Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -8,19 +8,19 @@ import TileWMS from '../src/ol/source/TileWMS.js';
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import TileGrid from '../src/ol/tilegrid/TileGrid.js';
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var projExtent = getProjection('EPSG:3857').getExtent();
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var startResolution = _ol_extent_.getWidth(projExtent) / 256;
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var resolutions = new Array(22);
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for (var i = 0, ii = resolutions.length; i < ii; ++i) {
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const projExtent = getProjection('EPSG:3857').getExtent();
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const startResolution = _ol_extent_.getWidth(projExtent) / 256;
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const resolutions = new Array(22);
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for (let i = 0, ii = resolutions.length; i < ii; ++i) {
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resolutions[i] = startResolution / Math.pow(2, i);
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}
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var tileGrid = new TileGrid({
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const tileGrid = new TileGrid({
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extent: [-13884991, 2870341, -7455066, 6338219],
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resolutions: resolutions,
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tileSize: [512, 256]
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});
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var layers = [
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const layers = [
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new TileLayer({
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source: new OSM()
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}),
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@@ -33,7 +33,7 @@ var layers = [
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})
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})
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];
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var map = new Map({
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const map = new Map({
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layers: layers,
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target: 'map',
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view: new View({
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