Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -4,30 +4,30 @@ import _ol_has_ from '../src/ol/has.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import OSM from '../src/ol/source/OSM.js';
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var layer = new TileLayer({
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const layer = new TileLayer({
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source: new OSM()
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});
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var view = new View({
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const view = new View({
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center: [0, 0],
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zoom: 1
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});
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var map1 = new Map({
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const map1 = new Map({
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target: 'canvasMap',
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layers: [layer],
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view: view
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});
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if (_ol_has_.WEBGL) {
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var map2 = new Map({
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const map2 = new Map({
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target: 'webglMap',
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renderer: /** @type {Array<ol.renderer.Type>} */ (['webgl', 'canvas']),
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layers: [layer],
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view: view
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});
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} else {
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var info = document.getElementById('no-webgl');
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const info = document.getElementById('no-webgl');
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/**
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* display error message
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*/
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