Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -1,7 +1,7 @@
/**
* @module ol/loadingstrategy
*/
var _ol_loadingstrategy_ = {};
const _ol_loadingstrategy_ = {};
/**
@@ -43,12 +43,12 @@ _ol_loadingstrategy_.tile = function(tileGrid) {
* @return {Array.<ol.Extent>} Extents.
*/
function(extent, resolution) {
var z = tileGrid.getZForResolution(resolution);
var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const z = tileGrid.getZForResolution(resolution);
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
/** @type {Array.<ol.Extent>} */
var extents = [];
const extents = [];
/** @type {ol.TileCoord} */
var tileCoord = [z, 0, 0];
const tileCoord = [z, 0, 0];
for (tileCoord[1] = tileRange.minX; tileCoord[1] <= tileRange.maxX;
++tileCoord[1]) {
for (tileCoord[2] = tileRange.minY; tileCoord[2] <= tileRange.maxY;