Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -9,24 +9,24 @@ import WMTSTileGrid from '../src/ol/tilegrid/WMTS.js';
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// create the WMTS tile grid in the google projection
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var projection = getProjection('EPSG:3857');
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var tileSizePixels = 256;
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var tileSizeMtrs = _ol_extent_.getWidth(projection.getExtent()) / tileSizePixels;
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var matrixIds = [];
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var resolutions = [];
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for (var i = 0; i <= 14; i++) {
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const projection = getProjection('EPSG:3857');
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const tileSizePixels = 256;
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const tileSizeMtrs = _ol_extent_.getWidth(projection.getExtent()) / tileSizePixels;
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const matrixIds = [];
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const resolutions = [];
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for (let i = 0; i <= 14; i++) {
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matrixIds[i] = i;
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resolutions[i] = tileSizeMtrs / Math.pow(2, i);
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}
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var tileGrid = new WMTSTileGrid({
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const tileGrid = new WMTSTileGrid({
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origin: _ol_extent_.getTopLeft(projection.getExtent()),
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resolutions: resolutions,
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matrixIds: matrixIds
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});
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var scalgoToken = 'CC5BF28A7D96B320C7DFBFD1236B5BEB';
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const scalgoToken = 'CC5BF28A7D96B320C7DFBFD1236B5BEB';
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var wmtsSource = new WMTS({
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const wmtsSource = new WMTS({
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url: 'http://ts2.scalgo.com/olpatch/wmts?token=' + scalgoToken,
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layer: 'SRTM_4_1:SRTM_4_1_flooded_sealevels',
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format: 'image/png',
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@@ -43,7 +43,7 @@ var wmtsSource = new WMTS({
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}
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});
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var map = new Map({
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const map = new Map({
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target: 'map',
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view: new View({
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projection: projection,
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@@ -61,7 +61,7 @@ var map = new Map({
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]
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});
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var updateSourceDimension = function(source, sliderVal) {
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const updateSourceDimension = function(source, sliderVal) {
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source.updateDimensions({'threshold': sliderVal});
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document.getElementById('theinfo').innerHTML = sliderVal + ' meters';
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};
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