Use blocked scoped variables

In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
This commit is contained in:
Tim Schaub
2018-01-11 23:32:36 -07:00
parent 0bf2b04dee
commit ad62739a6e
684 changed files with 18120 additions and 18184 deletions
+13 -13
View File
@@ -9,27 +9,27 @@ import LineString from '../src/ol/geom/LineString.js';
import Style from '../src/ol/style/Style.js';
import Stroke from '../src/ol/style/Stroke.js';
var raster = new TileLayer({
const raster = new TileLayer({
source: new OSM()
});
var style = new Style({
const style = new Style({
stroke: new Stroke({
color: 'black',
width: 1
})
});
var feature = new Feature(new LineString([[-4000000, 0], [4000000, 0]]));
const feature = new Feature(new LineString([[-4000000, 0], [4000000, 0]]));
var vector = new VectorLayer({
const vector = new VectorLayer({
source: new VectorSource({
features: [feature]
}),
style: style
});
var map = new Map({
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
@@ -38,12 +38,12 @@ var map = new Map({
})
});
var hitTolerance;
let hitTolerance;
var statusElement = document.getElementById('status');
const statusElement = document.getElementById('status');
map.on('singleclick', function(e) {
var hit = false;
let hit = false;
map.forEachFeatureAtPixel(e.pixel, function() {
hit = true;
}, {
@@ -59,16 +59,16 @@ map.on('singleclick', function(e) {
feature.changed();
});
var selectHitToleranceElement = document.getElementById('hitTolerance');
var circleCanvas = document.getElementById('circle');
const selectHitToleranceElement = document.getElementById('hitTolerance');
const circleCanvas = document.getElementById('circle');
var changeHitTolerance = function() {
const changeHitTolerance = function() {
hitTolerance = parseInt(selectHitToleranceElement.value, 10);
var size = 2 * hitTolerance + 2;
const size = 2 * hitTolerance + 2;
circleCanvas.width = size;
circleCanvas.height = size;
var ctx = circleCanvas.getContext('2d');
const ctx = circleCanvas.getContext('2d');
ctx.clearRect(0, 0, size, size);
ctx.beginPath();
ctx.arc(hitTolerance + 1, hitTolerance + 1, hitTolerance + 0.5, 0, 2 * Math.PI);