Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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+11
-11
@@ -8,18 +8,18 @@ import Stroke from '../src/ol/style/Stroke.js';
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import Style from '../src/ol/style/Style.js';
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var count = 10000;
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var features = new Array(count);
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const count = 10000;
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const features = new Array(count);
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var startPoint = [0, 0];
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var endPoint;
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let startPoint = [0, 0];
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let endPoint;
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var delta, deltaX, deltaY;
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var signX = 1;
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var signY = -1;
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let delta, deltaX, deltaY;
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let signX = 1;
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let signY = -1;
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// Create a square spiral.
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var i;
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let i;
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for (i = 0; i < count; ++i) {
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delta = (i + 1) * 2500;
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if (i % 2 === 0) {
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@@ -36,7 +36,7 @@ for (i = 0; i < count; ++i) {
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startPoint = endPoint;
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}
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var vector = new VectorLayer({
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const vector = new VectorLayer({
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source: new VectorSource({
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features: features,
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wrapX: false
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@@ -49,12 +49,12 @@ var vector = new VectorLayer({
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})
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});
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var view = new View({
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const view = new View({
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center: [0, 0],
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zoom: 0
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});
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var map = new Map({
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const map = new Map({
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layers: [vector],
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target: 'map',
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view: view
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