Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -10,10 +10,10 @@ import Stroke from '../src/ol/style/Stroke.js';
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import Style from '../src/ol/style/Style.js';
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var stroke = new Stroke({color: 'black', width: 2});
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var fill = new Fill({color: 'red'});
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const stroke = new Stroke({color: 'black', width: 2});
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const fill = new Fill({color: 'red'});
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var styles = {
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const styles = {
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'square': new Style({
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image: new RegularShape({
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fill: fill,
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@@ -66,25 +66,25 @@ var styles = {
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};
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var styleKeys = ['x', 'cross', 'star', 'triangle', 'square'];
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var count = 250;
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var features = new Array(count);
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var e = 4500000;
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for (var i = 0; i < count; ++i) {
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var coordinates = [2 * e * Math.random() - e, 2 * e * Math.random() - e];
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const styleKeys = ['x', 'cross', 'star', 'triangle', 'square'];
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const count = 250;
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const features = new Array(count);
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const e = 4500000;
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for (let i = 0; i < count; ++i) {
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const coordinates = [2 * e * Math.random() - e, 2 * e * Math.random() - e];
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features[i] = new Feature(new Point(coordinates));
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features[i].setStyle(styles[styleKeys[Math.floor(Math.random() * 5)]]);
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}
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var source = new VectorSource({
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const source = new VectorSource({
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features: features
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});
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var vectorLayer = new VectorLayer({
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const vectorLayer = new VectorLayer({
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source: source
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});
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var map = new Map({
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const map = new Map({
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layers: [
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vectorLayer
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],
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