Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+7 -7
View File
@@ -8,19 +8,19 @@ import TileWMS from '../src/ol/source/TileWMS.js';
import TileGrid from '../src/ol/tilegrid/TileGrid.js';
var projExtent = getProjection('EPSG:3857').getExtent();
var startResolution = _ol_extent_.getWidth(projExtent) / 256;
var resolutions = new Array(22);
for (var i = 0, ii = resolutions.length; i < ii; ++i) {
const projExtent = getProjection('EPSG:3857').getExtent();
const startResolution = _ol_extent_.getWidth(projExtent) / 256;
const resolutions = new Array(22);
for (let i = 0, ii = resolutions.length; i < ii; ++i) {
resolutions[i] = startResolution / Math.pow(2, i);
}
var tileGrid = new TileGrid({
const tileGrid = new TileGrid({
extent: [-13884991, 2870341, -7455066, 6338219],
resolutions: resolutions,
tileSize: [512, 256]
});
var layers = [
const layers = [
new TileLayer({
source: new OSM()
}),
@@ -33,7 +33,7 @@ var layers = [
})
})
];
var map = new Map({
const map = new Map({
layers: layers,
target: 'map',
view: new View({