Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -7,11 +7,11 @@ import {fromLonLat, toLonLat} from '../src/ol/proj.js';
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import OSM from '../src/ol/source/OSM.js';
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var layer = new TileLayer({
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const layer = new TileLayer({
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source: new OSM()
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});
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var map = new Map({
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const map = new Map({
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layers: [layer],
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target: 'map',
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view: new View({
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@@ -20,10 +20,10 @@ var map = new Map({
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})
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});
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var pos = fromLonLat([16.3725, 48.208889]);
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const pos = fromLonLat([16.3725, 48.208889]);
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// Vienna marker
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var marker = new Overlay({
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const marker = new Overlay({
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position: pos,
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positioning: 'center-center',
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element: document.getElementById('marker'),
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@@ -32,22 +32,22 @@ var marker = new Overlay({
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map.addOverlay(marker);
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// Vienna label
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var vienna = new Overlay({
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const vienna = new Overlay({
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position: pos,
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element: document.getElementById('vienna')
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});
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map.addOverlay(vienna);
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// Popup showing the position the user clicked
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var popup = new Overlay({
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const popup = new Overlay({
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element: document.getElementById('popup')
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});
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map.addOverlay(popup);
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map.on('click', function(evt) {
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var element = popup.getElement();
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var coordinate = evt.coordinate;
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var hdms = _ol_coordinate_.toStringHDMS(toLonLat(coordinate));
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const element = popup.getElement();
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const coordinate = evt.coordinate;
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const hdms = _ol_coordinate_.toStringHDMS(toLonLat(coordinate));
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$(element).popover('destroy');
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popup.setPosition(coordinate);
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