Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
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@@ -4,11 +4,11 @@ import {defaults as defaultControls} from '../src/ol/control.js';
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import TileLayer from '../src/ol/layer/Tile.js';
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import OSM from '../src/ol/source/OSM.js';
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var osm = new TileLayer({
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const osm = new TileLayer({
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source: new OSM()
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});
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var map = new Map({
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const map = new Map({
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layers: [osm],
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target: 'map',
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controls: defaultControls({
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@@ -23,10 +23,10 @@ var map = new Map({
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});
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osm.on('precompose', function(event) {
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var ctx = event.context;
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const ctx = event.context;
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ctx.save();
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var pixelRatio = event.frameState.pixelRatio;
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var size = map.getSize();
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const pixelRatio = event.frameState.pixelRatio;
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const size = map.getSize();
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ctx.translate(size[0] / 2 * pixelRatio, size[1] / 2 * pixelRatio);
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ctx.scale(3 * pixelRatio, 3 * pixelRatio);
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ctx.translate(-75, -80);
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@@ -45,6 +45,6 @@ osm.on('precompose', function(event) {
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});
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osm.on('postcompose', function(event) {
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var ctx = event.context;
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const ctx = event.context;
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ctx.restore();
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});
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