent);
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}
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};
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@@ -223,7 +225,7 @@ _ol_pointer_MouseSource_.prototype.mouseover = function(inEvent) {
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*/
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_ol_pointer_MouseSource_.prototype.mouseout = function(inEvent) {
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if (!this.isEventSimulatedFromTouch_(inEvent)) {
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.dispatcher.leaveOut(e, inEvent);
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}
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};
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@@ -235,7 +237,7 @@ _ol_pointer_MouseSource_.prototype.mouseout = function(inEvent) {
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* @param {Event} inEvent The in event.
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*/
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_ol_pointer_MouseSource_.prototype.cancel = function(inEvent) {
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var e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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const e = _ol_pointer_MouseSource_.prepareEvent(inEvent, this.dispatcher);
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this.dispatcher.cancel(e, inEvent);
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this.cleanupMouse();
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};
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