Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -1,7 +1,7 @@
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/**
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* @module ol/loadingstrategy
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*/
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var _ol_loadingstrategy_ = {};
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const _ol_loadingstrategy_ = {};
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/**
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@@ -43,12 +43,12 @@ _ol_loadingstrategy_.tile = function(tileGrid) {
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* @return {Array.<ol.Extent>} Extents.
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*/
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function(extent, resolution) {
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var z = tileGrid.getZForResolution(resolution);
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var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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const z = tileGrid.getZForResolution(resolution);
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const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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/** @type {Array.<ol.Extent>} */
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var extents = [];
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const extents = [];
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/** @type {ol.TileCoord} */
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var tileCoord = [z, 0, 0];
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const tileCoord = [z, 0, 0];
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for (tileCoord[1] = tileRange.minX; tileCoord[1] <= tileRange.maxX;
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++tileCoord[1]) {
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for (tileCoord[2] = tileRange.minY; tileCoord[2] <= tileRange.maxY;
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