Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -18,10 +18,10 @@ import EventType from './events/EventType.js';
* @param {ol.TileState} state State.
* @param {olx.TileOptions=} opt_options Tile options.
*/
var Tile = function(tileCoord, state, opt_options) {
const Tile = function(tileCoord, state, opt_options) {
EventTarget.call(this);
var options = opt_options ? opt_options : {};
const options = opt_options ? opt_options : {};
/**
* @type {ol.TileCoord}
@@ -95,7 +95,7 @@ Tile.prototype.getInterimTile = function() {
//empty chain
return this;
}
var tile = this.interimTile;
let tile = this.interimTile;
// find the first loaded tile and return it. Since the chain is sorted in
// decreasing order of creation time, there is no need to search the remainder
@@ -121,8 +121,8 @@ Tile.prototype.refreshInterimChain = function() {
return;
}
var tile = this.interimTile;
var prev = this;
let tile = this.interimTile;
let prev = this;
do {
if (tile.getState() == TileState.LOADED) {
@@ -191,7 +191,7 @@ Tile.prototype.getAlpha = function(id, time) {
return 1;
}
var start = this.transitionStarts_[id];
let start = this.transitionStarts_[id];
if (!start) {
start = time;
this.transitionStarts_[id] = start;
@@ -199,7 +199,7 @@ Tile.prototype.getAlpha = function(id, time) {
return 1;
}
var delta = time - start + (1000 / 60); // avoid rendering at 0
const delta = time - start + (1000 / 60); // avoid rendering at 0
if (delta >= this.transition_) {
return 1;
}