Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -18,7 +18,7 @@ import EventType from './events/EventType.js';
* @param {ol.TileLoadFunctionType} tileLoadFunction Tile load function.
* @param {olx.TileOptions=} opt_options Tile options.
*/
var ImageTile = function(tileCoord, state, src, crossOrigin, tileLoadFunction, opt_options) {
const ImageTile = function(tileCoord, state, src, crossOrigin, tileLoadFunction, opt_options) {
Tile.call(this, tileCoord, state, opt_options);
@@ -143,9 +143,9 @@ ImageTile.prototype.load = function() {
this.changed();
this.imageListenerKeys_ = [
_ol_events_.listenOnce(this.image_, EventType.ERROR,
this.handleImageError_, this),
this.handleImageError_, this),
_ol_events_.listenOnce(this.image_, EventType.LOAD,
this.handleImageLoad_, this)
this.handleImageLoad_, this)
];
this.tileLoadFunction_(this, this.src_);
}
@@ -168,7 +168,7 @@ ImageTile.prototype.unlistenImage_ = function() {
* @return {HTMLCanvasElement} Blank image.
*/
ImageTile.getBlankImage = function() {
var ctx = createCanvasContext2D(1, 1);
const ctx = createCanvasContext2D(1, 1);
ctx.fillStyle = 'rgba(0,0,0,0)';
ctx.fillRect(0, 0, 1, 1);
return ctx.canvas;