Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -7,7 +7,7 @@ import {toLonLat} from '../src/ol/proj.js';
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import OSM from '../src/ol/source/OSM.js';
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var map = new Map({
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const map = new Map({
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layers: [
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new TileLayer({
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source: new OSM()
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@@ -30,15 +30,15 @@ function display(id, value) {
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}
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function wrapLon(value) {
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var worlds = Math.floor((value + 180) / 360);
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const worlds = Math.floor((value + 180) / 360);
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return value - (worlds * 360);
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}
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function onMoveEnd(evt) {
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var map = evt.map;
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var extent = map.getView().calculateExtent(map.getSize());
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var bottomLeft = toLonLat(_ol_extent_.getBottomLeft(extent));
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var topRight = toLonLat(_ol_extent_.getTopRight(extent));
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const map = evt.map;
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const extent = map.getView().calculateExtent(map.getSize());
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const bottomLeft = toLonLat(_ol_extent_.getBottomLeft(extent));
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const topRight = toLonLat(_ol_extent_.getTopRight(extent));
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display('left', wrapLon(bottomLeft[0]));
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display('bottom', bottomLeft[1]);
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display('right', wrapLon(topRight[0]));
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