Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions

View File

@@ -7,7 +7,7 @@ import {toLonLat} from '../src/ol/proj.js';
import OSM from '../src/ol/source/OSM.js';
var map = new Map({
const map = new Map({
layers: [
new TileLayer({
source: new OSM()
@@ -30,15 +30,15 @@ function display(id, value) {
}
function wrapLon(value) {
var worlds = Math.floor((value + 180) / 360);
const worlds = Math.floor((value + 180) / 360);
return value - (worlds * 360);
}
function onMoveEnd(evt) {
var map = evt.map;
var extent = map.getView().calculateExtent(map.getSize());
var bottomLeft = toLonLat(_ol_extent_.getBottomLeft(extent));
var topRight = toLonLat(_ol_extent_.getTopRight(extent));
const map = evt.map;
const extent = map.getView().calculateExtent(map.getSize());
const bottomLeft = toLonLat(_ol_extent_.getBottomLeft(extent));
const topRight = toLonLat(_ol_extent_.getTopRight(extent));
display('left', wrapLon(bottomLeft[0]));
display('bottom', bottomLeft[1]);
display('right', wrapLon(topRight[0]));