Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -4,30 +4,30 @@ import _ol_has_ from '../src/ol/has.js';
import TileLayer from '../src/ol/layer/Tile.js';
import OSM from '../src/ol/source/OSM.js';
var layer = new TileLayer({
const layer = new TileLayer({
source: new OSM()
});
var view = new View({
const view = new View({
center: [0, 0],
zoom: 1
});
var map1 = new Map({
const map1 = new Map({
target: 'canvasMap',
layers: [layer],
view: view
});
if (_ol_has_.WEBGL) {
var map2 = new Map({
const map2 = new Map({
target: 'webglMap',
renderer: /** @type {Array<ol.renderer.Type>} */ (['webgl', 'canvas']),
layers: [layer],
view: view
});
} else {
var info = document.getElementById('no-webgl');
const info = document.getElementById('no-webgl');
/**
* display error message
*/